Posted February 24, 2012
xyem
Old-ish User
xyem Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United Kingdom
elus89
New abUser
elus89 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Canada
Posted February 24, 2012
Leroux: Nah, he explained that he was looking at it from the developers' point of view. Apparantly each time you use PayPal to pay $1 for a game, 30 ct plus a percentage of the price go to PayPal. He'd rather that PayPal wouldn't get that much money and that the developers would keep more for themselves.
Psyringe: Paypal obviously needs more competition. By taking at least 30c per transaction, they are reducing the usefulness of exactly the kinds of micro transactions that online payment services could be good for (for sellers and buyers alike). elus89: Just trying to recognize your efforts in getting Indievania to commit to DRM-free, among other things :D
Good job! Keep on rocking in the free world =D
SirPrimalform: This is a double edged sword... I have offended the developer of UnEpic because they took his game down on account of the DRM. :S Good job! Keep on rocking in the free world =D
I must stress: this was never my intention, I just wanted more info à la GamersGate.
Edit: thing = thinking
Post edited February 24, 2012 by elus89
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Posted February 24, 2012
It's ok, I just feel kind of bad about Unepic getting kicked out. :P
Placeholder
Alter Ego
Placeholder Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2011
From Tuvalu
Posted February 28, 2012
Indievania is getting more and more interesting games. The most recent additions include Xotic, Out There Somewhere and the BETA of Qasir al-Wasat which I've been keeping an eye on for a while now. I'm glad teh devs chose to go with the DRM-free options of self-distribution, Desura and Indievania. :)
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted March 02, 2012
Did anyone else here try "Cardinal Quest"? I really like the soundtrack and the graphics, but I'm of two minds regarding the gameplay.
Is there any point to it, am I missing something? If I'm not mistaken you can't save your progress, which isn't all that unusual for a Rogue-like, but if you die you don't even get any statistics (like "You were killed on level x by monster y") and as far as I can see there's no highscore table or anything like that, and gameplay doesn't change much on a second run. Is there any goal? To reach the deepest level and fight the minotaur or something? But how many levels are there? How much time in a row does one have to invest to complete it?
I've read that dying in Cardinal Quest is less frustrating than in other rogue-likes, but I think for me it's quite the opposite, because dying in CQ makes me realize how pointless the whole thing was, while with other rogue-likes I feel it was still worth playing because it was an interesting experience and it will be remembered by the highscore list or tombstones.
Seems like a big time waster to me and not very rewarding to replay, also seeing that the gameplay only consists of finding items and stairs and grinding, with the occasional strategic choice of what spells or potions to use. You don't even have to think about what items to equip - auto-equipment is a feature of the game - but what else is there to do then? :/
Well, I'm glad I didn't pay $10 for it; I think that kind of money would be better invested in Dungeons of Dredmor (or donated to authors of freeware rogue-likes with a greater replay value).
EDIT: Oh, it seems CQ is actually $5 now (IIRC it was $10 once but isn't anymore). That seems a lot more reasonable.
Is there any point to it, am I missing something? If I'm not mistaken you can't save your progress, which isn't all that unusual for a Rogue-like, but if you die you don't even get any statistics (like "You were killed on level x by monster y") and as far as I can see there's no highscore table or anything like that, and gameplay doesn't change much on a second run. Is there any goal? To reach the deepest level and fight the minotaur or something? But how many levels are there? How much time in a row does one have to invest to complete it?
I've read that dying in Cardinal Quest is less frustrating than in other rogue-likes, but I think for me it's quite the opposite, because dying in CQ makes me realize how pointless the whole thing was, while with other rogue-likes I feel it was still worth playing because it was an interesting experience and it will be remembered by the highscore list or tombstones.
Seems like a big time waster to me and not very rewarding to replay, also seeing that the gameplay only consists of finding items and stairs and grinding, with the occasional strategic choice of what spells or potions to use. You don't even have to think about what items to equip - auto-equipment is a feature of the game - but what else is there to do then? :/
Well, I'm glad I didn't pay $10 for it; I think that kind of money would be better invested in Dungeons of Dredmor (or donated to authors of freeware rogue-likes with a greater replay value).
EDIT: Oh, it seems CQ is actually $5 now (IIRC it was $10 once but isn't anymore). That seems a lot more reasonable.
Post edited March 05, 2012 by Leroux
Ric1987
Pimpalicious
Ric1987 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2010
From United States
Posted March 02, 2012
Does anyone know the normal price of these games? I'm not seeing a normal price or discount percentage.
Climb to the Top of the Castle
Inside a Star-filled Sky
These two interest me but I doubt I'd play them for a little while.
Climb to the Top of the Castle
Inside a Star-filled Sky
These two interest me but I doubt I'd play them for a little while.
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted March 02, 2012
If you see $4.99 & $7.99, those are the regular prices. They were $1.00 & $1.60 until Tuesday, but now the sale is over.
Post edited March 02, 2012 by Leroux
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Posted March 02, 2012
Ric1987: Does anyone know the normal price of these games? I'm not seeing a normal price or discount percentage.
Climb to the Top of the Castle
Inside a Star-filled Sky
These two interest me but I doubt I'd play them for a little while.
Leroux: If you see $4.99 & $7.99, those are the regular prices. They were $1.00 & $1.60 until Tuesday, but now the sale is over. Climb to the Top of the Castle
Inside a Star-filled Sky
These two interest me but I doubt I'd play them for a little while.
Gonchi
Incorrigible
Gonchi Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Uruguay
Posted March 02, 2012
So I can't buy Cthulhu Saves The World anymore? What's up with that?
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Posted March 02, 2012
Skunk
Hello, GOG staff. Please remove my forum posts.
Skunk Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Leroux
Major Blockhead
Leroux Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From Germany
Posted March 03, 2012
Skunk: On a side note, I haven't quite gotten to playing Climb to the Top of the Castle yet, but it interested me enough that I bought it. As for Inside a Star-filled Sky, I found that it became boring and frustrating much quicker than I would have expected. It's an experimental novelty at best, but certainly not something I would pay full asking price for.
Good thing I resisted the temptation to buy it then. :) Does anyone share my feelings about Cardinal Quest or am I barking up the wrong tree? Most reviews that I've read give it the thumbs up but I thought it could do with some improvements to make it worthwhile, like some kind of highscore table, a quicksave function and additional content like gold and shops or something to give you more to do. I'm not opposed to casual games at all, but IMO the way CQ turns rogue-likes into a casual game makes it less fun to play because it takes most tactical options away from the player without offering any other gameplay features in return.
I'm not very confident that CQ will be polished and improved though, seeing that I read the dev is already working on CQ2. :(
Post edited March 03, 2012 by Leroux
Psyringe
Vagabond
Psyringe Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Germany
Posted March 03, 2012
SirPrimalform: Hmm, yeah I'm getting that too. I know they took down games with DRM recently, but I don't think CStW has any DRM so this is pretty confusing. I've tweeted the game's developer, I'll post if I get a reply.
Cthulhu Saves the World is still available from GamersGate for 1.99 $/€. It is labeled as DRM free. Skunk: On a side note, I haven't quite gotten to playing Climb to the Top of the Castle yet, but it interested me enough that I bought it. As for Inside a Star-filled Sky, I found that it became boring and frustrating much quicker than I would have expected. It's an experimental novelty at best, but certainly not something I would pay full asking price for.
I bought CttTotC and it's a nice little distraction, The Woman Of My Dreams (tm) and me both found it funny and entertaining. A share your feelings about Inside A Star-Filled Sky. The game is very crude, uses a very frustrating way of targeting, doesn't offer much variety, and hinges on a single idea that gets old quickly. There may be something to it that I haven't discovered yet, but I'm not sure if I really want to spend more time on finding it.
Post edited March 03, 2012 by Psyringe
joek0
Sierra Fan
joek0 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted March 03, 2012
I bought CTTTOTC when it first launced at $10 because I loved the free pre release build which was a finalist in the Indie Game Challenge a few years ago. I was kinda disappointed that it got a price drop, but found that it was worth it as it is a fun retro style platformer. When I beat the Normal Difficulty for the first time, I realized how hard this game was as you get no continues. If you buy this game, play the easy difficulty as sson as you unlock it so that you can learn to get through the early levels. The last few levels which are not in easy are pretty dang fustrating.
Gonchi
Incorrigible
Gonchi Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From Uruguay
Posted March 03, 2012
SirPrimalform: Hmm, yeah I'm getting that too. I know they took down games with DRM recently, but I don't think CStW has any DRM so this is pretty confusing. I've tweeted the game's developer, I'll post if I get a reply.
Psyringe: Cthulhu Saves the World is still available from GamersGate for 1.99 $/€. It is labeled as DRM free.