Bodkin: When you say idiotic - Painkiller, Serious sam or Quake comes on my mind.
Taken out of context, Quake 3's story was pretty retarded, seemingly put there just so someone could claim that the game has a story. It does fit the gameplay perfectly though.
Yes, I repeat, Quake 3 Arena has a story.
I quote the manual:
Untold Centuries ago the Vadrigar, the mysterious Arena Masters, constructed the Arena Eternal for their own internal amusement. Virtually nothing is known of these beings except that they savour the carnage and clamour of battle. As such, they have stocked the arena with the greatest warriors of all time. And you have just joined their ranks.
As a gladiator in the Arena Eternal, you must not only survive, butalso win each and every battle against ever more powerful opponents. Don't worry much about being "fragged." The Vadrigar won't be cheated of their favourite sport by a little thing like death. Those who fall are instantly restored to life and immediately thrust back into the battle, perhaps a little wiser for their misfortunes.
When the dust, blood, and gibs settle, all warriors will have earned the right to battle again, providing further entertainment for the Vadrigar. But only the warrior who has fragged the most foes wil be lauded as the winner. The victorious gladiator advances to a more challenging array of arenas, until, at last, he or she faces Xaero, Lord of the Final Arena.
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Half-Life's story is very crude compared to many other examples of story-telling mediums, but it was a huge leap forward for FPS games, and I believe it can still hold its own even with more recent and slightly more eloquent additions to the same genre.
Yes, adventure games and role-playing games have had better stories since forever, movies and books even more so, though they are all unfair comparisons since those genres to a much greater degree relies on telling a story where shooters have relied on gameplay and challenge.