Posted June 27, 2014
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IanM
long live Keane
Registered: Sep 2008
From United Kingdom
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted June 27, 2014
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For example -- backing a $25 Kickstarter indie game - wait 2 years - game ends up being a 4 hour average to good game.
Honestly i don't know what how long a game should be - but a reasonable person would think for example a $10 game should last more than 30 minutes? (as reported for the odd indie game).
![avatar](/upload/avatars/2014/04/572346bd52303fe5f7bd83249e39510b1c0cff42_t.jpg)
SO far, the only games I would consider ripoffs are those hat promise something they do not deliver, and that does not actually have anything to do with game length, but game content.
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ChrisSD
vita brevis
Registered: Jun 2013
From United Kingdom
Posted June 27, 2014
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Rating games and their price by length is just idiotic, especially since it's very easy to figure out how long they are just couple of days after release.
![avatar](/upload/avatars/2014/04/572346bd52303fe5f7bd83249e39510b1c0cff42_t.jpg)
Look if nobody was willing to pay that much then they wouldn't sell it at that price. I know it isn't worth that much to you personally so why not wait until it's at a price you do like? It's not like you have to wait very long.
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
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Mentalepsy
Game Elemental
Registered: Sep 2008
From Other
Posted June 27, 2014
I'd say it's the AAA studios that need to be more modest and held to higher standards, not the indies.
Indies are about as modest as you should expect them to get. $10-15 is a pretty common release price nowadays. $20 is getting into the pricier indies, and even that is only a fraction of what AAA games release for - that's the concession to lower production values, right there. That's not to mention the current deep-discount race to the bottom we're seeing on game prices in general, especially with indies, or the fact that bundling your game with five others for a buck doesn't exactly scream "hubris."
Some indie games cost too much for what you get. Almost all AAA games cost too much for what you get. That will always be the case, and there's always a premium attached to being the first on the block to play the latest releases, but rock-bottom prices are easier to find than ever. How cheap do they need to get?
Indies are about as modest as you should expect them to get. $10-15 is a pretty common release price nowadays. $20 is getting into the pricier indies, and even that is only a fraction of what AAA games release for - that's the concession to lower production values, right there. That's not to mention the current deep-discount race to the bottom we're seeing on game prices in general, especially with indies, or the fact that bundling your game with five others for a buck doesn't exactly scream "hubris."
Some indie games cost too much for what you get. Almost all AAA games cost too much for what you get. That will always be the case, and there's always a premium attached to being the first on the block to play the latest releases, but rock-bottom prices are easier to find than ever. How cheap do they need to get?
![ChrisSD](https://images.gog.com/561027d63174960775dcbcf9930f79df7525499d133461ed7662fc3033399962_forum_avatar.jpg)
ChrisSD
vita brevis
Registered: Jun 2013
From United Kingdom
Posted June 27, 2014
Why is it you don't expect to pay a premium for buying a game at launch?
Personally I can't remember that last time I bought a game at launch. In fact I can't remember ever buying a game at launch.
Personally I can't remember that last time I bought a game at launch. In fact I can't remember ever buying a game at launch.
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
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MichaelPalin
A Gamer
Registered: Oct 2009
From Spain
Posted June 27, 2014
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Bah!, I say, bah!
![amok](https://images.gog.com/5a4ddd5e52655d11e5baf782f13c2013cca6de225d9418db4da0e3576fdc8b07_forum_avatar.jpg)
amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted June 27, 2014
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Bah!, I say, bah!
edit - and that DRM thing there is just obfuscation...
Post edited June 27, 2014 by amok
![ChrisSD](https://images.gog.com/561027d63174960775dcbcf9930f79df7525499d133461ed7662fc3033399962_forum_avatar.jpg)
ChrisSD
vita brevis
Registered: Jun 2013
From United Kingdom
Posted June 27, 2014
![avatar](/upload/avatars/2009/10/d099102524bd52b1cd2c3ea64c6e472b3a139487_t.jpg)
Bah!, I say, bah!
I don't understand people who think they should put so much time and money into their game and yet not be allowed the chance of a financial reward. If you don't think it's worth as much as other people do then that's up to you. You're not forced to pay that much for an indie game as the launch price doesn't last long . People who do think they're work that much have the opportunity to show their appreciation by rewarding the indie developers.
As amok says, if the price didn't come down then you may have a point about ethics. But currently prices fall so far and fast I can't believe you would begrudge a developer starting out at the highest price point they think at least some people would buy at.
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Thaumaturge
New User
Registered: Oct 2009
From South Africa
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hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted June 27, 2014
IMHO, if it costs more than a movie of similar length, then it's definitely overpriced. Which means that a 2 hour game had better cost me less than $10 at launch.
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted June 27, 2014
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a 30h+ game is ok at about $150?
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BreathingMeat
Not THE Corak
Registered: Apr 2009
From United Kingdom
Posted June 27, 2014
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a 30h+ game is ok at about $150?
If you don't like the price at launch, don't pay it. Read reviews, purchase accordingly. There's nothing immoral going on here, just preference.