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Ohhh - Spacebase DF9
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amok: Ohhh - Spacebase DF9
Come on Double Fine I've to sleep eventually! :P
hows brazen did anyone try it
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djranis: hows brazen did anyone try it
It's not all that deep and doesn't have much gameplay, but what's there is a lot of fun and surprisingly polished for a prototype. I hope it becomes a real game at some point.
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djranis: hows brazen did anyone try it
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Gazoinks: It's not all that deep and doesn't have much gameplay, but what's there is a lot of fun and surprisingly polished for a prototype. I hope it becomes a real game at some point.
yea if its anything like monster hunter, wouldnt mind a single player game of that nature, i mean vindictus and raiderz etc are very good games but those are only multiplayer grind fest, need single player, with optional co op
Spacebase DF-9 probably looks the best of the bunch, I really hope they polish it up some more and turn it into a full release!
Boy that's a joyful workplace.
They're having a funny meeting right now.
The prototypes are now available to download.
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amok: The prototypes are now available to download.
Thanks for info
So i have now played all the prototypes...

Hack n' Slash: Not a huge fan of this game. The pitch was good but it feels like there is a lack of things to do from what they talked about: "hack" the game so to speak..

Spacebase DF-9: The potential is there abit buggy (prototype) so thats not a shock. But it is overall fun and if they added more things, events, encounters, depth to the game it could be great!

The white birch: The camera makes me want to kill myself :( but beside that its overall nicely done but it could use more "ways / encounters / puzzles".

Autonomous: Same as with DF-9 the potential is there. Abit easy once you have a few bots running around. More depth, options, less invisible walls, add hidden things and so on and a inventory system / co-op / multiplayer and so on.

Black Lake: I found the art very interesting that they pitched but i found the ingame art style lacking sadly. While it was interesting there was also a lack of "things" to do. You follow the line. Sure you could go off the beaten path but within the prototype there is no reason to do so.

Anyway overall it was nice =)