Posted January 15, 2012
Yes, the time has come when i shall speak about my plans for thou's future... or, not really.
Anyways, im working on a game design (it's personal, not a job) for an rts that would probably never happen, and i would like to know...
How many people would actually like the idea of a future based RTS with an epic single player storyline which spans up to 100 hours (or more, no specific details on that yet, just that the design has some awesome rpg elements.) The mechanics would be handled like this: Dimensional warp has been discovered and allows users to warp their controlled planets into another unused dimension, the planets will disappear of the map in real time, and paths that connected to that planet would connect to the next nearest planet in that line.
The path will have a number displayed above it that estimates how much distance to that planet, but however, the units dont necessarily jump along the paths, instead, path's are just used for measuring distance.
When a player is defeated by another player, they are given the option of starting anew, waiting to start a rebellion on their aggressor's planet who captured them (Rebel factions choice) or, Joining the player who defeated you and working for them.
Anyways, there is a lot more but i gotta go down shops. Please post your thoughts.
Anyways, im working on a game design (it's personal, not a job) for an rts that would probably never happen, and i would like to know...
How many people would actually like the idea of a future based RTS with an epic single player storyline which spans up to 100 hours (or more, no specific details on that yet, just that the design has some awesome rpg elements.) The mechanics would be handled like this: Dimensional warp has been discovered and allows users to warp their controlled planets into another unused dimension, the planets will disappear of the map in real time, and paths that connected to that planet would connect to the next nearest planet in that line.
The path will have a number displayed above it that estimates how much distance to that planet, but however, the units dont necessarily jump along the paths, instead, path's are just used for measuring distance.
When a player is defeated by another player, they are given the option of starting anew, waiting to start a rebellion on their aggressor's planet who captured them (Rebel factions choice) or, Joining the player who defeated you and working for them.
Anyways, there is a lot more but i gotta go down shops. Please post your thoughts.