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SimonG: On a more serious note, as the trading of games has come to a halt on the PC I'm fairly certain that SP will actually become dominant again.
A MP game has a "shelf life" once the community is dead, there really is no point buying it. SP games will forever and always remain playable.
Not if gaming move more and more toward streaming, subscription based, pay per play, or F2P'ish model,etc... for those kind of models to work you need games that peoples play for a long period, a single player games that you finish in 5-15 hours and then have no real incentive to keep playing is not really interesting financially.
Post edited October 27, 2012 by Gersen
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SimonG: The very reason we are here shows that gaming is social.
I wouldn't be so sure about that. My purpose here is to lure you all into this trap I dug on my yard, so I may be the only gamer left and truly embrace the solitude of gaming!
To be fair to the guy he's just saying that gamers like to communicate with other gamers - either in a game or outside a game (like on a forum). In other words: Gamers like to talk to other gamers - I see notthing wrong with that.
Jonas Antonssons brain is a gimmick
silly me - I have always thought it was the other way around.
"This doesn't mean that we have run out of room when it comes to great single-player titles or games that make you sweat and curse every couple of minutes. It means that those titles have to be very appealing and cater well to the hardcore audience," Antonsson added. "So games that drive you crazy can be excellent because they are well designed, not because that's what games are supposed to do or how they should always work."
So basically what he's saying is that single player games have to be well designed and appealing, while multiplayer games can be boring and poorly designed as long as you have fun through interacting with others? Big news, and great advertising for his multiplayer games. :D

As a side note, this quote alone shows that he is very focussed on specific genres in his thinking. Point and click adventures for examples don't even fit into his equation, maybe they're not games at all.
Post edited October 27, 2012 by Leroux
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SimonG: The very reason we are here shows that gaming is social.
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Adzeth: I wouldn't be so sure about that. My purpose here is to lure you all into this trap I dug on my yard, so I may be the only gamer left and truly embrace the solitude of gaming!
Someone has played too much Spy vs. Spy.
I vaguely remember a game developer (that people had actually heard about) say something similar a decade ago. It was BS then and it's BS now.
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Gersen: Not if gaming move more and more toward streaming, subscription based, pay per play, or F2P'ish model,etc... for those kind of models to work you need games that peoples play for a long period, a single player games that you finish in 5-15 hours and then have no real incentive to keep playing is not really interesting financially.
The limiting factor in this is time. In the end, I spend more money on several 5€ SP games I can play in the same time as F2P titles. And SP games can have the same DLCs package in dimension than F2P titles. Also, F2P needs constant support and care. With SP games, apart from new hardware, there is no more need for balancing, etc. The game is done.

Even with F2P titles at one point the "shelf life" is reached and people move on. And then there is nothing more you can draw from the game. The game is dead.

Now look at GOG. The whole site is running on games that are pretty much over in terms of shelf life. Yet, new gamers come here and rediscover a lot of gaming history.

This trend will only keep up, as the gaps are much less noticeble.

Compare '88, '94 and '98. Huge gaps in quality and interface.

But then compare '06 to '12. Not really that different. Therefore those games are still viable investments. Also, running a game from the XP era (nearly ten years ago) Is much less of a hassle than running a DOS game in XP.
So games that drive you crazy can be excellent because they are well designed, not because that's what games are supposed to do or how they should always work.
That's... That's a contradiction. A good game is a game designed the way it should work. Otherwise it would either be a good (something else) or a bad game.
Post edited October 27, 2012 by Vestin
So games that drive you crazy can be excellent because they are well designed, not because that's what games are supposed to do or how they should always work.
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Vestin: That's... That's a contradiction. A good game is a game designed the way it should work. Otherwise it would either be a good (something else) or a bad game.
Dude, logic

This is a rage thread!
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SimonG: Dude, logic

This is a rage thread!
But... But...
Fuck that guy. If I wanted to be social, I'd go play soccer, or tennis, or The Game of Life, or something.
Post edited October 27, 2012 by Ric1987
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SimonG: Dude, logic

This is a rage thread!
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Vestin: But... But...
No buts!

No go back to your house and grab a torch. There is some lynching to be done!
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Ric1987: The Game of Life
Is that a new euphemism for fucking?:)