Posted September 13, 2009
When Aliasalpha and Miaghstir started to talk about 'not yet named RPG', they gave me the final pust to continue an old project of mine.
In advance, I'll say: I'm not saying 'let's make a game!', I'm just looking for ideas and unless there's no-one really eager to join, I'll just continue making the whole thing alone, just with a little 'writing' help of my friends.
I'll tell you a bit of background, but I'll try to keep it as short as possible (therefore, I'm sorry if it sounds idiotic :D ): The whole game is a text-based RPG (partly because it seemed interesting at the time and partly because I can't code engine, nor can I make graphics) set in a space-ship of a size of entire country hanging in the middle of nowhere, most of the crew dead. The whole game should be very Fallout-ish, with lots of 'villages' made of various living quarters and built from scrap in huge storage rooms, where surviors lived for hundreds of years using ship's supplies and recycling capabilities, locked out from each other because of disaster that happened long, long time ago. One day, bulkheads opened and various settlements contacted each other, most of them not even knowing they are in the middle of the space. Since most of the technology is forgotten, it would make meele weapons possible (yay Fallout!)
Anyway, I'm writing all this so I can get your ideas for system of the game. I mean: What about character developement? I thought I'd just use something similar to Fallout's SPECIAL, but I don't know about skills that could be of use on an old space-cruiser. What about combat system? I'd really like to add something unforgiving and realistic, like 1 shot in the head = death, shot in the leg = big chance to cripple etc. Also, to increase player's endurance, I was thinking about shields - it could be both energy shields or almost un-penetrable metallic ones, pretty use-able due to corridor-ish nature of 'wilderness'. And... So on, I presume you know what I mean :D
Just post your ideas on any or all sides of RPG character developement, how do you think modifiers should work, how level ups should work... At the beginning, I was really trying to make my goal achievable: But more I think about it, the more difficult it becomes :D
In advance, I'll say: I'm not saying 'let's make a game!', I'm just looking for ideas and unless there's no-one really eager to join, I'll just continue making the whole thing alone, just with a little 'writing' help of my friends.
I'll tell you a bit of background, but I'll try to keep it as short as possible (therefore, I'm sorry if it sounds idiotic :D ): The whole game is a text-based RPG (partly because it seemed interesting at the time and partly because I can't code engine, nor can I make graphics) set in a space-ship of a size of entire country hanging in the middle of nowhere, most of the crew dead. The whole game should be very Fallout-ish, with lots of 'villages' made of various living quarters and built from scrap in huge storage rooms, where surviors lived for hundreds of years using ship's supplies and recycling capabilities, locked out from each other because of disaster that happened long, long time ago. One day, bulkheads opened and various settlements contacted each other, most of them not even knowing they are in the middle of the space. Since most of the technology is forgotten, it would make meele weapons possible (yay Fallout!)
Anyway, I'm writing all this so I can get your ideas for system of the game. I mean: What about character developement? I thought I'd just use something similar to Fallout's SPECIAL, but I don't know about skills that could be of use on an old space-cruiser. What about combat system? I'd really like to add something unforgiving and realistic, like 1 shot in the head = death, shot in the leg = big chance to cripple etc. Also, to increase player's endurance, I was thinking about shields - it could be both energy shields or almost un-penetrable metallic ones, pretty use-able due to corridor-ish nature of 'wilderness'. And... So on, I presume you know what I mean :D
Just post your ideas on any or all sides of RPG character developement, how do you think modifiers should work, how level ups should work... At the beginning, I was really trying to make my goal achievable: But more I think about it, the more difficult it becomes :D