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asb: And it's over. I'm delighted that HIB5 remains the highest grossing bundle.

http://support.humblebundle.com/customer/portal/articles/281031-prior-bundle-statistics
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SirPrimalform: Higher grossing with a smaller number of bundles sold too (and consequently a higher average purchase). Says something about the demographics they were targeting doesn't it? Or something.
Didn't HB5 also allow people to get the games for just a penny?
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SirPrimalform: Higher grossing with a smaller number of bundles sold too (and consequently a higher average purchase). Says something about the demographics they were targeting doesn't it? Or something.
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Immoli: Didn't HB5 also allow people to get the games for just a penny?
Yes, just the direct downloads though. There was a minimum of $1 for Steam keys just as with this one (except since the games are Steam only in this one...).
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Immoli: Didn't HB5 also allow people to get the games for just a penny?
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SirPrimalform: Yes, just the direct downloads though. There was a minimum of $1 for Steam keys just as with this one (except since the games are Steam only in this one...).
Even so, the fact this still did over 5 million means we will see more bundles like this in the future.

Also THQ walked away with roughly 3.3 million dollars, so they are a bit better off than they were before.
I think I missed an Android bundle at some point, but this is the only Humble Bundle for PC only games that I've missed. I remain as conflicted as before about it. I guess if I hadn't already owned pretty much all of these games I'd have been much more conflicted/interested, but as I do it wasn't nearly so hard to abstain, I'll toss the extra charity money to Child's Play regardless. I'm kind of glad that it didn't manage to beat HIB V as well:)
Post edited December 12, 2012 by orcishgamer
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SirPrimalform: Higher grossing with a smaller number of bundles sold too (and consequently a higher average purchase). Says something about the demographics they were targeting doesn't it? Or something.
Actually, As I layed out before in this thread. The average price is not formed by the perceived or actual "retail value" of the stuff offered, but by the personification of the group behind it. The smaller a team, or especially if it is only an individual, the higher people are willing to pay. And because many gamers were to ignorant to fully understand THQs DLC policy, they got some unwarranted flak, which probably didn't help into pledging more than necessary.

Also, Windows users pay less, as windows is the OS that is the cheapest to maintain. With Linux and Max users missing in this, the average was expected to be lower.

Lastly, SR III was a very bad draw for a PMTA game. Because many (wrongfully) thought they would get only half a game, due to the high amount of DLC. Offering TQ later without an expansion had the same problem. Not to mention that more people had already bought the bundle than any other bundle by that point. And it is pointless to rise your pledge, as you get the bonus games anyway. Surprisingly, DOW gave the average a noticeable little bump, even thought also this game was missing the expansion.

THQs "not well thought of" (to put it mildly) business plans are also reflected on how this bundle ran. On the other hand, we won't know how much more DLC sales this generated, so maybe they were smarter than I give them credit. Yet, I remain confident that adding COH full as a PMTA bonus would have let to a higher average. Then people wouldn't have thought "Why pay more, if I only get a half a game?". Also, this the only way to get Steam keys for this game (outside Steam, obviously), as it isn't a Steamworks game. Which is also something people want and pay for.

The HIB 5 had Bastion as the PMTA game, which was the hot shit when it was featured in the bundle. Heck, they probably could have put Bastion in this bundle and it would have been a bigger draw then SR III.

All in all I am very happy that this worked out in such a overwhelming success. THQ certainly deserves the money and this should get them to at least release their next bunch of games (which all look like to be quality releases). But in the long run THQ has to change their business strategy.

And big Kudos towards the humble guys for helping out a struggling publisher know for quality releases. That they stepped on the toes of some egoists who only want games their way is the icing on the cake.

I'm expecting the next HIB to preform even better than the HIB V, because this bundle has brought even more attention to the humble guys. And if the indies are of the expected quality to be featured here (and not the other, second rate bundles) and have a likeable enough face behind them (looking at you, Grimrock devs) only the sky is the limit.

Very exited about the next HIB!
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SimonG: I'm expecting the next HIB to preform even better than the HIB V, because this bundle has brought even more attention to the humble guys. And if the indies are of the expected quality to be featured here (and not the other, second rate bundles) and have a likeable enough face behind them (looking at you, Grimrock devs) only the sky is the limit.
Meh, I'll wait for a proper Steam sale. Valve seems to care about Linux and Mac.
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SimonG: huge post
You forgot one reason why the average wasn't higher. Neither the bronies nor Notch contributed at all to this bundle (or at least they didn't make a big enough donation to be in the top 10 like they usually do). Usually, when at least one of them makes a huge donation early when the bundle has just started the average rises dramatically because there are still few buyers and people who arrive later continue rising the average creating a snowball effect.
I wonder why this happened. I suppose those people that pay the most also like that the HIB stands for DRM-Free and cross platform so they skipped this one even though some might simpatize with THQ. I usually pay more than average. I owned all the games of HIB V except Sword & Sworcery and I still payed more than average but with the THQ bundle I only payed a dollar.
Post edited December 13, 2012 by OmegaX
There is a very interesting article(it is not exactly short) here. In it there is this little gem of a quote:
As a side note, I'll mention that there is probably zero chance there would be a Linux version of the game if not for Humble. My entire approach to building our engine was based on the goal of getting into a Bundle someday, which encouraged full cross-platform Win/Mac/Linux support.
- David Kalina
(Tiger Style Games)
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Kristian: ...
Yeah, indies are still required to be multi-platform to get into the bundle, obviously. Yeah yeah, double standards, but guess what: nothing changes for indie devs, and if they want to make money on HIB, they need cross-platform titles.

You were already proven wrong by HIB being cross-platform and DRM-free only, so I don't really get what are you trying to get at. And before you go "No, I was not proven wrong, there might be devs who might have decided to not include their game in HIB because of THQ!" ... Yeah, there also might be aliens in my basement and I'm fairly sure there might be my clone in alternate universe, weather might also be worse in US than it's here, and guess what: None of these speculations can be used to win an argument!
Post edited December 31, 2012 by Fenixp
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Kristian: ...
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Fenixp: Yeah, indies are still required to be multi-platform to get into the bundle, obviously. Yeah yeah, double standards, but guess what: nothing changes for indie devs, and if they want to make money on HIB, they need cross-platform titles.
{citation neeeded}
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Kristian: {citation neeeded}
Soo, how many DRMed windows-only games are in the current HIB? How many were there, in fact? Innocent until proven guilty my friend, and as far as indie bundles go, DRM-free and multi-platform was always the case. HIB 7 is the same.

You know I do have facts speaking for me, whereas you're just pulling stuff from your arse.
Post edited December 31, 2012 by Fenixp
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Kristian: {citation neeeded}
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Fenixp: Soo, how many DRMed windows-only games are in the current HIB? How many were there, in fact? Innocent until proven guilty my friend, and as far as indie bundles go, DRM-free and multi-platform was always the case. HIB 7 is the same.
You are simply ignoring the fact that David Kalina proved that I was right all along. Humble Bundle Inc was proven guilty by doing the THQ bundle.
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Kristian: You are simply ignoring the fact that David Kalina proved that I was right all along. Humble Bundle Inc was proven guilty by doing the THQ bundle.
Soo, since when are THQ an indie company that they've changed rules for the indie games in indie bundles? Because expected small indie devs the same way as big publishers would be ... Let's just say slightly unrealistic.

And no, you proved that a guy decided to make engine for later cross platform developement because of humble indie bundles. How does that prove the exact opposite?

There we go, Shank 2 is a game that's cross-platform and DRM-free for the first time in HIB 7. But that proves nothing I suppose.
Post edited December 31, 2012 by Fenixp
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Kristian: You are simply ignoring the fact that David Kalina proved that I was right all along. Humble Bundle Inc was proven guilty by doing the THQ bundle.
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Fenixp: Soo, since when are THQ an indie company that they've changed rules for the indie games in indie bundles? Because expected small indie devs the same way as big publishers would be ... Let's just say slightly unrealistic.

And no, you proved that a guy decided to make engine for later cross platform developement because of humble indie bundles. How does that prove the exact opposite?

There we go, Shank 2 is a game that's cross-platform and DRM-free for the first time in HIB 7. But that proves nothing I suppose.
Because there is not reason for them to continue to that for future tech or for others to do it with their tech/games. Why port your games or write cross platform support to be in a humble bundle when you can just wait for the next Windows only bundle?
Jesus Christ I hate the internet