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adaliabooks: And on that note, why does any factory or office or other location in an FPS contain barrels of highly explosive material just lying about.
I've never worked in an office that had explosives lying around randomly...
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F4LL0UT: Oddly enough I can't think of that many shooters that have explosive barrels and most ones I can think of have them in the context of military camps or army bases or include them rather humorously (like Painkiller or Bulletstorm). Don't remember a single shooter that had explosive barrels in an office complex, to be honest.
Now that you mention it I'm looking for some examples, but the only game I can think of where I'm sure it happened is Timesplitters, which is not exactly a serious game.
I think Red Steel 2 on Wii had some, but it was admittedly based in a Western style mine complex.
I have a feeling Goldeneye on N64 might have, but I'm not sure.
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GioVio123: please explain the plot or it's logic without having your head implode from the inside out
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F4LL0UT: How can something implode inside out? Or is that a joke that's meant to further illustrate the absurdity of the game? :D
A joke, and a hint to the canon story
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Licurg: I hate that you can't kill children in games... That's so stupid :/
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FoxySage: It is to prevent you from sacrificing them. :P
The Ultima series would like to have a word
Post edited December 13, 2014 by GioVio123
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Wishbone: Also thigh-high walls and fences that you can only go around, not over. I'm looking at you, cover-based shooters.
But it was cool in VVVVVV

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JudasIscariot: Wooden doors being unbreakable really grinds my gears. I mean here you are a person who has slaughtered thousands of sentient and undead beings stymied by a simple door that is somehow able to deflect all of your mighty blows and spells.

At least Din's Curse allowed you to destroy doors and locked chests :D
It's amazing how far we've actually regressed since Ultima Underworld. That game was ridiculously ahead of its time in so many ways.
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Jonesy89: Silencers: THEY DO NOT EXIST. So-called silencers cannot make guns completely silent; all they do is make the gun slightly less loud when fired.
You're not implying that guns with an integral silencer can't be extremely quiet, though, right? Just check out the De Lisle Carbine. The actual shot is roughly as loud as loading that thing. I'm sure it's true for a variety of other guns with an integral silencer, don't know how much an attached silencer can do. I'm quite sure that a silenced firearm can become inaudible in a comparably loud environment.
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JudasIscariot: sentient and undead beings
How dare you imply that undead aren't sentient?
Post edited December 14, 2014 by F4LL0UT
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Jonesy89: Silencers: THEY DO NOT EXIST. So-called silencers cannot make guns completely silent; all they do is make the gun slightly less loud when fired.
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F4LL0UT: You're not implying that guns with an integral silencer can't be extremely quiet, though, right? Just check out the De Lisle Carbine. The actual shot is roughly as loud as loading that thing. I'm sure it's true for a variety of other guns with an integral silencer, don't know how much an attached silencer can do. I'm quite sure that a silenced firearm can become inaudible in a comparably loud environment.
Actually, the clip I watched made it sound fairly loud (and definitely louder than loading it), albeit less loud than an unsilenced handgun firing the same .45 ACP ammo. Less loud? Sure. Helpful in an otherwise noisy environment? Probably. Anywhere near close to mirroring the way that silencers in games make muted *thumps* or *pews* when the guns they are attached to are fired? Hell no.
Post edited December 14, 2014 by Jonesy89
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F4LL0UT: How dare you imply that undead aren't sentient?
Someone apparently forgot about Liches, Grimmy, and the occasionally lively skeleton.
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F4LL0UT: How dare you imply that undead aren't sentient?
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Darvond: Someone apparently forgot about Liches, Grimmy, and the occasionally lively skeleton.
Well I never... how could you both forget dear old Mummy?
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F4LL0UT: You're not implying that guns with an integral silencer can't be extremely quiet, though, right? Just check out the De Lisle Carbine. The actual shot is roughly as loud as loading that thing. I'm sure it's true for a variety of other guns with an integral silencer, don't know how much an attached silencer can do. I'm quite sure that a silenced firearm can become inaudible in a comparably loud environment.
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Jonesy89: Actually, the clip I watched made it sound fairly loud (and definitely louder than loading it), albeit less loud than an unsilenced handgun firing the same .45 ACP ammo. Less loud? Sure. Helpful in an otherwise noisy environment? Probably. Anywhere near close to mirroring the way that silencers in games make muted *thumps* or *pews* when the guns they are attached to are fired? Hell no.
The noise also depends on the bullet (in same caliber that is), barrel, silencer quality and ofcourse whether youre indoor or outdoors.

Variance is great.

pretty clear example of supersonic vs subsonic bullets for instance: https://www.youtube.com/watch?v=socgmULGVOA

(real men ofcourse use either PPC or chainsaw)
Post edited December 14, 2014 by iippo
It's pretty banal, but it'll never stop to irritate me that in modern RPGs (player) characters have no need to eat, drink or sleep.
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ixbt25i: It's pretty banal, but it'll never stop to irritate me that in modern RPGs (player) characters have no need to eat, drink or sleep.
I'm always torn on things like this. I like the realism, and I think it works in things like roguelikes, but mostly it's just an annoyance to have to manage a hunger level, or to have to stop and sleep all the time.
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ixbt25i: It's pretty banal, but it'll never stop to irritate me that in modern RPGs (player) characters have no need to eat, drink or sleep.
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adaliabooks: I'm always torn on things like this. I like the realism, and I think it works in things like roguelikes, but mostly it's just an annoyance to have to manage a hunger level, or to have to stop and sleep all the time.
Yes, I can understand that. I guess it wouldn't work in today's games, where you can run day and night from one end of the continent to the other. The "hunger demon" and respecting the night and day cycle would just feel like a chore.

But I liked the additional strategic challenge in older, party based RPGs where you had to manage resources while resting and travelling. Getting around wasn't just some "walking simulation".
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Jonesy89: Well I never... how could you both forget dear old Mummy?
Mummies are more a technicality, seeing as they're a preserved corpse of a once sentient given life once more. Sentence was not called into, but rather simply restarted.
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AFnord: The main issue I have with the weight and naming problems is that I don't really see a reason for it to begin with. Renaming swords just causes confusion, and considering how many seem to get their information about these things from pen & paper RPGs, a shockingly large portion of the self proclaimed "history geeks" that I've met think a longsword is a 1-handed weapon. As far as weight goes, they could simply have renamed it, call it "encumbrance" or something, and then they can give it a value that reflects both its weight, and how awkward it is to carry around (and it could also be used as a balancing factor).
Well, since you brought up pen & paper RPGs, I feel the need to point out that "weight" is a rename, and the original term was encumbrance. I'm not sure when the term that makes sense (encumbrance) was turned into the term that doesn't make sense (weight), but it probably has to do with the way certain pen and paper RPG rules were applied. Early games started trying to do one thing, came to be seen as representing another, simpler thing, and forty years of later here we are trying to jam a square peg into a round hole.
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AFnord: The main issue I have with the weight and naming problems is that I don't really see a reason for it to begin with. Renaming swords just causes confusion, and considering how many seem to get their information about these things from pen & paper RPGs, a shockingly large portion of the self proclaimed "history geeks" that I've met think a longsword is a 1-handed weapon. As far as weight goes, they could simply have renamed it, call it "encumbrance" or something, and then they can give it a value that reflects both its weight, and how awkward it is to carry around (and it could also be used as a balancing factor).
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Blackdrazon: Well, since you brought up pen & paper RPGs, I feel the need to point out that "weight" is a rename, and the original term was encumbrance. I'm not sure when the term that makes sense (encumbrance) was turned into the term that doesn't make sense (weight), but it probably has to do with the way certain pen and paper RPG rules were applied. Early games started trying to do one thing, came to be seen as representing another, simpler thing, and forty years of later here we are trying to jam a square peg into a round hole.
We decided long time ago not to worry about weight. too much hassle. DM/GM would just say "you cant fucking carry that period" and be done with that. there was already plenty enough math at the school back then.
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Wishbone: Well, the inverse is also true. It is not uncommon for an RPG character to be lugging around four sets of plate mail, three staffs, five swords of various kinds, two flails, two maces, twenty-five healing potions and around twenty thousand gold coins. And all without impeding his or her movement noticeably.
Of course, on that note, how strange a character's carrying capacity seems is very much dependent on the type of game. A character having "LucasArts pockets" is expected in LucasArts-style adventure games, and is often the subject of several in-game jokes, deliberately highlighting how ridiculous it is.