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Sorry if this was brought up before, but if anyone wants to support a real tribute to X-Com, please check out http://www.xenonauts.com/
This looks like the next attempt at recreating the awesomeness that was the original game, we should support Xenonauts and hope they pull it off, cause that would be awesome.
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GothikOrk: Sorry if this was brought up before, but if anyone wants to support a real tribute to X-Com, please check out http://www.xenonauts.com/
This looks like the next attempt at recreating the awesomeness that was the original game, we should support Xenonauts and hope they pull it off, cause that would be awesome.

Yeah, definitely checking that out. UFO: Extraterrestrials nearly pulled it off except that some major changes that kinda suck like you can't earn money from production, no MC, your main base is the only one that can build all facilities while all other bases are just support/detection bases. Still an awesome re-creation, can't wait for the sequel coming soon.
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mystral: Sure the 50s era is rather original, but much of the concept behind the game seems to be taken directly from Aliens (the black goo, which seem so far to be the only thing you actually fight in the game behave exactly like facehuggers) or old series like The Invaders.

Damnit, now you've made me want a graphic adventure game of The Invaders
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Aliasalpha: Damnit, now you've made me want a graphic adventure game of The Invaders

That may be what you want but what you will get will probably an FPS shooter with some adventure 'elements'.
It'd be an FPS where you get to specialise in pistols OR rifles merely by carrying one or the other exclusively, my god its like an RPG!
The only way I'd get the game I want is to make it myself. Hmm wonder how much the license would cost, Roy Thinnes IS still alive and it'd give me an excellent excuse to pop down to jb hifi and grab those DVDs of The Invaders that I resisted buying the other day...
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Delixe: The simple fact is X-Com is a strategy game. 2K promised strategy and research. What we are getting is Bioshock with an alien skin. I say alien as that looks NOTHING like X-Com. Defend it all you like the people in this thread are all disagreeing with you. Again you are the one crusader fighting against the onrush of truth.

Well there was [url=http://en.wikipedia.org/wiki/X-COM:_Interceptor]X-COM: Interceptor[/url] (a space combat sim) and [url=http://en.wikipedia.org/wiki/X-COM:_Enforcer]X-COM: Enforcer[/url] (a thrid person shooter) already and development was started on [url=http://en.wikipedia.org/wiki/X-COM:_Alliance]X-COM: Alliance[/url] (a first person shooter) so this new "X-COM" game wouldn't be the first to tarnish the reputation of the series. Obviously as it's clearly first/third person shooter I'm not interested even if it had some sort of strategy element to it. Turn based tactical battles for the win!
Post edited June 14, 2010 by Petrell
In a bit ("just after 6", probably GMT) RockPaperShotgun ( http://www.rockpapershotgun.com/ ) will be posting a pretty big interview on this game.
And it appears to be by Alec Meer (the "liar" who was one of the first guys to tell us that there was a strategic component http://www.rockpapershotgun.com/2010/05/08/alecs-xcom-feature/ :p. Although, the article itself seems to be missing).
Definitely worth looking at for anyone who is still hopeful for something fun-ish. Should provide some actual info on the things that weren't in the trailer (assuming there actually WAS anything that wasn't in that quick trailer :p).
I'll post back with the link when I get around to it, but just giving a heads up, for those who feel like hyping themselves up so they can be let down (or who feel like making themselves suicidal, so that they can see that there might be a few specs of shiny on the turd).
And on an unrelated note: Holy crap does GoG's forum software suck :p. Way too painful to post links. Ah well, adds character.
Post edited June 15, 2010 by Gundato
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Gundato: "liar"

I never called him a liar he just regurgitated the original PR release which was the lie.
Here we go again I quote from the article:
"We’re forging a new mythology, but what we’re retaining is the core elements that made X-COM X-COM; the strategy, the base, the research, agents, all of those things being in charge, and dealing with this problem as you see fit."
Again we have been shown nothing of these 'core elements'. This is PR waffle until we actually see it in game.
Actually, he had been at the studios when he said it. But not important.
It is up. Haven't had a chance to read, but everyone who feels strongly about this game at all should probably go read. this.
Finally got to read it, and the preview proper.
First, the preview
http://www.eurogamer.net/articles/xcom-e3-2010-preview/
Next, interview
http://www.rockpapershotgun.com/2010/06/15/exclusive-2k-marin-talk-xcom
Honestly, it is still early to tell. That being said, assuming that Mr Meer's comments are valid (and he is generally pretty trustworthy), it sounds like it has the right idea, at least at this point.
It reminds me a lot of Fallout 3, honestly. Yeah, it loses out on quite a bit (taking the time to aim at something's groin, organizing your troops to hold a chokepoint), but it also gains quite a bit (actually being in danger when running short distances between cover, faster-paced gameplay).
And it DOES seem to have the right idea, and the balance between tactical combat and strategic mode sounds right. Maybe not quite as shiny as X-COM, but it is at least sounds on par with the UFOs (After* and ET).
The interview itself wasn't all that helpful (was a while back, and clearly their PR guys are keeping the lid on it), but it did basically explain WHY this is an FPS, albeit in not so many words.
Quite simply, we have had attempts to clone/update X-COM. The UFO games. And while the fans enjoyed that (as much as anyone can enjoy something that isn't a carbon copy), they didn't sell all that amazingly. Gasp, shock, and amazement, most people don't want turn-based games (sadness...). So this is an attempt to bring it to a new audience. Still sucks, but at least makes sense.
Quite frankly, I am still not sure how to feel about this. Not a fan of the art style, but if it works, I can forgive. The gameplay sounds interesting and X-COM-esque.
Still no concrete details on how research is handled, but at least it sounds like it will take a DoW2-esque approach to missions.
All-in-all, sounds like a streamlined X-COM, for better or for worse.
I suspect the promised article tomorrow will be much more useful. Will be more opinion than PR.

Obviously as it's clearly first/third person shooter I'm not interested even if it had some sort of strategy element to it. Turn based tactical battles for the win!

The game informer preview states it as "1 Player" where it would describe it as fps or strategy. Think they're avoiding declaring it fps?
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Gundato: Quite simply, we have had attempts to clone/update X-COM. The UFO games. And while the fans enjoyed that (as much as anyone can enjoy something that isn't a carbon copy), they didn't sell all that amazingly. Gasp, shock, and amazement, most people don't want turn-based games (sadness...).

This is a fallacious assumption, with no concrete evidence to support it. Some people don't want turn-based games, yes. But most? As a counter-point, I can easily cite the Civ 3 and 4, Sins of a Solar Empire and GalCiv2 as examples that have been selling quite well over the last few years.
Post edited June 15, 2010 by lowyhong
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lowyhong: This is a fallacious assumption, with no concrete evidence to support it. Some people don't want turn-based games, yes. But most? As a counter-point, I can easily cite the Civ 3 and 4, Sins of a Solar Empire and GalCiv2 as examples that have been selling quite well over the last few years.

Not to mention most attempts a re-making X-Com have either been indie non-commercial games (to avoid copyright problems) or poorly funded alternate universes.
There has not been an attempt to make a TBS remake of X-Com set in the X-Com universe since Apocalypse. Just imagine what Stardock could have done with the franchise.
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Gundato: Quite simply, we have had attempts to clone/update X-COM. The UFO games. And while the fans enjoyed that (as much as anyone can enjoy something that isn't a carbon copy), they didn't sell all that amazingly. Gasp, shock, and amazement, most people don't want turn-based games (sadness...).
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lowyhong: This is a fallacious assumption, with no concrete evidence to support it. Some people don't want turn-based games, yes. But most? As a counter-point, I can easily cite the Civ 3 and 4, Sins of a Solar Empire and GalCiv2 as examples that have been selling quite well over the last few years.

4x games are a different beast all together. :p. They stay alive in the same way that hardcore strategy games and hardcore flight sims do.
That being said, I will admit, I probably should have looked up what the genre actually is (turn-based tactical?).
As for why I make the assumption: Look at industry trends. For a while, they were insanely popular. Then it started to peter out. Now, all we have are indie games and a few small ones. There is a diehard fanbase left, but they are divided as hell, and clearly VERY picky about anything that isn't exactly what they want. if UFO:ET and the After* games were so successful, people would know about them. Instead, people are always surprised when they find out UFO: ET exists. And a lot of people were surprised when they saw Aftermath popped up here.
Hell, even 4x games are a lot "weaker" than they used to be. You mentioned the Civs. Honestly, that is the only BIG one. Maybe X-COM could have been that big, but it wasn't kept alive in the years in between. There is a reason why we get a new Medal of Honor and CoD every year or so. It keeps the brand fresh in people's heads, and minimizes the alternatives.
GC2, SEIV, and Sword of the Stars are great, but they have much smaller market shares than Civ (I think it is safe to assume that). And Sins was more of an RTS than anything :p
I don't think there is a single 4x fan who would say they don't like the Civ games. They might say that they prefer Alpha Centauri or MOO or SE, but they don't dislike Civ. And that helps. I know plenty of people who hated X-COM, but loved Jagged Alliance 2. And vice versa.
Plus, you might have a much smaller userbase (than say, FPS or RTS), but you have something they can get behind.
With X-COM, people have tried this (the UFOs). It clearly didn't unite the fanbase. Maybe actually calling it X-COM would have worked (even though "UFO: Enemy Unknown" was the name in Europe, where it did much better). But if all that mattered about the game was the name, why did Interceptor and Enforcer fail so badly? :p Clearly gameplay matters, which is even more problematic.
Do I think a "true" X-COM remake could do well: Yes. I think that the brand is still strong enough that it could unite a lot of the fans, and that the game itself could intrigue others. However, if I were funding a project, I wouldn't count on that. The fans are too finicky, it is WAY too easy to piss off a large portion of the fanbase, just by "not getting the models right".
Nah, the only safe bet that involves making a turn-based tactical (plus the currently unknown strategic) would be a carbon copy of the original (not even Apocalypse). Not even changing the graphics (just use a few shiny algorithms to scale the sprites up). Then, nobody could complain that it wasn't what they wanted.
Although, they would instead complain that the company "didn't try". And people would use their brains and realize that they already have the game, it is called X-COM.
Then you remember that we hardcore fans are a pretty small minority in the first place.
Chances are, this will be another Interceptor. But maybe we'll get lucky, and we'll get another Fallout 3 (including all the hardcore fans eating their hats and acknowledging that it is different, but fun). I am still not willing to come down on either side for this one.
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Gundato: Chances are, this will be another Interceptor. But maybe we'll get lucky, and we'll get another Fallout 3 (including all the hardcore fans eating their hats and acknowledging that it is different, but fun). I am still not willing to come down on either side for this one.

Maybe Fallout 3 is not the best of examples to use for this. Not every hardcore fan of Fallout likes Fallout 3. Some still think it's hogshit.