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I think it's good, at least we know now who owns all copyrights. It would be better of all games had such clear situation.
Post edited June 07, 2013 by SLP2000
Nothing quite like yet another reminder that the dessicated husk of interplay still exists. Who knows? Maybe they'll announce a game at some point and never show it like that purported "Fallout MMO" that may or may not have existed.
YES!

Freespace 3; a reimagining of the Freespace universe in a cutting edge first-person shooter. It's about time!
8k for a franchise like that? Talk about devaluating of games...
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mystral: snip
I think there might be hope. They could lend the IP to a different company, that would take care of developing it and possibly kickstarting it, in exchange for a share of the profits.
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DaCostaBR: I think there might be hope. They could lend the IP to a different company, that would take care of developing it and possibly kickstarting it, in exchange for a share of the profits.
I guess there's always hope.

I'm just saying that judging from Interplay's record in the last decade, it's very unlikely that anything will come out of this except for them getting more money off royalties from games made by other people back when they were an actual publisher.

And if they actually wanted to lend their IPs to actual developers who could then make actual games, they could have done that a long time ago. They have had plenty of interesting IPs in their catalog for a very long time, like MDK, and the only one they seemed to have even the slightest interest in using was the Fallout one, before they sold it to Bethesda. And even then that was only to make the horrible Brotherhood of Steel, then an MMO.

So yeah, imo, expecting anything good to come from Interplay these days goes beyond optimism into irrational nostalgia and just plain taking your wishes for reality.
As long as the folks over at hardlight.net can keep doing what they're doing, I don't mind. >_>
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crazy_dave: I suppose this is for making sequels? Because they never seemed to have lost the rights to sell Freespace 1 and 2.
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nijuu: Odds on the the first game + expansion being bumped from $5.99 to $9.99 now?.
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crazy_dave: Interplay was already the one selling it on GOG. I can only think the rights to sell the old games and the rights to make new ones had been separated somehow and Interplay had retained the former, but lost the latter (now regained).
Two words: HD Remakes.
Is there any danger in it for Freespace SCP?
I don't expect anything good from Interplay anymore. Well, at least we know the games will still be available here. Who knows what would happen if a company like Microsoft or Bethesda acquired it.

I'm curious to see what will happen when Bethesda gets the rights to all Fallout games next year. Will they be removed from GOG?
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Neobr10: I don't expect anything good from Interplay anymore. Well, at least we know the games will still be available here. Who knows what would happen if a company like Microsoft or Bethesda acquired it.

I'm curious to see what will happen when Bethesda gets the rights to all Fallout games next year. Will they be removed from GOG?
It might be too optimistic a hope, but if GOG prepares a convincing presentation for Bethesda using sales stats of Fallout and Fallout 2 up to that point to bolster confidence in the site as a market and potential source of revenue, then perhaps Bethesda/Zenimax might agree to publish their other games here.

Has anyone from Bethesda/Zenimax mentioned GOG before?

---

Vote for Morrowind:
http://www.gog.com/wishlist/games/the_elder_scrolls_iii_morrowind_goty
Damn, I had no idea. Should have bought it myself.

Really, after over $50k was raised for buying Homeworld (without success), it's a pity Freespace wasn't bought for $7.5k by fans.

As for Interplay, I have no clue about that company? According to Wikipedia they haven't done much recently and what they tried pretty much failed.

I figure they'll try to license the IP because they seem to be too crappy a company to actually develop it, but I'm not sure if anyone will want to pay for that license.

And Dzsono, if any reimagining will happen it's the reimagining of Freespace as an Android platformer.
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crazy_dave: I suppose this is for making sequels? Because they never seemed to have lost the rights to sell Freespace 1 and 2.

Interplay was already the one selling it on GOG. I can only think the rights to sell the old games and the rights to make new ones had been separated somehow and Interplay had retained the former, but lost the latter (now regained).
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anjohl: Two words: HD Remakes.
As nergal01 said, pretty much already have that from the FSCP and hard-light.net :) and those are legal since Volition released the source code for FS2. So they would have a hard time convincing people to buy the HD remakes ... although I suppose that's all BG:EE is, right? There is value to getting everything packaged together, but even so, the space sim community is much smaller than the RPG community and I am not sure if just releasing HD versions when those are already available would be a success.
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tburger: Is there any danger in it for Freespace SCP?
shouldn't be since Interplay would've gone after them before (since as far as I can tell they retained the rights to sell those old games), Volition released the source code and, except for total conversions, the FSO engine requires vanilla FS2 to already be installed. The only project which I could imagine might have a touch of trouble from Interplay is FSport which brings Freespace 1 to the FSO engine and may use FS1 assets (like video + briefings + sounds + etc ...) not included in FS2. But that's about it. So I feel they *should* be okay for the most part.
Post edited June 10, 2013 by crazy_dave
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anjohl: Two words: HD Remakes.
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crazy_dave: As nergal01 said, pretty much already have that from the FSCP and hard-light.net :) and those are legal since Volition released the source code for FS2. So they would have a hard time convincing people to buy the HD remakes ... although I suppose that's all BG:EE is, right? There is value to getting everything packaged together, but even so, the space sim community is much smaller than the RPG community and I am not sure if just releasing HD versions when those are already available would be a success.
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tburger: Is there any danger in it for Freespace SCP?
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crazy_dave: shouldn't be since Interplay would've gone after them before (since as far as I can tell they retained the rights to sell those old games), Volition released the source code and, except for total conversions, the FSO engine requires vanilla FS2 to already be installed. The only project which I could imagine might have a touch of trouble from Interplay is FSport which brings Freespace 1 to the FSO engine and may use FS1 assets (like video + briefings + sounds + etc ...) not included in FS2. But that's about it. So I feel they *should* be okay for the most part.
The difference between fan mods/hacks and professional game design is beyond light years.
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crazy_dave: As nergal01 said, pretty much already have that from the FSCP and hard-light.net :) and those are legal since Volition released the source code for FS2. So they would have a hard time convincing people to buy the HD remakes ... although I suppose that's all BG:EE is, right? There is value to getting everything packaged together, but even so, the space sim community is much smaller than the RPG community and I am not sure if just releasing HD versions when those are already available would be a success.

shouldn't be since Interplay would've gone after them before (since as far as I can tell they retained the rights to sell those old games), Volition released the source code and, except for total conversions, the FSO engine requires vanilla FS2 to already be installed. The only project which I could imagine might have a touch of trouble from Interplay is FSport which brings Freespace 1 to the FSO engine and may use FS1 assets (like video + briefings + sounds + etc ...) not included in FS2. But that's about it. So I feel they *should* be okay for the most part.
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anjohl: The difference between fan mods/hacks and professional game design is beyond light years.
Much of the time I would agree. However, the hard-light community and FSCP has done incredible work - far beyond fan mods/hacks. For one thing, it isn't a hack. They've had access to the source code of FS2 for over a decade and the graphical and overall engine improvements have been astounding - not only are the graphics gorgeous with improved AI and new mechanics, but the game is multi-platform too. It's isn't just a slightly improved older engine, it's a brand new engine. Most of the art assets have also been upgraded with beautiful hi-res textures as well. So the FSCP is itself beyond lightyears of the standard mod project and even the standard mod projects that fall under the umbrella of the FSCP are amongst the most impressive mods out there for any game. It's a full open-source project, not just fans with some mod-tools.
Post edited June 11, 2013 by crazy_dave