cw8: So OP was stating that
most of the PC crowd is a toxic and elitist community, and I had to butt in to state that console players are equally as toxic. Somehow, you seem to take offense to that and so the flaming cycle never ends.
Have you read my post right above yours? If you haven't, do it now. I said that there are just as many assholes on consoles as there are on PCs.
I explicitly mentioned that there are "bad apples" on both sides. Your post was targeted exclusively at console gamers, which is why i answred.
By reading your post, i was under the impression you were defending that PC elitism was a myth.
cw8: You have stereotyopes on both sides. Have you never heard about "consoletards" or "console kids"?
cw8: I will agree with you that it's also an industry trend going mainstream (and yes I hate the newer FPS gameplay of Resident Evil) but I won't deny that it has nothing to do with consoles and their parent companies.
Some games that were due for release for PC never even saw the light of day until a few years later, remember Alan Wake? We only got that a few years later because M$ wanted to play the console exclusive game with Sony. If games back in the 360/PS3 peak era actually came to the PC, they(some of them) ended up being lazy, shoddy ports needing extensive modding/configuration to get in place. PC version Dragon Age Origins was delayed 6 months just to coincide with the console versions. Some games simply showed "Press Start to Begin", don't implement proper keyboard/mouse controls, implement nausea inducing FOV settings that can't be changed, recognise only the X360 controller, etc and they expect us to pay full price for game. If we don't get the game, and the unsurprisingly low sales for PC version gets released on any gaming website, we simply get blamed for being pirates. And that comes to you as elitism?
And how exactly are consoles responsible for lazy devs not bothering to make a decent port? Blame the devs and the publishers who didn't bother to properly make a PC port. In fact, even the PS3 fell victim to lazy ports. Since the Xbox 360 was the main development platform at the last generation, some ports for the PS3 ended up being awful. Just look at Bayonetta for the PS3, for example, which was universally criticized for its technical issues and low frames per second. Or Orange Box on the PS3, which didn't even look like the same game the Xbox 360 got. Same goes for GTA IV (which sucked both on the PS3 and the PC). There are many examples ou there. Should we blame Microsoft for developers/publishers not doing their job well? I don't think that makes sense.
And i think you shouldn't care that much about what some trolls on gaming sites say. So, yeah, some people label PC gamers as pirates, so what? It's just trolling, don't worry about it. The fact that piracy is bigger on the PC doesn't mean that every PC gamer is a pirate.
cw8: You also can't deny the fact that some if not most multiplat games then cater to console technical limitations like RAM before release.
Yes, this i do agree with. Sometimes they do have to deal with technical limitations, which doesn't mean that the game will be "dumbed down" as a result. There's a difference between adapting to technical limitations and making a gameplay design choice to cater to a bigger audience.
cw8: Not sure about you but trying to defend your preferred gaming platform or lifestyle is very different from being an elitist.
There's a huge difference between defending your preferred platform and being an elitist. You don't have to be irrational to defend your preferred gaming platform. You don't have to act like an irrational human being to defend to platform you like, nor do you have to make up suff or blame consoles and console gamers for everything that's wrong with the gaming industry. It's fine to defend your platform, as long as you remain civil and use rational arguments.
cw8: You can't be serious if you think vanilla/early WoW is dumbed-down in regards to Everquest.
I honestly can't say much about Everquest because i haven't played it that much. I never got into it for some reason. But i can speak for Ultima Online, which i did play for quite some time back then. And you seriously can't compare WoW or any other recent "themepark" MMO to UO. WoW "holds your hand" with quests so you don't go into high level areas (even though you can move freely), when you finish a set of quests then you get to move to a new area and then you repeat the process until you reach level cap (which is why this type of MMO is called a themepark MMO). UO was a sandbox MMO, you could be whatever you wanted to be, you could cook stuff, make clothes, armors, weapons, you had to mine, gather food, plant stuff, among other activities. Basically, you could do whatever you wanted. And death actually meant something, because once you died you dropped all your items.
cw8: Also in-depth complex games have always existed on the PC regardless of time or the industry going mainstream, companies like Paradox never stopped actively making complex strategy games whether PC gaming was doing well or not back then. Indie developers like Jeff Vogel haven't stopped making turn-based RPG games. And now we have Kickstarters bringing back the good old classics.
Thank you for proving my point. No need to blame consoles or "consoletards" for "dumbing down" your favorite games, then. The complex PC exclusive games are still being made.
cw8: And like I said, surf a gaming forum now and you can see console players blaming mobile games/market for the "decline" of console games.
To be very honest i have never seen that, but i don't visit console forums that often.
Kardwill: I wouldn't talk about "dumbing down due to console" (since that would mean my console-gaming friends are dumb. Quite disrepectful, I'd say), but some PC license suffered from the console ports. Not BECAUSE of the consoles and console gamers, but because publishers are lazy bastards that won't make a proper interface for the PC port and simply copy/paste the console UI (which doesn't work. At all!) A famous example would be Skyrim. I love this game, but the interface (and especially the inventory) is simply scandalous.
Explains some of the animosity between PC and console gamers : A PC license becoming console-first license means the PC specificities will be completely overlooked, and the PC version will thus be inferior. Not cool. So many of us don't WANT our iconic license to get on consoles.
Simply because publishers are lazy bums.
I completely agree with you. Lazy publishers are the ones to blame, not consoles.