Posted September 14, 2009
Having played AD&D, D&D 3E, Warhammer, L5R, Deadlands (Classic), and maybe some more, I think a great yet quite simple system is Deadlands one.
- Skills based on general abilities (Perception, Strength, Spirit, Knowledge and so on) with sub skills you can buy with experience earned (like guts, medicine, shoot: rifle, fight: knife, quick draw, etc.)
- Simple damage system with definitive damages,
- Advantages and Hindrances (mandatory to obtain characters with souls, not like in D&D ^^).
You should take a look at it, it's not a perfect system but at least an very enjoyable one.
Some doc for inspiration :
http://www.ehow.com/how_2310518_create-character-deadlands-classic-role.html
http://www.scribd.com/doc/2499571/Deadlands-Character-Sheet-1
- Skills based on general abilities (Perception, Strength, Spirit, Knowledge and so on) with sub skills you can buy with experience earned (like guts, medicine, shoot: rifle, fight: knife, quick draw, etc.)
- Simple damage system with definitive damages,
- Advantages and Hindrances (mandatory to obtain characters with souls, not like in D&D ^^).
You should take a look at it, it's not a perfect system but at least an very enjoyable one.
Some doc for inspiration :
http://www.ehow.com/how_2310518_create-character-deadlands-classic-role.html
http://www.scribd.com/doc/2499571/Deadlands-Character-Sheet-1
Post edited September 14, 2009 by Horus