Runehamster: Seriously, I just typed an enormous response and figured out how to sum up what I wanted to say in one short paragraph, so I deleted it all. Heh.
A game should offer positive feedback when you do something right, as well as negative feedback when you do something wrong. It is possible to veer too much in either direction, but
both are necessary. A lot of new games either take away most of the feedback (by making it nearly impossible to do ANYTHING your own way) or focus too much on one of the two. Demon's Souls was all about negative feedback, while Torchlight (in the form of experience and loot) was perhaps a bit too far on the positive feedback side.
I'll add to that and say that games should offer the right kind of positive feedback at the right times. It's utterly retarded (and for me, immersion-breaking) to have Steam suddenly say "Achievement Unlocked! You just finished Level 1!" at the start of a game. I think I've seen a game on Steam which gave you an achievement just for finishing the end-game cinematic, or the credits screen, or some such nonsense. The CoD/BF-style of gameplay parodied in Duty Calls also comes to mind here.
StingingVelvet: People like you are the reason why big companies can throw any shit at us they want and still make money, really sad.
What's truly sad is that this is never going to go away. How many people said that they'd boycott Half-Life 2 over Valve's exclusive use of Steam, only to end up being the first in line to buy it on release? How many people said they'd boycott Modern Warfare 2 over its lack of dedicated servers, only to be the first in line to buy
that on release?
I'd think that empirically only about 1/4 of the people who actually say that they want to boycott Diablo 3 are going to actually follow through on that. Boy, I sure hope I'm wrong on that (in a good way).
redscores: It is a carbon copy of WoW with Diablo Gameplay...
Because it essentially is WoW with Diablo's gameplay. Someone else here on said it best when he said that people should stop thinking of Diablo as a single player RPG with an online element, and start thinking of it as an MMO with a token single-player campaign tacked on.
(Edit: Sorry, weird server issues and cut-and-paste problems here...)