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I just want to say that i find indie games pretty rewarding and sometimes even better than just top games. Hotline Miami was one that i really liked even with the intentionally bad graphic.
Or FTL which i finally play (had that for a while on my drive),
I passed off on games like Resident Evil 6 or 7 (if its already out) since these games lost some of their charms.
Not sure if anyone feels the same but i think indie games are giving back the purpose of playing a game.

Well, just my opinion and as such, i leave it at that. :)
Sigh, you got me, you made me think that there was actually a Resident Evil 7 already >_>
I personally have found most indie games a bit disappointing, there are exceptions to that rule but on the whole i find them to be pretty similar, I mean look at the likes of LoG, while a decent enough game in itself it is the same that we have seen a lot from indie devs and even more mainstream producers (/me looks at M&MX) I think Indies have to do something to stand out from the crowd and I personally feel that there are very few that do actually stand out.
Few is enough is none of the mainstream games are any good. I have had more fun with Eador than with anything else in my 25 years, and FTL basically created a new genre after all this time. Good enough, I think.
Both sides of the industry are producing more than their fair share of gems and stinkers, so I don't care if a game is Indie or not as long as it's good.
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jamotide: Few is enough is none of the mainstream games are any good. I have had more fun with Eador than with anything else in my 25 years, and FTL basically created a new genre after all this time. Good enough, I think.
Yeah, thank god that FTL created the roguelike genre.
Post edited August 25, 2013 by Randalator
Well there are tons of Indies so it's kind of obvious that most of them aren't any good. But that's part of the charm I guess, searching for that gem in all that mud. So far I have found:

Cinders
Zafehouse diaries
The Cat Lady
Eador (which could have been a great game if it weren't for the insane difficulty level)
Shadowrun returns (yes, I'm really stretching the indie definition here)

Also, there are some other games worth mentioning like: Reperfection, It's a Wipe, Avernum, Cognition, Dominions 3

Furthermore I have my hopes up for Dead State and Unwritten: That Which Happened.

All in all I am somewhat of an Indie fan because they occasionally come up with good ideas, are cheap and are DRM free.
My primary complaint about indie games is that while many of them are inefficient and greedy. Games which should fly on any reasonably modern system slow drastically because the author added 3 semi-transparent layers of fog over everything, and the Flash (or other) engine handles it miserably. Or they'll add halo effects to every actor on the screen, each with an enormous radius.

Considering their technical depth, many indies should run flawlessly on a 15 year old machine, yet still cause a modern reasonable machine to hiccup or lag. Irksome. Grumble, grumble, grumble.

AAA games are certainly greedy, too. But when an AAA pushes a modern machine to its limits, the individual mustache hairs on your character are reflecting bonfire light in the next township. It feels like many indie developers don't understand the demands of the effects they include and don't apply them efficiently.

Blah blah blah. Maybe I need a new machine.

But Ittle Dew should run fine on a flippin' Sega Genesis.
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jamotide: Few is enough is none of the mainstream games are any good. I have had more fun with Eador than with anything else in my 25 years, and FTL basically created a new genre after all this time. Good enough, I think.
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Randalator: Yeah, thank god that FTL created the roguelike genre.
LOL! That's a good one :D I also don't understand this hype around FTL. I do like it a lot but I wouldn't call it revolutionary or original. Rogue (1983) was indeed original, and man I played it for hours and hours back in the day. FTL is not even the first roguelike in space. I admit - the game should be praised because it's really well done but why so many people praise it for something which is basically not true? Beats me!
Post edited August 25, 2013 by Ghorpm
low rated
FTL is not a roguelike, morons. Its a strategy game with some elements from roguelikes, just like most strategy games have. (random maps, no savescumming)
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grimwerk: My primary complaint about indie games is that while many of them are inefficient and greedy. Games which should fly on any reasonably modern system slow drastically because the author added 3 semi-transparent layers of fog over everything, and the Flash (or other) engine handles it miserably. Or they'll add halo effects to every actor on the screen, each with an enormous radius.

Considering their technical depth, many indies should run flawlessly on a 15 year old machine, yet still cause a modern reasonable machine to hiccup or lag. Irksome. Grumble, grumble, grumble.

AAA games are certainly greedy, too. But when an AAA pushes a modern machine to its limits, the individual mustache hairs on your character are reflecting bonfire light in the next township. It feels like many indie developers don't understand the demands of the effects they include and don't apply them efficiently.

Blah blah blah. Maybe I need a new machine.

But Ittle Dew should run fine on a flippin' Sega Genesis.
Where do I sign? ;)
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jamotide: FTL is not a roguelike, morons. Its a strategy game with some elements from roguelikes, just like most strategy games have. (random maps, no savescumming)
Huh, I guess Weird Worlds was just a hallucination then.
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grimwerk: ...
While that's true, the gamerbase with machines not powerful enough is quite simply not worth the time investments optimization requires, and do believe me that for small teams, optimization is quite costly and lengthy affair.
Post edited August 25, 2013 by Fenixp
I enjoy playing a lot of the Indie games about at the moment. Over the past 12 months I have played many good Indie games, and a good number of average ones.
The thing I like is the good Indie games have often really nice / clever stories, or game-play that is simple to pick up and then play without needing to refer to a manual every few minuets, or having them hold your hand through half the story.
I also like how Indie developers are the ones producing games such as zombie killing Survivor Squad, or zombie avoiding Zdiaries, and adventure games like The Cat Lady. While at the moment many big developers seem to be sticking with franchisees in case they hit another ET.
Indie games exist right across the gaming spectrum so they are there for anyone no matter the genre, there is a team making a game to fit it.
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jamotide: FTL is not a roguelike, morons. Its a strategy game with some elements from roguelikes, just like most strategy games have. (random maps, no savescumming)
Take it easy ;) Nowadays definitions of genres are so blurred and most games are hybrids anyway so in many cases it's hard to say "game x belongs to genre y". You may say it's a strategy game with roguelikes elements and it's true, I may say it's a sci-fi roguelike with a real time tactics combat and it also describe the game fairly. IMHO everything depends which aspect of the game draws your/mine attention. Apparently for you it was strategy part, for me it was random map exploration and permadeath features and hence we classified it accordingly. No point arguing about it :)
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Ghorpm: Nowadays definitions of genres are so blurred and most games are hybrids anyway so in many cases it's hard to say "game x belongs to genre y".
What do you mean "nowadays"? Adventure on Atari 2600 aka perhaps the first action/adventure hybrid came out in 1980. Many FPS/adventure hybrids appeared before FPS was even a thing.
Not to mention that the earliest FTL predecessor is Star Trek from 1971 https://en.wikipedia.org/wiki/Star_Trek_%28text_game%29 World randomization is not exactly a Rogue/BAM invention.
I love/loved so many indie games that I subsequently found out other people hated/considered overrated.