Posted July 01, 2011
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hobbes543
Stuffed Tiger
Registered: Sep 2008
From United States
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sturryz
Goofy Gus
Registered: Nov 2009
From United States
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Barefoot_Monkey
invertEd
Registered: Sep 2008
From South Africa
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wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
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sturryz
Goofy Gus
Registered: Nov 2009
From United States
Posted July 01, 2011
Post edited July 01, 2011 by sturryz
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Barefoot_Monkey
invertEd
Registered: Sep 2008
From South Africa
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sturryz
Goofy Gus
Registered: Nov 2009
From United States
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Vagabond
echosector.com
Registered: Sep 2008
From United States
Posted July 01, 2011
Hobbes isn't in Privateer.
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Warmdrink
PGP 30E698EA
Registered: Dec 2008
From Canada
Posted July 01, 2011
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sturryz
Goofy Gus
Registered: Nov 2009
From United States
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wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Posted July 01, 2011
Right, Time to hijack your pathetic excuse to get yourself a game gifted. I mean really, you post this thread up in the hope someone will appear a bit flash and say, "hey, check your mail". The GOG people that gift games are not so shallow.
Basically Joe, it suffered from the fact it was unfinished. Masters never quite ran a business well. It's fine for them to maybe not get the best prices, but to just run your business into the ground? That's just rubbish. Then there's the annoying bug where sometimes traders are locked into their own city, and all other cities are... their own city. Decent testing should have found that, it probably did, they just didn't fix it. Then we have the marriage balancing issue. Trade your way all you like, marry and you're rich, it's too heavy a skew. Overall the game promised a lot, but really you just feel a bit detached from it all. It's a nice idea, and I'm all for games trying it, but just as all Molyneux's games were flawed by their ambition, so was the guild.
Basically Joe, it suffered from the fact it was unfinished. Masters never quite ran a business well. It's fine for them to maybe not get the best prices, but to just run your business into the ground? That's just rubbish. Then there's the annoying bug where sometimes traders are locked into their own city, and all other cities are... their own city. Decent testing should have found that, it probably did, they just didn't fix it. Then we have the marriage balancing issue. Trade your way all you like, marry and you're rich, it's too heavy a skew. Overall the game promised a lot, but really you just feel a bit detached from it all. It's a nice idea, and I'm all for games trying it, but just as all Molyneux's games were flawed by their ambition, so was the guild.
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sturryz
Goofy Gus
Registered: Nov 2009
From United States
Posted July 01, 2011
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Basically Joe, it suffered from the fact it was unfinished. Masters never quite ran a business well. It's fine for them to maybe not get the best prices, but to just run your business into the ground? That's just rubbish. Then there's the annoying bug where sometimes traders are locked into their own city, and all other cities are... their own city. Decent testing should have found that, it probably did, they just didn't fix it. Then we have the marriage balancing issue. Trade your way all you like, marry and you're rich, it's too heavy a skew. Overall the game promised a lot, but really you just feel a bit detached from it all. It's a nice idea, and I'm all for games trying it, but just as all Molyneux's games were flawed by their ambition, so was the guild.
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Gilou
Vote AZTEC
Registered: Oct 2008
From France
Posted July 01, 2011
From what I have read on the forum, it actually does happen like this. Of course, the request is largely different but I witnessed many gifts like this
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wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Posted July 01, 2011
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Warmdrink
PGP 30E698EA
Registered: Dec 2008
From Canada
Posted July 01, 2011
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Basically Joe, it suffered from the fact it was unfinished. Masters never quite ran a business well. It's fine for them to maybe not get the best prices, but to just run your business into the ground? That's just rubbish. Then there's the annoying bug where sometimes traders are locked into their own city, and all other cities are... their own city. Decent testing should have found that, it probably did, they just didn't fix it. Then we have the marriage balancing issue. Trade your way all you like, marry and you're rich, it's too heavy a skew. Overall the game promised a lot, but really you just feel a bit detached from it all. It's a nice idea, and I'm all for games trying it, but just as all Molyneux's games were flawed by their ambition, so was the guild.