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Grargar: Hmmm, that's stretching the DRM-Free definition a bit too much.
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trentonlf: Maybe in just requires an account to activate it but not to play it? Otherwise how could it be DRM free.
I guess that is called "DRM-free" because offers a direct download.
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JMich: Note: The DRM-free Windows/Mac/Linux version of Galcon Fusion requires Galcon.com account registration to play (standalone key to activate the game is included with your purchase).
Unsure if that counts as DRM-Free or not, since it requires an account.
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Grargar: Hmmm, that's stretching the DRM-Free definition a bit too much.
That's why I always donate everything to the EFF. Humble's promise of DRM-free, especially where Android games are concerned, isn't worth a damn.
Considering the base tier for Symphony. I don't really care about the rest.


Note: The DRM-free Windows/Mac/Linux version of Galcon Fusion requires Galcon.com account registration to play (standalone key to activate the game is included with your purchase).
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JMich: Unsure if that counts as DRM-Free or not, since it requires an account.
I guess they should rename it as Steam-free instead. It certainly allows them to get around that problem.
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Grargar: Hmmm, that's stretching the DRM-Free definition a bit too much.
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Starmaker: That's why I always donate everything to the EFF. Humble's promise of DRM-free, especially where Android games are concerned, isn't worth a damn.
Besides this particular example, what has been particularly DRM-y about Humble's Android games?
Where is the Galcon.com account registration mentioned? I can't seem to find it at all.

EDIT: Nevermind, I see it now. Kind of sneaky putting it hidden like that.
Post edited May 27, 2014 by Gonchi

Note: The DRM-free Windows/Mac/Linux version of Galcon Fusion requires Galcon.com account registration to play (standalone key to activate the game is included with your purchase).
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JMich: Unsure if that counts as DRM-Free or not, since it requires an account.
You need to link the game with an account you create on their website. This is primarily done because of how the multiplayer and leaderboards work. If you go multiplayer, then you need to login to your created account.
For singleplayer, that step needs to be done once. After that, it won't bother you again. No auto-login / trying to connect on startup or anything like that.
Post edited May 27, 2014 by Siannah
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JMich: Unsure if that counts as DRM-Free or not, since it requires an account.
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Siannah: You need to link the game with an account you create on their website. This is primarily done because of how the multiplayer and leaderboards work. If you go multiplayer, then you need to login to your created account.
For singleplayer, that step needs to be done once. After that, it won't bother you again. No auto-login / trying to connect on startup or anything like that.
Online activation, especially account based, is DRM. End of story.
high rated

Note: The DRM-free Windows/Mac/Linux version of Galcon Fusion requires Galcon.com account registration to play (standalone key to activate the game is included with your purchase).
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JMich: Unsure if that counts as DRM-Free or not, since it requires an account.
That's like a restaurant saying "Note: The vegan platter contains both beef and pork".
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Wishbone: Online activation, especially account based, is DRM. End of story.
Multiplayer, especially competitive ones, rely usually on accounts. But I'm not gonna argue if it is or not, you can clear that with the humble guys. Just telling how it works from personal experience / double-checking.
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zaine-h: Considering the base tier for Symphony. I don't really care about the rest.

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JMich: Unsure if that counts as DRM-Free or not, since it requires an account.
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zaine-h: I guess they should rename it as Steam-free instead. It certainly allows them to get around that problem.
Please do not go about giving HubbleBubble more excuses. They are already bad enough without giving them extra "wiggle room".
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zaine-h: Considering the base tier for Symphony. I don't really care about the rest.

I guess they should rename it as Steam-free instead. It certainly allows them to get around that problem.
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011284mm: Please do not go about giving HubbleBubble more excuses. They are already bad enough without giving them extra "wiggle room".
It was sarcasm. I'd hate for Humble to actually do such a thing.
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Wishbone: Online activation, especially account based, is DRM. End of story.
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Siannah: Multiplayer, especially competitive ones, rely usually on accounts. But I'm not gonna argue if it is or not, you can clear that with the humble guys. Just telling how it works from personal experience / double-checking.
It doesn't say "requires account registration to play multiplayer", it just says "requires account registration to play". Unless you're arguing that it's a multiplayer-only game? I wouldn't know, I've never played it you see.
Just an FYI, it doesn't say it on the main page but Symphony on Android is tablet only. I learned the hard way that the one game I wanted doesn't even work on the Razr. :/
Got it (1$) just for Symphony - looked at that game several time on GOG, almost purchased on Spring Sale and now got it even cheaper.
As for other...most android-to-PC ports is so bleak, not worth it.

P.S> listening to Symphony OST right now. Pretty damn good one. Worth getting it just for OST.
Post edited May 27, 2014 by Redfern
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zaine-h: Just an FYI, it doesn't say it on the main page but Symphony on Android is tablet only. I learned the hard way that the one game I wanted doesn't even work on the Razr. :/
Well, according to the fine print:
"Symphony for Android is currently in beta. Please check the system requirements page for more info on currently supported devices."