Posted June 07, 2011
http://www.youtube.com/watch?v=gS-heAe_6TU
here, I found you one, the environments are pretty but nothing outside of a loot droppers and a few doors are interactive. and yes everything just snakes around on linier, one lane roads.
for reference, a bit of DS2 gameplay:
http://www.youtube.com/watch?v=C28jC9wtMRw&feature=related
DS3 is pretty with all it's shadows, but where it falls flat is that in the first 2 DS games the second you step outside of town it's on with critters of some sort piling on you while in DS3 you gotta hoof it for a while before you run into an isolated pack of enemies. it's kinda like playing an action version of KTOR2 or NWN2 only with zero character customization and a hollow skill progression system.
sorry, not trying to beat a dead horse or be one of those whiny "but I wanted a pony!" pricks, it's just that I really had high hopes for this title and it's like they didn't even try to keep with the source material ... in a way it seems like a recycled design for an action based NWN2 spin off that Atari didn't pick up and was subsequently retrofitted with a thin layer of Dungeon Siege.
here, I found you one, the environments are pretty but nothing outside of a loot droppers and a few doors are interactive. and yes everything just snakes around on linier, one lane roads.
for reference, a bit of DS2 gameplay:
http://www.youtube.com/watch?v=C28jC9wtMRw&feature=related
DS3 is pretty with all it's shadows, but where it falls flat is that in the first 2 DS games the second you step outside of town it's on with critters of some sort piling on you while in DS3 you gotta hoof it for a while before you run into an isolated pack of enemies. it's kinda like playing an action version of KTOR2 or NWN2 only with zero character customization and a hollow skill progression system.
sorry, not trying to beat a dead horse or be one of those whiny "but I wanted a pony!" pricks, it's just that I really had high hopes for this title and it's like they didn't even try to keep with the source material ... in a way it seems like a recycled design for an action based NWN2 spin off that Atari didn't pick up and was subsequently retrofitted with a thin layer of Dungeon Siege.
Post edited June 07, 2011 by Sogi-Ya