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AFnord: [...]East India Company: Fun, but it gets repetitive after a while. Its "sequel" Commander: Conquest of the Americas solved most of the issues that this game had. Worth playing though[...]
Is it a decent game then? Being a long-time fan of trading games, I've played its demo version, and I was instantly turned off by the monotonousness of sea battles (which I would have skipped gladly, if it weren't mandatory in the tutorial AND if playing them out yourself weren't a requirement for the advancement of your captains).
Also, I've read in a review in a local game magazine that the game as a whole is annoyingly boring.
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AFnord: ' But is it an independent company, or a company that has to listen to its shareholders
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Licurg: Wikipedia says "Private": http://en.wikipedia.org/wiki/Pyro_Studios
I'd say "defunct", since they haven't done nor shown anything after Planet51 (2009), but that's OT to this conversation.
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AFnord: [...]East India Company: Fun, but it gets repetitive after a while. Its "sequel" Commander: Conquest of the Americas solved most of the issues that this game had. Worth playing though[...]
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DrIstvaan: Is it a decent game then? Being a long-time fan of trading games, I've played its demo version, and I was instantly turned off by the monotonousness of sea battles (which I would have skipped gladly, if it weren't mandatory in the tutorial AND if playing them out yourself weren't a requirement for the advancement of your captains). Also, I've read in a review in a local game magazine that the game as a whole is annoyingly boring.
You can skip all sea battles actually. That of course has the same disadvantage as skipping battles in a Total War game (i.e. there is a fare amount of luck involved in regards to if you win or not). I've beaten East India Company without playing a single sea battle. I don't know if I would really want to play through an entire campaign again, but I don't mind booting up the game and play through 1/3-½ the campaign. It really could do with some more variety, but what is in there is good.
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AFnord: ' But is it an independent company, or a company that has to listen to its shareholders
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Licurg: Wikipedia says "Private": http://en.wikipedia.org/wiki/Pyro_Studios
Ah, thanks for the info. Then they are about as Indie as Team 17, it would seem (i.e. could be considered indie by some definitions).
Post edited October 19, 2012 by AFnord
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DrIstvaan: Is it a decent game then? Being a long-time fan of trading games, I've played its demo version, and I was instantly turned off by the monotonousness of sea battles (which I would have skipped gladly, if it weren't mandatory in the tutorial AND if playing them out yourself weren't a requirement for the advancement of your captains). Also, I've read in a review in a local game magazine that the game as a whole is annoyingly boring.
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AFnord: You can skip all sea battles actually. That of course has the same disadvantage as skipping battles in a Total War game (i.e. there is a fare amount of luck involved in regards to if you win or not). I've beaten East India Company without playing a single sea battle. I don't know if I would really want to play through an entire campaign again, but I don't mind booting up the game and play through 1/3-½ the campaign. It really could do with some more variety, but what is in there is good.
Thanks for the info.
But isn't it so that your captains can only get new traits/improve skills (even the ones related to trading) if you play out your battles?
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DrIstvaan: Thanks for the info. But isn't it so that your captains can only get new traits/improve skills (even the ones related to trading) if you play out your battles?
The captains gets experience even if you decide to let the computer handle the battles for you. They also get experience for trading. It is possible that they get more experience if you play the battles yourself (I have not checked).
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DrIstvaan: Thanks for the info. But isn't it so that your captains can only get new traits/improve skills (even the ones related to trading) if you play out your battles?
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AFnord: The captains gets experience even if you decide to let the computer handle the battles for you. They also get experience for trading. It is possible that they get more experience if you play the battles yourself (I have not checked).
Thanks for the reply; it might be an interesting game then. Really, my largest gripe with it was that horrendous sea battle...
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mystral: I'm not trying to be negative, but why is this bundle called Indie Gala when not one game in it is actually indie?
Because there does not exist a single definition of what is actually Indie.

http://www.gog.com/en/forum/general/what_makes_a_game_indie_a_universal_definition

(Self promoting own old threads - priceless)
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etna87: Does anyone have facts on what the running costs are for the provider (on a per-user basis)? They cannot be terribly high, otherwise all those bundles would have lost them a lot of money (what's the usual tip the organizers receive? 1$? 0.5$?)
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SimonG: The Humble guys said that anything below a dollar is costing them money. And they have torrents that take of the bandwidth loads. I recall some devs saying putting their games on Steam saved them a lot in bandwidth (one of the reasons Steam is so popular with devs). But hey, if people what to rationalize being cheap, that is there thing. But damn those greedy publishers!
But were they referring to $1 total or a $1 humble tip? I suppose it's $1 total (which leaves very little for a tip), because an average purchase of $5-$8 dollars might include less than a $1 tip, and previous humble bundles still seem to have paid off...
Anyway, I think the discussion revolved around a total purchase of $1, so that's probably irrelevant. But it would still be nice to know what the average cost per customer is for the organizers.
I like the music they used in the trailer. At the end, they say the album can be downloaded at indiegala.com - but I don't see it anywhere on the main page?
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etna87: . But it would still be nice to know what the average cost per customer is for the organizers.
No way of telling that. One customer downloads only the game, the other one will download the soundtracks too, the third will download the game couple times, the another will only take steam keys, etc. etc.

This is why counting individual costs when you are selling in big quantities doesn't matter. What only matters is if you stay float in general/at the end of the bundle.
I've been checking the average this evening and it's not strayed from $5.78 the whole time. Anyone find that a little suspicious, like it's not actually live average?

The reason I keep checking it is because I'm a bit short of money right now. >.>
I don't really really really want it though, so I'll probably just end up passing on it if it doesn't go down.
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SirPrimalform: I've been checking the average this evening and it's not strayed from $5.78 the whole time. Anyone find that a little suspicious, like it's not actually live average? The reason I keep checking it is because I'm a bit short of money right now. >.> I don't really really really want it though, so I'll probably just end up passing on it if it doesn't go down.
indiegala averages have always been extremely suspicious. And often they jump $2-3 for the duration of Happy Hour and they drop back immediately when it ends.
Hmm tempted - very tempted. That said I already own the best game (Knights of Honour) and the rest are kind of "maybe" titles or ones that I've passed on (much as I like their idea I've never gotten to grips with the Universals style games).

I think I'll sit on the fence and wait and see what the extra's are - although I've a feeling that they could end up being expansions - quite a few of the titles in this have a slew of expansions which are not currently included in the sale
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etna87: . But it would still be nice to know what the average cost per customer is for the organizers.
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keeveek: No way of telling that. One customer downloads only the game, the other one will download the soundtracks too, the third will download the game couple times, the another will only take steam keys, etc. etc. This is why counting individual costs when you are selling in big quantities doesn't matter. What only matters is if you stay float in general/at the end of the bundle.
That's why I wrote average cost. I'd be happy to know some estimate for the total bandwidth costs incurred, which can then be divided by the number of purchases made.
Dammit. Didn't get my download page link. Now I have to contact support and wait to play games. I want to procrastinate homework now not later!!!