Posted July 11, 2011
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rampancy
Think Different.
Registered: Sep 2008
From Canada
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Thiev
Tech Commander
Registered: Jan 2009
From Other
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Aningan
YNWA
Registered: Dec 2010
From Western Sahara
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Lexor
👽
Registered: Apr 2010
From Poland
Posted July 11, 2011
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Sielle
db.tt/4DenbNp
Registered: Jan 2009
From United States
Posted July 11, 2011
I may be mistaken, but I think Terri Brosius owns the rights to the voice work she did (Shodan & Delacroix, plus other misc) . That's at least a 3rd person to add to the mix. Additionally I think Ken Levine may also own some of the rights to the game so add a 4th person. Top it off with the music rights most likely being separate as well and... you see where this is going.
In other words that game is a total mess when it comes to the legality of it. Now EA could easily bring the System Shock "franchise" back to life and make SS3, but System Shock 1 & 2 are going to be a total mess.
In other words that game is a total mess when it comes to the legality of it. Now EA could easily bring the System Shock "franchise" back to life and make SS3, but System Shock 1 & 2 are going to be a total mess.
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted July 11, 2011
Why doesn't EA do what it does best and strongarm them into selling the rights to them or using legal tactics?
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Datajack2050
Om nom nom
Registered: Sep 2008
From United States
Posted July 11, 2011
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-edit- I just Googled for Shadowrun. Looks like a really crappy game. No 3D graficks, srsly? And are those...numbers and stats? Ugh...
-edit2- Also what kind of a name is Thief? Sounds really awful, and the graphics! It's 3D but sheesh those are some awful graphics...
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
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Datajack2050
Om nom nom
Registered: Sep 2008
From United States
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dudalb
New User
Registered: Sep 2009
From United States
Posted July 11, 2011
Just getting legal clearance to sell some games can be a real mess. ..The D and D games being a good example. GOG was able to get clereance for Baldurs Gate and the other Interplay D and D games of that era, but the copyright for some of the older D and D Games seems to be in legal limbo, which is why you don't see the SSI era "Gold Box" D and D games here.
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hedwards
buy Evil Genius
Registered: Nov 2008
From United States
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rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted July 12, 2011
I thought that what EA did best was pull condescendingly lame and cheap marketing stunts to shamelessly push half-finished and poorly written games out to a gullible audience fixated on sex and violence.
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Irenaeus.
New User
Registered: May 2009
From United Kingdom
Posted July 12, 2011
To add extra info on the Thief games and System Sock II, all three use the Dark engine, which is a real pain to get running on modern hardware. It was designed for Windows 98, and won't install on any NT-based OS, and also hangs on multi-core CPUs. There are simple fixes GOG could do to sort these, but it also uses DirectDraw 6, which has been deprecated and both ATI and nvidia provide very poor emulation for it. The fan community have created a work-around by writing their own ddraw.dll replacement, but this requires hex-editing the original exe file, something Eidos/EA wouldn't be too keen on.
In short, whilst there are legal problems with getting all three games, GOG would have problems too technically.
In short, whilst there are legal problems with getting all three games, GOG would have problems too technically.
Post edited July 12, 2011 by Irenaeus.
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tfishell
Remorse: The List, if you like FPS psych horror
Registered: Oct 2010
From United States
Posted July 17, 2011
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1) Find out who holds the rights to the game. This can be next to impossible with some old games, and generally it's more difficult the older the game is. Sometimes, the original developer has changed hands a number of times over the years, gone bankrupt and had their assets auctioned off, had specific IPs sold off to others, etc. Sometimes the rights to a game are split up between several different parties, which makes it even more problematic.
2) Having found the rights holders, GOG needs to convince them to sell the game on GOG. This can be a very lengthy process, provided the rights holders are interested at all.
3) Now GOG needs to negotiate a contract with the rights holders. How large a percentage of each sale goes to whom, etc.
4) Now the technical work begins. If it's a DOS game, it's not so difficult. DOSBox does most of the work, but if it's an old Windows game, sometimes it needs some kind of technical black magic to run on a modern OS. Sometimes they have to give up in the end. As far as I know, they never get access to the games' source code, so they are limited to what they can do "from the outside", so to speak.
5) Then the whole thing needs to be wrapped in an installer. Any extras they can find need to be put together, and a page and forum for the game needs to be made and added to the site.
6) Now they can start selling the game.