Posted June 27, 2014
Another point that comes to mind is that indies tend to have rather smaller budgets than AAA developers, and are more likely to lack dedicated marketing people; as a result, they will tend to have far less marketing than AAA developers. As a result they're less likely to get the sort of hype that a AAA developer might.
Between the deficit in marketing, the lack of a big name (even if it's just the publisher) to provide recognition, and the greater tendency to appeal to niches, indies probably tend to get fewer individual sales than a similar AAA project, even if they have comparable quality and length, meaning that an indie might not be able to afford a lower launch price.
Speaking of length, for myself it's not as great a factor in determining a reasonable price for a game as I gather that it is for others here; on the other hand, an interesting concept, fun gameplay or a good story can all increase the amount that seems reasonable to me, which are all points on which indies seem to be safer bets than AAA developers.
Between the deficit in marketing, the lack of a big name (even if it's just the publisher) to provide recognition, and the greater tendency to appeal to niches, indies probably tend to get fewer individual sales than a similar AAA project, even if they have comparable quality and length, meaning that an indie might not be able to afford a lower launch price.
Speaking of length, for myself it's not as great a factor in determining a reasonable price for a game as I gather that it is for others here; on the other hand, an interesting concept, fun gameplay or a good story can all increase the amount that seems reasonable to me, which are all points on which indies seem to be safer bets than AAA developers.