Posted May 01, 2012
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
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cioran
Pessimist
Registered: Jul 2009
From United States
Posted May 01, 2012
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It's frequently used in a slightly less scientific sense in MMO discussions.But MMORPGs were in fact heavily influenced by Behavioral Psych and it's not uncommon to have a Behaviorist consulting on a major project. MMORPGs are,. in fact, purposefully designed to be addictive.
Similar to gambling in casinos. They pump in oxygen, etc give you comps. Well in games, they provide tangible reward systems. The kind that are obvious and fair. The kind that don't exist IRL. The introduction of "RPG elements" by EA and ATVI is based on the likely addictive potential.
Post edited May 01, 2012 by cioran
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PandaLiang
the Bamboo Lover
Registered: Dec 2011
From Canada
Posted May 01, 2012
I think character development and decision making are only two of the many elements of RPG, and character development plays somewhat more important role. That's why a "RPG" without decision making can still be a RPG(dungeon crawler like Legend of Grimrock), aPRG, sRPG (strategy-RPG), JRPG, but a "RPG" without character development is only an adventure game.
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PhoenixWright
Ace Attorney
Registered: Oct 2008
From United States
Posted May 01, 2012
I'm getting tired of RPG elements in my car dashboard. I'm max level now but my car isn't stomping the high-level surrounding areas in my commute as much as one would think. I think the world's auto-leveling system is running on a version of Oblivion's engine, bug-filled and ultimately just obnoxious.
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orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted May 02, 2012
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At this point, grinding rep with the Barrista faction is probably your best bet. You can do multiple dailies that will net you "the price of a latte". After you get access to their top level rewards you can just drop a profession, grind bicycle riding to over 9000. Ironically you can cast "all weather bicycle" on your car, so long as it's either a Prius or a pickup truck that's never had anything at all in the bed. If you don't have one of those, one of the Car Dealer faction members will sell you one. And then your problem is solved. I can't actually believe you haven't done this already, it's kinda obvious if you know the game at all.
L2P noob!
Post edited May 02, 2012 by orcishgamer
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torqual76
stranded marine
Registered: Jun 2010
From Germany
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Aaron86
Adam We
Registered: May 2010
From Canada
Posted May 02, 2012
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At this point, grinding rep with the Barrista faction is probably your best bet. You can do multiple dailies that will net you "the price of a latte". After you get access to their top level rewards you can just drop a profession, grind bicycle riding to over 9000. Ironically you can cast "all weather bicycle" on your car, so long as it's either a Prius or a pickup truck that's never had anything at all in the bed. If you don't have one of those, one of the Car Dealer faction members will sell you one. And then your problem is solved. I can't actually believe you haven't done this already, it's kinda obvious if you know the game at all.
Post edited May 02, 2012 by Aaron86
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PlatypusPie
I om nom RPGs
Registered: Jul 2010
From United Kingdom
Posted May 02, 2012
In multilayer shooters it certainly does concern me. It can only aid to widening the gap between new and more experienced players, in a quite unfair way to I would say.
I suppose that only really goes for strait upgrades in that situation, other types of unlocks aren't as damaging. They can keep people interested in a game for longer. I suppose it's why MMO's started out as and pretty much still are RPG's.
I suppose that only really goes for strait upgrades in that situation, other types of unlocks aren't as damaging. They can keep people interested in a game for longer. I suppose it's why MMO's started out as and pretty much still are RPG's.
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Matchstickman
Man of Bronze
Registered: Jan 2009
From United Kingdom
Posted May 02, 2012
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"Oh, Silent Hill 3 was a patch on Silent Hill 2, no sense of the same atmosphere"
People look for the familiar, it can comfort them or help to evoke the same response as before, giving them a greater sense of understanding on this 'new' game they are playing.
Leveling has been in almost all computer games from the beginning; Doom had you find new guns as you progressed through the game, how is that functionally any different from acquiring a new level and choosing a new spell? The illusion of choice over which spell?
EDIT: D'oh! I see that torqual76 made the same point in his post in the "Every shooter has stats" paragraph, and far more eloquently.
Post edited May 02, 2012 by Matchstickman
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cioran
Pessimist
Registered: Jul 2009
From United States
Posted May 02, 2012
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I suppose that only really goes for strait upgrades in that situation, other types of unlocks aren't as damaging. They can keep people interested in a game for longer. I suppose it's why MMO's started out as and pretty much still are RPG's.
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted May 02, 2012
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I suppose that only really goes for strait upgrades in that situation, other types of unlocks aren't as damaging. They can keep people interested in a game for longer. I suppose it's why MMO's started out as and pretty much still are RPG's.
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Matchstickman
Man of Bronze
Registered: Jan 2009
From United Kingdom
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orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted May 02, 2012
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mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted May 02, 2012
I would agree. I also would argue the opposite is worse to me: non-RPG elements in RPGs.
(A) Computer/console RPGs/etc with action elements, usually in "quick time events" or whatever they're called, like button mashing... Or platforming sequences... Or, well, look at Fallout 3.
(B) The awful bleed from MMOs into pen and paper RPG design from the big companies. (See D&D 4 for a gigantic example.)
(A) Computer/console RPGs/etc with action elements, usually in "quick time events" or whatever they're called, like button mashing... Or platforming sequences... Or, well, look at Fallout 3.
(B) The awful bleed from MMOs into pen and paper RPG design from the big companies. (See D&D 4 for a gigantic example.)
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PoSSeSSeDCoW
Moove on over.
Registered: Jan 2009
From United States
Posted May 02, 2012
I love leveling in FPS games. It really boosts the MP replayability.