It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Food heals bullet wounds.

That is all.
Exploding fire extinguishers.
avatar
CthuluIsSpy: Food heals bullet wounds.

That is all.
Are you implying that doesn't actually work in real life ?
avatar
Paradoks: Exploding fire extinguishers.
Didn't you know that in the US they literally fight fire with fire? Of course their fire extinguishers are explosive.
avatar
AFnord: Also, while we are on the subject, why does weapons & armour seem to be so incredibly heavy in games? A simple arming sword would weigh just over 1kg, a longsword about 1-1.7kg. In some games they weigh several times that.
avatar
Wishbone: Well, the inverse is also true. It is not uncommon for an RPG character to be lugging around four sets of plate mail, three staffs, five swords of various kinds, two flails, two maces, twenty-five healing potions and around twenty thousand gold coins. And all without impeding his or her movement noticeably.

And don't get me started on all the rats, wolves, bears, etc. that apparently somehow carry around weapons, armor, jewelry and gold coins for lucky adventurers to find upon killing them.

However, a completely realistic RPG would probably be quite boring to play, at least for most people.
A "simulation style" RPG would at least work rather poorly as a CRPG, at least the way we usually approach CRPGs. There are pen & paper RPGs that are trying to simulate reality, and they can be quite playable, though focus shifts away from combat.

The main issue I have with the weight and naming problems is that I don't really see a reason for it to begin with. Renaming swords just causes confusion, and considering how many seem to get their information about these things from pen & paper RPGs, a shockingly large portion of the self proclaimed "history geeks" that I've met think a longsword is a 1-handed weapon. As far as weight goes, they could simply have renamed it, call it "encumbrance" or something, and then they can give it a value that reflects both its weight, and how awkward it is to carry around (and it could also be used as a balancing factor).
avatar
Exoanthrope: Have you ever played a little indie game called Crypt Worlds?
It kind of parodies and exaggerates issues like these in old video games. It's disturbing, yet intriguing.
I have not, but I am downloading it now. Thanks!
avatar
CthuluIsSpy: Food heals bullet wounds.

That is all.
avatar
Licurg: Are you implying that doesn't actually work in real life ?
I once accidentally cut myself.
Smearing the wound with butter didn't work, so I am going to say "no"
avatar
Licurg: Are you implying that doesn't actually work in real life ?
avatar
CthuluIsSpy: I once accidentally cut myself.
Smearing the wound with butter didn't work, so I am going to say "no"
Why didn't you use margarine ?
avatar
Potzato: And the worst in that category is people thinking you can hold a little in space just by holding your breath (I saw that in a recent movie review ..... defenders of galaxy ?)
avatar
HiPhish: Humans can actually survive the vacuum of space for a very short time. The important thing is to exhale first, otherwise your lungs with be blown apart.
http://www.scientificamerican.com/article/survival-in-space-unprotected-possible/
http://www.todayifoundout.com/index.php/2012/06/you-can-survive-being-exposed-to-the-near-vacuum-of-space-for-about-90-seconds-with-no-longterm-damage/
Thanks for the links but I think the title "survival-in-space-unprotected-possible" is somewhat misleading. Firstly, the vaccum tests they made on chimpanzees (which I consider barbaric for the record) kind of tell 'after being exposed for a short period, you most likely will suffer longterm effects or die'.
Then the tests made are about vaccum as far as I understand. Space exposes you also to cold and/or heat, and radiations sometimes, so if the vacuum didn't kill you, well, I am no specialist but I think you still have a long road ahead.

So yes you opened my eyes on 'possible' but given the occasion I wouldn't make that bet :-)
avatar
Licurg: Are you implying that doesn't actually work in real life ?
avatar
CthuluIsSpy: I once accidentally cut myself.
Smearing the wound with butter didn't work, so I am going to say "no"
Had you smeared it with honey it actually would have helped.
avatar
Paradoks: Exploding fire extinguishers.
avatar
F4LL0UT: Didn't you know that in the US they literally fight fire with fire? Of course their fire extinguishers are explosive.
And on that note, why does any factory or office or other location in an FPS contain barrels of highly explosive material just lying about.

I've never worked in an office that had explosives lying around randomly...
avatar
Potzato: ...
There is no such thing as "cold" in a vacuum. Temperature is caused by particles moving and vacuum by definition is the absence of particles. When you touch a cold object that object sucks out the head energy from your body, but since there is nothing to touch you won't lose heat from the cold of space. You won't gain any either, except if getting hit by radiation. However, the evaporating water from your body will suck out your heat energy, so that's what would freeze you, but that would happen on earth as well if you were in a vacuum chamber. You are right in that radiation would be dangerous though.

But all in all it should be possible to survive for a few seconds, maybe enough to jump from one space ship to another in a pinch. At least that's my guess.
Post edited December 13, 2014 by HiPhish
avatar
adaliabooks: And on that note, why does any factory or office or other location in an FPS contain barrels of highly explosive material just lying about.
I've never worked in an office that had explosives lying around randomly...
Oddly enough I can't think of that many shooters that have explosive barrels and most ones I can think of have them in the context of military camps or army bases or include them rather humorously (like Painkiller or Bulletstorm). Don't remember a single shooter that had explosive barrels in an office complex, to be honest.
In Splinter Cell thunder indicates that there's a lightning strike coming up, while in real life it's actually the other way round.

And yes, Okami is a fantastic game. One of the best I played in the last ten years.
Shotguns: they are nowhere near being the magic death cannons that games make them out to be. In games, a shotgun has a wide spread which allows for an easy way to harm multiple targets at once, when in reality the spread of a shotgun load is relatively small.

Silencers: THEY DO NOT EXIST. So-called silencers cannot make guns completely silent; all they do is make the gun slightly less loud when fired.
Post edited December 13, 2014 by Jonesy89