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Many generations, one destiny.

Rogue Legacy, a procedurally generated RPG/platformer where the fallen heroes pass their quest and their skills onto their children, is available 50% off on GOG.com. That's only $7.49 for the next 24 hours!

When you are old enough to read this words, their meaning will unfold. These words are all that's left and though we've never met, my dear child, I hope you know that I would have been there to watch you grow. But my call was heard and I did go. Now your mission lies ahead of you, as it did mine so long ago. The castle towers reach for the sky, overshadowing your home. There lies your destiny, my child, and your doom, but you shall overcome more dangers than did I. Bless you, now go. Ride like the wind, ride proud my child, and do reflect upon me when you die.

Rogue Legacy takes the classic 2D "metroidvania" gameplay and cranks up the difficulty level so much, that it's impossible to keep your character alive. Don't worry, though--once the brave knight dies while exploring the ominous haunted castle, its only a matter of few clicks to resume the adventure as their knightly offspring. You will get to choose among the children to pick the character whose traits and flaws suit you the most, and continue their parent's quest retaining the stat bonuses and equipment they managed to secure. The game sports sleek 2D graphics, perfect intuitive controls, tons of great humor, giant boss monsters, and virtually infinite replayability provided by the castle's ever-changing layout. Most importantly, though--it's simply enthralling. Each time your hero will fall, you'll experience a sudden rush of desire to have another go. Again, and again, and again.

Brave the many dangers of the mysterious castle while you learn the true meaning of inheritance in Rogue Legacy, for only $7.49 on GOG.com. The offer lasts until Thursday, September 26, at 9:59AM GMT. Don't miss out on this wonderfully addictive game!
This was on promo?!? And I missed it?!? NOOO!!!
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Ghorpm: I'm still very proud of myself especially because I've never used grace runes.
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DProject: Wow, nice. I had four equipped during my New Game+ run :P Not sure if I gimped myself earlier by focusing on the crit chance upgrades. 50% crit chance (65% with Assassins) was nice, but on the other hand spellcasters were now mostly useless for me. Therefor I had to resort to so many Grace runes: anyone other than Paladin or Barbarian had immense troubles getting even past the castle part otherwise. Hokages killed most of the bosses.
I used:
- Slayer equipment x 4 + Royal Chest (it has +100 to armor vs +50 with slayer chest)
- Vault Rune x 2 and Retaliation Rune x 3

With a fully upgraded manor it means:
- 66% crit chance and 335% crit damage. It made Hokage virtually useless. His higher damage meant nothing when compared with devastating critical hits (and 2/3 of all hits were like that). I'm not even talking about Assassin here ;)
- 350% return damage. Now, that was something :) The most hilarious thing happened in NG+3 while I was fighting the final boss. I was low on HP but I knew that a chicken leg was on the other side of a room. I run there to get it but got hit by a spear before I reached it. And the screen froze. WTF? - I though, I'm not dead, why everything stopped? It turned out that the boss got return damage and it was enough to finish it off. Pretty hilarious ending :)
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Ghorpm: TBH I'm not sure if I had a gamepad in my hands more than five times in my whole life. So I'm not really aware what I miss and I think I'll let it be this way ;)
I bought it only recently (about 2 months ago) for my girlfriend to play Rayman Origins with and she improved immensely. So I gave it a shot in this game and really helped me a lot. Now I can't imagine accomplishing what I did in RL so far with keyboard. It certainly helps with some games.


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Ghorpm: - 66% crit chance and 335% crit damage. It made Hokage virtually useless. His higher damage meant nothing when compared with devastating critical hits (and 2/3 of all hits were like that). I'm not even talking about Assassin here ;)
Aw, I like Hokage.


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Ghorpm: - 350% return damage. Now, that was something :) The most hilarious thing happened in NG+3 while I was fighting the final boss. I was low on HP but I knew that a chicken leg was on the other side of a room. I run there to get it but got hit by a spear before I reached it. And the screen froze. WTF? - I though, I'm not dead, why everything stopped? It turned out that the boss got return damage and it was enough to finish it off. Pretty hilarious ending :)
Heh. :-)
My best use of retaliation was against Ponce de Leon. I was annoyed by those Spikors there so I let them kill themselves by attacking me.
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Piranjade: This was on promo?!? And I missed it?!? NOOO!!!
It'll be on similar sale (or better) come December for sure. ;)
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Ghorpm: - 66% crit chance and 335% crit damage. It made Hokage virtually useless. His higher damage meant nothing when compared with devastating critical hits (and 2/3 of all hits were like that). I'm not even talking about Assassin here ;)
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Vitek: Aw, I like Hokage.
Hokage is not beyond help. Nobody forces you to rely on critical attacks. You can buff him with a mixture of royal and dark equipment, several vampire runes and you are back in the game. It won't be a very potent character but playable at the very least.

Spelunker is, however, useless. +30% gold bonus doesn't mean much when you have +50% for each time you've beaten the game. And being able to see special places doesn't help that much neither.

For me the worst moment was when I realized I cannot play as a Lich King/Queen anymore. You can get really powerful by finishing off weak enemies and converting your HP to MP. This way you can have more mana than an Archmage. With a Crow Storm spell you are then extremely dangerous. But whoops, suddenly you realize that there are no weak enemies anymore so how can you build up your power? Apparently this class was not optimized for later NG+ modes. And it's a shame because it was my favorite class. I've finished NG+1 with a single Lich. He started as a greenhorn but then I've killed every single monster in every area. I continued my conquest and I killed three bosses in NG++ but I perished somewhere in the Darkness and it was the last Lich King who was able to accomplish something meanigful. Next generations got killed quickly. Shame...
I can't even beat the big eye boss yet. I got its hit points down to where all I needed was one more hit and I ended up jumping into one of its projectiles and dying.

I think I wasted several heirs by locking down the castle. I didn't realize how much gold I was losing when doing that. Could have upgraded a lot more.
Nice discussion you guys have had here about this game. I hadn't thought much about it but it's now on my radar and wishlisted while waiting on a sale. Well done :).
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CrowTRobo: I can't even beat the big eye boss yet. I got its hit points down to where all I needed was one more hit and I ended up jumping into one of its projectiles and dying.

I think I wasted several heirs by locking down the castle. I didn't realize how much gold I was losing when doing that. Could have upgraded a lot more.
No harm done. From now on you can simply focus on looting. Don't lock the castle, choose spelunker if you can and upgrade your heroes. Locking the castle has one additional drawback - every chest (including fairy chests) will be empty if you already opened them and therefore you'll not get any new runes nor blueprints.
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teshra: Nice discussion you guys have had here about this game. I hadn't thought much about it but it's now on my radar and wishlisted while waiting on a sale. Well done :).
It's definitely worth to try. I didn't expect it to be so addictive ;)
Post edited October 04, 2013 by Ghorpm
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Ghorpm: For me the worst moment was when I realized I cannot play as a Lich King/Queen anymore. You can get really powerful by finishing off weak enemies and converting your HP to MP. This way you can have more mana than an Archmage. With a Crow Storm spell you are then extremely dangerous. But whoops, suddenly you realize that there are no weak enemies anymore so how can you build up your power? Apparently this class was not optimized for later NG+ modes. And it's a shame because it was my favorite class. I've finished NG+1 with a single Lich. He started as a greenhorn but then I've killed every single monster in every area. I continued my conquest and I killed three bosses in NG++ but I perished somewhere in the Darkness and it was the last Lich King who was able to accomplish something meanigful. Next generations got killed quickly. Shame...
How many HP did you have with him?
I did little run for fun yesterday. I started by conveting all HP until I had one, then I started to play and once I had over 200 I did it agian. Then I impaled myself on spikes. Not part of plan. :-)

I finally beat it few minutes ago and I am much slower than you. Took me 142 heirs and cca 27:20 to get through it once. :-)
I spent a lot of heroes at the beginning before I got hang of it and quite a lot against final boss. I still don't have way to defeat him, it was kind of accident. I did it with assassin. She went through all dungeon and then killed him. With 39 HP and no mana left.
I won thanks to orbs spell. I like that I don't have to care about it much. I just spammed it until I ran out of mana and let it do whatever it wants. :-)


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CrowTRobo: I can't even beat the big eye boss yet. I got its hit points down to where all I needed was one more hit and I ended up jumping into one of its projectiles and dying.
I beat him as second. I was unable to defeat him as well so I ignored him for long time and then I once then decided to take a shot at forest boss, I took him out at first attempt so I went to try Khedir (or whatever's his name) and took him out as well. Then I took shot at Maya hero and almost took him out as well. I still remember that hero. Hokage with no feet pulse. :-)
The key against big eye (and smaller ones as well) is to stand as long as possible when he shoots, so he covers as small area with his fire a possible. That's why no pulse helped. I could stand in the corner, far from him, where trap spikes are.
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Ghorpm: For me the worst moment was when I realized I cannot play as a Lich King/Queen anymore. You can get really powerful by finishing off weak enemies and converting your HP to MP. This way you can have more mana than an Archmage. With a Crow Storm spell you are then extremely dangerous. But whoops, suddenly you realize that there are no weak enemies anymore so how can you build up your power? Apparently this class was not optimized for later NG+ modes. And it's a shame because it was my favorite class. I've finished NG+1 with a single Lich. He started as a greenhorn but then I've killed every single monster in every area. I continued my conquest and I killed three bosses in NG++ but I perished somewhere in the Darkness and it was the last Lich King who was able to accomplish something meanigful. Next generations got killed quickly. Shame...
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Vitek: How many HP did you have with him?
I did little run for fun yesterday. I started by conveting all HP until I had one, then I started to play and once I had over 200 I did it agian. Then I impaled myself on spikes. Not part of plan. :-)
TBH I don't remember because that depends on your stats. Lich starts with a very low HP (only 35% of your current maximum) and cannot reach anything more than 100% (which corresponds to HP of a knight/paladin at your current level). He can, however, reach 200% of MP (he starts with 50%) and given his 150% Int he can wreak havoc with his Crow Storm spell. But alas, starting from NG++ I wasn't really able to build him up from scratches. It's a shame, I really like it how you have to be extra cautious at the beginning of the game to get more and more powerful up to the point where you can kill everybody in the biggest rooms with a few spells. It felt like playing as Xykon from Order of the Stick webcomic.
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Ghorpm: TBH I don't remember because that depends on your stats. Lich starts with a very low HP (only 35% of your current maximum) and cannot reach anything more than 100% (which corresponds to HP of a knight/paladin at your current level). He can, however, reach 200% of MP (he starts with 50%) and given his 150% Int he can wreak havoc with his Crow Storm spell. But alas, starting from NG++ I wasn't really able to build him up from scratches. It's a shame, I really like it how you have to be extra cautious at the beginning of the game to get more and more powerful up to the point where you can kill everybody in the biggest rooms with a few spells. It felt like playing as Xykon from Order of the Stick webcomic.
Ah, I didn't know that. I hoped he/she can go forever. :-)
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Ghorpm: TBH I don't remember because that depends on your stats. Lich starts with a very low HP (only 35% of your current maximum) and cannot reach anything more than 100% (which corresponds to HP of a knight/paladin at your current level). He can, however, reach 200% of MP (he starts with 50%) and given his 150% Int he can wreak havoc with his Crow Storm spell. But alas, starting from NG++ I wasn't really able to build him up from scratches. It's a shame, I really like it how you have to be extra cautious at the beginning of the game to get more and more powerful up to the point where you can kill everybody in the biggest rooms with a few spells. It felt like playing as Xykon from Order of the Stick webcomic.
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Vitek: Ah, I didn't know that. I hoped he/she can go forever. :-)
I played an earlier version of Rogue Legacy when the Liches did not have any limits. They were way overpowered then, making all of the other classes useless :)
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Ghorpm: TBH I don't remember because that depends on your stats. Lich starts with a very low HP (only 35% of your current maximum) and cannot reach anything more than 100% (which corresponds to HP of a knight/paladin at your current level). He can, however, reach 200% of MP (he starts with 50%) and given his 150% Int he can wreak havoc with his Crow Storm spell. But alas, starting from NG++ I wasn't really able to build him up from scratches. It's a shame, I really like it how you have to be extra cautious at the beginning of the game to get more and more powerful up to the point where you can kill everybody in the biggest rooms with a few spells. It felt like playing as Xykon from Order of the Stick webcomic.
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Vitek: Ah, I didn't know that. I hoped he/she can go forever. :-)
Unfortunately not. But that actually means that a Lich (without upgrade to king/queen) is extremely weak character: you can eventually reach 100% HP but you are stuck with 50% MP which is very low. Lich can cast either Crow Storm or those bouncing orbs and both spells are MP consuming so you cannot cast it as much as you would like. Your only advantage is 150% Int (Archmaga has only 125%!). Since your strength is also reduced (75%) you are bound to use siphon runes. The problem is you may not have any so upgrading your Lich ASAP is a must.

After ~3 hours of playing (and getting my ass kicked every time) I spent some time writing down detailed characteristic of each class (you can display them when you pause the game) and analyzing them. Believe it or not but it enhanced my performance considerably. Did you know that not a single class has a reduced intelligence? You only get 125% for mage and 150% for lich, everybody else has 100%. That means that casting spells can be useful for every class. Initially I assumed that barbarian must be a total sucker with magic so I only used his shout ability. True, it's very powerful against projectiles but in a long room filled with melee enemies one or two chakrams can save you a lot of trouble. I intuitively assumed that since his MP is low so must be his intelligence. Nothing could be further from the truth! It's the most prominent example but there were more tricks I learned from stats analyzing. So yeah, my special fondness for numbers and statistics did help me a lot :)
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JudasIscariot: I played an earlier version of Rogue Legacy when the Liches did not have any limits. They were way overpowered then, making all of the other classes useless :)
Wow! I can imagine...
Post edited October 04, 2013 by Ghorpm
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Ghorpm: No harm done. From now on you can simply focus on looting. Don't lock the castle, choose spelunker if you can and upgrade your heroes. Locking the castle has one additional drawback - every chest (including fairy chests) will be empty if you already opened them and therefore you'll not get any new runes nor blueprints.
Yep, I was only earning about 150 gold each time when locking the castle. The first play after I stopped locking it, I ended up with 1900.

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Vitek: That's why no pulse helped. I could stand in the corner, far from him, where trap spikes are.
So THATS what that trait does. I never picked an heir with that one but couldn't guess what it might affect. One that I have picked but didn't notice anything different while playing was the gay trait.
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Ghorpm: No harm done. From now on you can simply focus on looting. Don't lock the castle, choose spelunker if you can and upgrade your heroes. Locking the castle has one additional drawback - every chest (including fairy chests) will be empty if you already opened them and therefore you'll not get any new runes nor blueprints.
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CrowTRobo: Yep, I was only earning about 150 gold each time when locking the castle. The first play after I stopped locking it, I ended up with 1900.

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Vitek: That's why no pulse helped. I could stand in the corner, far from him, where trap spikes are.
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CrowTRobo: So THATS what that trait does. I never picked an heir with that one but couldn't guess what it might affect. One that I have picked but didn't notice anything different while playing was the gay trait.
Maybe that's the point? :P