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Gundato: Oh, I see. So only FPSs need to have every single component of the game in every single trailer.
In that case, I can see why people hated Fallout 3. There was no repairing of stuff. And you couldn't buy anything. Oh yeah, and you couldn't level up!!! I mean, all the early trailers showed was shooting stuff, VATS, and dialogue.
Ooh, or Oblivion. That had no alchemy. Pretty sure the first trailer didn't show alchemy.
Seriously though, there is not much point in me trying to say anything to you. Clearly you are just looking for an excuse to hate this game. And honestly, you will probably be justified in the long run. But when your arguments are "This is an FPS, it is special!" and "Oh, that is a lie because it doesn't support the conclusion I want", then I am not going to waste my time. I have better ways to waste my time.

You talk compete bollocks, Oh no one cares that they make sequels to Total War... FFS Dude. Screw your head on, sober up and then respond.
The simple fact is X-Com is a strategy game. 2K promised strategy and research. What we are getting is Bioshock with an alien skin. I say alien as that looks NOTHING like X-Com. Defend it all you like the people in this thread are all disagreeing with you. Again you are the one crusader fighting against the onrush of truth.
While this certainly doesn't look like anything X-Com, Interceptor and Enforcer have already crapped all over that brand name enough that I just don't care anymore.
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Delixe: The simple fact is X-Com is a strategy game. 2K promised strategy and research. What we are getting is Bioshock with an alien skin. I say alien as that looks NOTHING like X-Com.
In all fairness, its not uncommon for trailers, especially early ones, to not show off all the major features in the game in favour of showing off the shiny things with pretty colours. Based on that one trailer and lack of screenshots supporting the "It has a tactical side" claim, I would agree that they seem to be breaking their promise. There is, however, a chance that whoever created that trailer was either stupid to not show major elements of the game that could convert outrage into support or were afraid that the 'konsole kiddies' would see something that wasn't an explosion or worse yet had numbers on and might look like math and immediately reject the game forever
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Delixe: The simple fact is X-Com is a strategy game. 2K promised strategy and research. What we are getting is Bioshock with an alien skin. I say alien as that looks NOTHING like X-Com.
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Aliasalpha: In all fairness, its not uncommon for trailers, especially early ones, to not show off all the major features in the game in favour of showing off the shiny things with pretty colours. Based on that one trailer and lack of screenshots supporting the "It has a tactical side" claim, I would agree that they seem to be breaking their promise. There is, however, a chance that whoever created that trailer was either stupid to not show major elements of the game that could convert outrage into support or were afraid that the 'konsole kiddies' would see something that wasn't an explosion or worse yet had numbers on and might look like math and immediately reject the game forever

Nah, I think this was the right approach.
Let's face it, those of us who even know that this is a remake/reboot are in the minority. So when you are making your E3 trailer, are you going to try and convert the angry minority (who clearly aren't looking to be converted), or are you going to try and appeal to the majority (who can make you a success)?
Think about OFP and ArmA. If you just watch the trailers, they look like generic shooters. The trailers don't go into the tactical sides of it. They just show stuff go boom and people driving vehicles. Why? Because the vast majority of gamers out there don't touch themselves to the thought of crawling a few kilometers on their bellies to avoid patrols (all the while listening to radio reports of your buddies pulling out).
Let the naive children get their shinies. Let us, incredibly intelligent and sexy tacticians and strategists be patient and make informed decisions.
And on a completely unrelated note: An OFP/ArmA set in the XCOM universe would probably work perfectly. Right down to having 90% casualties on the simplest mission :p
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Gundato: And on a completely unrelated note: An OFP/ArmA set in the XCOM universe would probably work perfectly. Right down to having 90% casualties on the simplest mission :p

Heh maybe but I'd not trust BIS to make it, sure xcom is supposed to have dangerous and unpredictable bugs but they're supposed to be opponents not amateurish code...
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Gundato: I mean, it is either that or I don't see the point of posting if I don't feel I have anything to add. So how many meaningless agreements do I need to make to get credit?

Why are you under the impression that everything posted has to be either an agreement or a disagreement. This isn't some kind of debate class, you know. From what I've seen, a large percentage of what you post is either you 'playing Devil's advocate' or responding to the arguments that result. So don't be surprised if you find yourself labelled because of that.
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Aliasalpha: Heh maybe but I'd not trust BIS to make it, sure xcom is supposed to have dangerous and unpredictable bugs but they're supposed to be opponents not amateurish code...

Ha! Well said.
Post edited June 12, 2010 by Navagon
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Gundato: And on a completely unrelated note: An OFP/ArmA set in the XCOM universe would probably work perfectly. Right down to having 90% casualties on the simplest mission :p
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Aliasalpha: Heh maybe but I'd not trust BIS to make it, sure xcom is supposed to have dangerous and unpredictable bugs but they're supposed to be opponents not amateurish code...

Oh, I don't trust BiS to make anything, really. I love what comes out, but they are right up there with Troika and Obsidian for making incomplete games :p
The difference is that BiS were smart enough to find another source of income (VBS1 and VBS2), so they don't get hurt too bad and can live off just the hardcore fans who would play anything they release (like me! :p).
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Gundato: Let the naive children get their shinies. Let us, incredibly intelligent and sexy tacticians and strategists be patient and make informed decisions.
And on a completely unrelated note: An OFP/ArmA set in the XCOM universe would probably work perfectly. Right down to having 90% casualties on the simplest mission :p

Oh mighty one, we have way too many choices of X-COM clones which at least keep to the gameplay to bother about this "XCOM":
http://www.ufo2extraterrestrials.com/
http://www.xenonauts.com/
http://ufoai.sourceforge.net/?page=Home
Yeah, that would definitely work, just don't name it XCOM. Coz X-COM is alot more than just having tactical shootouts.
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Gundato: Let the naive children get their shinies. Let us, incredibly intelligent and sexy tacticians and strategists be patient and make informed decisions.
And on a completely unrelated note: An OFP/ArmA set in the XCOM universe would probably work perfectly. Right down to having 90% casualties on the simplest mission :p
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cw8: Oh mighty one, we have way too many choices of X-COM clones which at least keep to the gameplay to bother about this "XCOM":
http://www.ufo2extraterrestrials.com/
http://www.xenonauts.com/
http://ufoai.sourceforge.net/?page=Home
Yeah, that would definitely work, just don't name it XCOM. Coz X-COM is alot more than just having tactical shootouts.

Agreed. And for the record, my favorite is UFO: ET (as I mention every time XCOM or a UFO game comes up :p). Probably the best combination of faithfulness (to the point of remake) with polish and production values (the open-source ones feel like open-source games :P).
And also, thanks for recognizing my mightiness. Mighty Mouse ain't got nothing on me.
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Gundato: And also, thanks for recognizing my mightiness. Mighty Mouse ain't got nothing on me.

I kinda meant that sarcastically.
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Gundato: What do you call the previews that have mentioned the strategic component?
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Delixe: Lies I believe I called them. You go off on these tangents don't you? If seem to be your favourite word. The fact is Sega will never make The Creative Assembly make an FPS Total War game. It's a stupid analogy. 2K however are looking at their books and see X-Com so they decide to slap that name on generic Bioshock FPS #4

Weeeel, there was Spartan - Total Warrior. Not really anything to do with Total War as far as I'm concerned and thus I never bothered to play it.
In the same vein I probably will not play XCOM. It might be a good game, but it looks to be a terrible X-Com game. Just as Fallout 3 is a somewhat decent game, but a terrible Fallout game.
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mystral: What shooters has this team made, by the way? They say "We're really good at making shooters", but as far as I'm aware the only one they've done is Bioshock 2.

http://en.wikipedia.org/wiki/2k_games
BioShock 1 and 2, The Darkness, Call of Cthulhu and though not on the list, I thought they were responsible for the Riddick games.
Not something to sniff at, really.
I'm trying not to get caught up in the hype (for and against) the X-Com remake, but what I've read about it, it sounds different - which doesn't always equate to shit.
Hopefully it will be good. I'm keen to try it out.
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taczillabr: WTF is this? BioShock+L4D+Postal 2 gameplay?
those faces (TF2 medic + Evil Genius)
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mystral: What shooters has this team made, by the way? They say "We're really good at making shooters", but as far as I'm aware the only one they've done is Bioshock 2.
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Shalgroth: http://en.wikipedia.org/wiki/2k_games
BioShock 1 and 2, The Darkness, Call of Cthulhu and though not on the list, I thought they were responsible for the Riddick games.
Not something to sniff at, really.
I'm trying not to get caught up in the hype (for and against) the X-Com remake, but what I've read about it, it sounds different - which doesn't always equate to shit.
Hopefully it will be good. I'm keen to try it out.

By "this team" I meant the dev team, not the publisher. Just because 2K published Bioshock doesn't mean the people working on XCOM are any good at making FPSs.
I'm not sure how different the game actually will be. Sure the 50s era is rather original, but much of the concept behind the game seems to be taken directly from Aliens (the black goo, which seem so far to be the only thing you actually fight in the game behave exactly like facehuggers) or old series like The Invaders.
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mystral: By "this team" I meant the dev team, not the publisher. Just because 2K published Bioshock doesn't mean the people working on XCOM are any good at making FPSs.
I'm not sure how different the game actually will be. Sure the 50s era is rather original, but much of the concept behind the game seems to be taken directly from Aliens (the black goo, which seem so far to be the only thing you actually fight in the game behave exactly like facehuggers) or old series like The Invaders.

Fair call. I thought I had read somewhere that people from Starbreeze Studios (The Darkness, Chronicles of Riddick) were involved in this remake - given the interbreeding and consumption of studios, I don't even know if that's a fact or that I'm getting mixed up.
And by different, I meant in regards to the 'traditional' X-Com series. As far as something completely original, well.. Still waiting for that something in games, movies and books (an element can always be attributed to something done before).