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I have a question about Max & The Magic Marker. I found out you can jump, then press space and create a platform in the air, then unpause and jump off this new platform, and you can repeat this as often as you like creating some very high jumps with barely any ink. Do you think this is an exploit, a mistake the developers overlooked; or is it an accepted method especially in the later levels (I've just finished the 1st level of the 2nd world)?

Another thing, I bought the pack mostly because of that game because it looked interesting and I've always liked all the flash-games where you're required to draw your own paths. I also installed Fractal (haven't tried it yet though), but I have no interest in Nuclear Dawn and...that 4th game which name I already forgot, and I don't think I'll be playing them in the future either. Didn't even download/use the key. But hey, support the indies!
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DProject: I have a question about Max & The Magic Marker. I found out you can jump, then press space and create a platform in the air, then unpause and jump off this new platform, and you can repeat this as often as you like creating some very high jumps with barely any ink. Do you think this is an exploit, a mistake the developers overlooked; or is it an accepted method especially in the later levels (I've just finished the 1st level of the 2nd world)?
Nope, it's a perfectly viable tactic. There's a lot more to the later puzzles than reaching a high platform though (and even some earlier ones).
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Chevve: So sad to see people aren't willing to pay a measly 4 to 5 dollars for these great games. D:
I don't think the price is the real problem. To many people (including me), these games do not look particularly interesting, and I won't buy the bundle if I expect to never play the games. Apart from the Humble Bundle, pretty much all of the indie bundles have been like this recently. I guess it's getting hard to squeeze some really outstanding indie games into each bundle.
Post edited January 06, 2012 by etna87
The bundle has been updated!
We're unleashing all our bonuses at once this time, to keep New Year's Bundle momentum going. So, for your listening and interactive pleasure, all previous, current and future Indie Royale (http://www.indieroyale.com) New Year's Bundle owners now have on their key page:

- The excellent Super Crossfire soundtrack by Luke Schneider in HQ .MP3 and .FLAC formats.
- 'Fun With Swarms', an awesome audiovisual PC/Mac software toy (DRM-free download) created exclusively for this bundle by RadianGames.
- Analogik's official soundtrack for Press Play's Max & The Magic Marker in .MP3 format.
- The full 14-track OST to Cipher Prime's addictive iPad title 'Pulse', as well as the two-track mini-EP 'Iterate! (Theme From Fractal)'.

We hope everyone enjoys the extra goodies, and keep recommending this and our forthcoming bundles/packs to your friends and colleagues - thanks, all.
Taken from this Google Plus post.
Thanks for that.
Bought bundle purely on basis of the soundtracks (have no idea what they are like lol).
Im actually finding the soundtracks coming with indie bundles in general more attractive than most of the game actually...
To me the games are a bonus in this bundle....
Post edited January 06, 2012 by nijuu
Fractal has no language select option and picks the Windows setting. I have to deal with autotranslated menus and help screens, where the only thing translated right is "All rights reserved".
I'm not very interested in the other games but Max and the Magic Marker looks quite nice. Do any of those who've tried it think it would be worth the asking price all on its own? Did anyone try to run it on a netbook? Does it support a resolution of 1024x600 or below? Thanks for your help!
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Leroux: I'm not very interested in the other games but Max and the Magic Marker looks quite nice. Do any of those who've tried it think it would be worth the asking price all on its own? Did anyone try to run it on a netbook? Does it support a resolution of 1024x600 or below? Thanks for your help!
No word on a netbook, but it does run at 640x480 and 800x600.

EDIT: The HD version was optimized for iPads, so I think it should work on a netbook of similar hardware power.
Post edited January 07, 2012 by PenutBrittle
Over 29k bundles have been sold already so it seems this bundle will be at least as successful as the first one. I'm surprised because most people here said the games where worse than previous bundles and many said they'd skip it.
Personally, I've only tried Super Crossfire and it is a lot of fun.
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OmegaX: ...I'm surprised because most people here said the games where worse than previous bundles and many said they'd skip it...
It's a lot more well-known now too though. :)

I'm glad lots of people will enjoy these games even if I wouldn't . This is the only bundle I've ever skipped. Not just indieroyale, anything like "Summer of Love" or "HiB Frozen Synapse" or "Buy games not Socks"... If some of this was going to charity I'd have tossed them some money.
Alright, I gotta vent a little about Max and the Magic Marker. The game is friggin aggravating. Not because the puzzles are hard (because they're not) or anything, but for the sole reason of bugs. The physics are more than often pretty damn wonky, causing objects to behave erratically, sometimes flying at huge speed across the screen. It's like they don't have weight at all. Very often the pieces I draw don't connect, and once it happens while in the middle of drawing a makeshift-ladder and I see the pieces fall off...it's not funny. Couldn't the game give some indication when the pieces are surely attached? The music is also pretty crappy.

And the weirdest and most annoying bug: Sometimes, usually after some strange behaviour in the physics, the camera jumps to high heavens, where there's nothing. I can't see Max, or any landscape, just sky. I can't draw, I can't move, and the last time it happened, when I paused the game, I couldn't unpause. Had to Alt-Tab and close the game from Windows. Of course, the next time I play I have to start the whole map from the beginning. It looks like this game wasn't beta-tested at all, because all these bugs happen pretty often so it seems unlikely that they'd go unnoticed.

I liked the idea of the game (still do), and I was having fun with it during the first couple of missions; even tried collecting all the orbs. Now I just want to get this game over with, speedrunning the missions hoping some anomaly in physics doesn't stop me in my tracks, having to force shutdown. F*** this game.
Post edited January 12, 2012 by DProject
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DProject: Alright, I gotta vent a little about Max and the Magic Marker. The game is friggin aggravating. ....The physics are more than often pretty damn wonky, causing objects to behave erratically, sometimes flying at huge speed across the screen. It's like they don't have weight at all. Very often the pieces I draw don't connect, and once it happens while in the middle of drawing a makeshift-ladder and I see the pieces fall off...it's not funny. Couldn't the game give some indication when the pieces are surely attached? The music is also pretty crappy.
Agreed. 2d platformers with clever physics elements only work if the physics elements are well done. In the case of Max and the Magic Marker, they aren't.
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DProject: ...
Out of interest, are you playing the HD or non-HD version? AFAIK both came with the bundle so I'm hoping maybe whichever one you're not playing is less buggy.
I am playing the Steam version, and it has the bugs mentioned.

The idea of the game is good, but poorly coded. :(
Yeah I was playing it on Steam too. No idea whether it was HD or non-HD.

Just finished it now. The final boss and ending were pretty lackluster too. Dunno if it's any different had I collected every orb, but I have absolutely no interest to do so. I doubt I'll ever be touching this game again.