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keeveek: The worst thing about this is - EA as the only AAA publisher so far distributed 100% bundle profit to charity, while every other so far decided to keep the profit.

Yet, EA got the biggest hate, as usual.
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nijuu: This is not bashing HB but that particular bundle - EA got all the wraps for donating to charity, however people seem to forget with all that money passing through HB, THEY kept all the tips (fact - nothing as far as i remember said they were donating their tips at all).
it would be a bit silly to keep the option to give tips, if they also gave all the tips to charity....

If you did not want to give humble any tip, then you could give 100% to charity.It was up to you. It is why it is called tips and not payment.

So, not sure what there is to complain about...


On the rest of the bundle - HS sells AAA games, Wahey! HS uses regional blocks, Boooo! It is Antichamber's debut on Humble - get it!
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nijuu: This is not bashing HB but that particular bundle - EA got all the wraps for donating to charity, however people seem to forget with all that money passing through HB, THEY kept all the tips (fact - nothing as far as i remember said they were donating their tips at all).
What does that have to do with anything?
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nijuu: This is not bashing HB but that particular bundle - EA got all the wraps for donating to charity, however people seem to forget with all that money passing through HB, THEY kept all the tips (fact - nothing as far as i remember said they were donating their tips at all).
That is true, IIRC, humble guys kept their tip even though the bundle wasn't even DRM free, so it wasn't to cover the bandwidth costs rather to fill their pockets.

Not going to bash them for wanting to earn some buck, but it's still funny how it was EA who got the hate for the bundle... (the most succesful bundle of all time :P)
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amok: ... And it is in the Humble Store the 75/15/10 applies, it seems that Humble Widget is still a 95/5 split. And giving most to developers is an ideology I can get behind, I believe in giving most money to the people who did the work :)
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Trilarion: Unless you buy shortly after release or buy games regularly multiple times or donate money to devs I think the ideology is rather weak. After all customers just go for the lowest price. If the devs really get more money than as a byproduct of having produced a good game.

We should not forget that this is about economy and free markets. Customers get great products for a low price and in the end the right mix of low costs and good service will win.

The difference between 75:25 or 70:30 doesn't seem that big. Maybe if Humble Bundle would make the 10% charity optional...
And that is off course only personal views. For me it is more important that the persons who do make something also gets the bigger cut, be it by 1% or by 90%, the size of the cut do not matter.

Also consider a sale of 100.000 units at $10. that is an income of 1.000.000. This means that if the developer gets 70% they get $700.000, if they get 71% they get $710.000. That 1% is worth $10.000, which is actually quite a lot. Now if the cuts are 70% and 95%, the difference is actually $250.000 more to the developer. (and yes, I pulled those numbers out of a hat, because I can only do % calculations in my head with round numbers :), it is the principle of the maths that's important here)

This may not matter that much to you, and that is fair enough, DRM does not matter that much to me. But for me it is a deal decider.
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keeveek: That is true, IIRC, humble guys kept their tip even though the bundle wasn't even DRM free, so it wasn't to cover the bandwidth costs rather to fill their pockets.
Well to be honest, it would be rather hypocrytical to find any other service which takes money off their customers and doesn't donate them to charity fine (like GOG!), yet not apply the same terms to HB. As for costs, of course it cost them something, and I for one don't believe anyone can call them greedy - I mean, the default split of the humble store is 75% to dev, 10% to HS and 10% to charity, whereas industry standard is currently about 70% to devs and 30% to retailer
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Fenixp: I mean, the default split of the humble store is 75% to dev, 10% to HS and 10% to charity,
and 5% to me?
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011284mm: I cannot seem to find a way to change Don't Starve on the HS to the version including the soundtrack. Yet the developers store still has it available.
Does anyone know if this is right? and do any other games have this issue of missing content available from the developers still.
I noticed that games in the Humble Store only have one version available, even if multiple ones are at the dev's site. For example, Gunpoint - only the basic version was listed on the store, but all the other versions were still available at the dev's site... with the same discount.

I don't like that about the store. I'm sorry, but it's pretty half-assed.
Post edited November 12, 2013 by Foxhack
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nijuu: This is not bashing HB but that particular bundle - EA got all the wraps for donating to charity, however people seem to forget with all that money passing through HB, THEY kept all the tips (fact - nothing as far as i remember said they were donating their tips at all).
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keeveek: That is true, IIRC, humble guys kept their tip even though the bundle wasn't even DRM free, so it wasn't to cover the bandwidth costs rather to fill their pockets.

Not going to bash them for wanting to earn some buck, but it's still funny how it was EA who got the hate for the bundle... (the most succesful bundle of all time :P)
Every tom dick and harry KNEW the EA bundle would be a big seller just as THQ one would be huge as well. EA donates to charity. HB keeps mum on the tips. HB has been smart in its moves.
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timppu: - Some files are packed (zipped), some are not, some are installers while some are files you run directly from the uncompressed package, etc.
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PixelBoy: It can be argued that if a game doesn't need any installations to run (registry entries, etc.), having an installer for it is unnecessary.
I agree with that, but to me it seems it is not obvious with HiB games, you have to try them to find it out whether extra installation is needed (or whether you need to create the game launch shortcuts yourself, manually move the files to the directory where you like to keep your runnable games, etc.).

IIRC, HiB has all different variations and combinations depending on the game:

- normal standalone exe-installers
- sometimes msi-installers
- exe-installers which are zipped
- ready-to-be run files, zipped

and probably others I am forgetting. And IIRC using different kinds of installers for different kinds of games. And of course the various ways of naming the installers or zip files, sometimes quite obscurely.
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amok: ...And that is off course only personal views. For me it is more important that the persons who do make something also gets the bigger cut, be it by 1% or by 90%, the size of the cut do not matter. ...
I can understand that. You are acting on principles. I just want to express my opinion that most people probably make a difference if the cut is large or small. It means that the size of the cut for most people matters too.

But as I said there is more than just the cut. Service matters too. Or GOG could lower their cuts. And finally I could say that the middlemen also makes something, so they have earned a reasonable cut. But what is a reasonable cut? Highly debatable topic.

What if a game from Humble Store for Linux doesn't really work well on many Linuxes because Humble Store never checked that? That would be bad. I would rather pay a higher cut to someone who actually checks that before.

Let's wait and see how this develops. Maybe Humble Store might have some unique advantages over GOG by offering Linux compatibility and lower cuts (although 5% isn't that much) and if they otherwise match GOG (price wise, service wise, DRM wise) then I could imagine they get more famous than GOG in the end. But maybe GOG adds Linux compatibility and lowers the cuts and offers better prices or better service or more DRM free games, then GOG will probably stay ahead.

With every new competitor it's an open race.


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Fictionvision: I saw people elsewhere complaining that EA was trying to buy good will and popularity from the Origin bundle. Considering UPlay gets more hate than Origin I can see people giving it a good amount of hate.
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KneeTheCap: So even when you get great games dirt cheap, some still complain? I don't understand...
I also don't understand that. I generally do not follow bundles but I remember having heard of this one and I thought, well at least for a little bit they are doing it right. What happened to "give credit where credit is due".
Post edited November 13, 2013 by Trilarion
Hmm, am I missing something or are there no new deals today on the Store?
They just popped up for me this minute.
Ah, thanks, same here. Figured they might be lagging with the Weekly going live at the same time.
Something I just noticed (and after a bit of web-browsing) GOG seems to be the only one selling Dust, Pixeljunk Monsters, and System Shock 2 - I don't count GG's workaround - completely DRM-free. All three of them are Steam keys only on Humble.

Not trying to prove or disprove anything. As said, just something I noticed.
Post edited November 14, 2013 by mistermumbles
So I guess that's it with the Humble Store opening sale? Today's offers seem like repeats and apparantly they will last until the weekend is over, so no new offers tomorrow ...