I'm going to have a agree with Orish on this one, just because a game comes from a big company does not mean it is incapable of breaking ground. Bioware does a lot of stuff that I enjoy, the same goes for Blizzard, Ubisoft, Bethesda, Obsidian, hell, even Microsoft and Nintendo have done some stuff that I have enjoyed over the past few years. Indie games add creativity and originality, this involves taking design risks that big companies are unable to take because they are driven first and foremost by profitability.
I think this rise in Indie sales says a few things. One, that people are bored of the same old and the new releases this past year have all been sequels or continuation of old series. Which Call of Duty are we on now? Since they stopped numbering them I've lost track. Two, these are tough times, people don't want to drop $60 on a game every month, an Indie bundle costs a quarter of that and you can get a lot more playing time and variety. Three, increased marketing. With Steam, GOG, Origin, etc., all beefing up their Indie selections these games are getting a lot more notice and a lot more attention. And finally, how long has it been since the latest console was released? No one cares about Kinetic or that motion sensor bullshit, they want a bigger, faster, more reliable console and they're not getting it. Turning to a new genre can ease that pain and lead to a lot of fun in the process.
Edit: typo
Post edited April 04, 2012 by Parvateshwar