jepsen1977: This may be a bit off-topic but I have this internal unwritten rule that says that any game I buy and play must provide about 2 usd an hour worth of game time. So either a game must be cheap and short or it can be long and expensive. I never buy FPS when they are brand new because most shooters these day are about 5 hours long. RPGs tend to provide the best bang for the buck.
I do agree that you can't compare Hydrophobia to games here on GoG because it's an invalid comparison. I picked up the game at the Steam sale for about 3 eu but haven't tried it yet. I'm not a huge fan of indie games because they may have some great innovative idea that are usually dragged down by other aspects of the game being broken. But even so I do tend to be more forgiving with an indie game with a 10usd price tag than with a AAA title with a 100mill budget.
As for money and games then clearly quality is important and not just bang pr hour but what do you guys think? Do you have an inner dollar pr hour ratio or does it come down to how much you want the game and reviews? (Clearly this only aplies to people who aren't loaded with money since if I were a rich person I wouldn't worry about this).
Here's the problem, Hydrophobia had 2 things going for it: water physics (which isn't enough to recommend it all on its own) and story. The story started out strong and they just flubbed it in the end with a clumsy To Be Continued (so far no word of any sequel), actually one of the worst handled TBCs I've ever seen.
So the length wasn't terribly long, but for 3-10 bucks probably long enough for most (but if you're pinching pennies, no, there's better titles in that price range, both new and old, better and with longer, engaging gameplay). But the quality just wasn't there, the gameplay in the demo leaves out any of the gunplay, only showing some of the platforming and story (platforming is average, but passable enough that folks would not have been turned off by any means), the latter seeming quite good. It's only once you buy it that you get to see all the ugly bits (or read reviews), such as the really clumsy gunplay and horrid ending (I might have waited for all parts to be released before buying if I knew it had such an ending, I would not have been alone, I'm sure).
So in the end, I felt like the game was misrepresented on several levels. When all parts were presented, and not just the best parts, the game seemed a whole lot more mediocre (or even subpar). But it retailed for 15 bucks originally (10 now is retail, though sales range from 3-5). The hours spent playing felt like a waste as well, with such an ending, I could have put my time into a dozen other games I haven't played yet that actually gave a crap about presenting a complete product.