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hedwards: No, you're refraining from tearing through it because you have nothing.
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PenutBrittle: Oh fine. I was tired, but whatever.

Minecraft not only competed, but trounced many AAA games in terms of sales and popularity. It did so on a shoestring budget. Why? Because there was clearly a desire for the gameplay it offered, and AAA developers were not capitalizing on it. Super Meat Boy is one of the best selling games on the XBLA, far and above many non-indie XBLA games because it catered to a difficultly level that AAA games did not. Braid was the fastest selling XBLA game when it came out. Amnesia made more than enough money to continue developing new content without a publisher.
Minecraft benefited heavily from the well publicized PayPal fiasco. Of course it trounced the AAA games in terms of sales and popularity, it's a casual game and it's budget was a small fraction of what it takes to bring an AAA game to market. What's more, many of those copies were sold for a small fraction of what a mainstream developer could afford to sell for.

SMB and Braid I'm not personally familiar enough with to comment on. But, SMB had the option of going harder because of the lower overhead. That had nothing to do with the funding source and everything to do with the amount of funding necessary to release the game.

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PenutBrittle: There's dozens more examples and it all came down to filling a niche, whether it be genre, difficulty level or maturity, that was not being delivered. All were largely self funded, which meant publisher interference to make sure the game appealed to the masses didn't interfere. That doesn't mean that AAA games can't deliver on these same kinds of niches, but many don't get the chance due to external pressure.
Dozens out of how many hundreds of small studios? You can be self funded as long as you're willing to eat rice and have a small budget to work with. You're unlikely to ever see a AAA indie game come out, and even if one does, you're not going to see that become routine anytime soon.

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PenutBrittle: MS, Sony, Nintendo? Yeah, not indie because they aren't self funded, because that's how the stock market works. They answer to investors, so they have a vested interest in minimizing risks and sticking to what works. They also have intense bureaucratic corporate structures to keep everything running. They get money, and they answer for that money whether it disappears or multiplies. Valve? Valve is a major anomaly due to their lack of corporate structure and bizarre success with Steam. I don't think you can give them any other label than "Valve" honestly, but you could make an argument that they are indie in a way.
Oh, I see, so now it isn't having a 3rd party loaning money. Way to change your argument.

And I'm not aware of those companies selling new shares any time recently, the companies being jointly owned by a large number of people doesn't mean that they're any less independent of publisher meddling.

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PenutBrittle: Maybe most indie games are crap. Most games in existence are crap no matter the budget. Yes, nobody with large amounts of external corporate funding contributing to the development of the game can be indie, because then they must answer for that money and therefore aren't independent. That's pretty much the only solid definition there is. It's the exact meaning of the word independent. It really doesn't amount to any more than that

The only reason it becomes a bullshit marketing label is because people treat it like one. Sometimes it gets challenged by people like the AssCreed 3 producer who considered his team of 600 to be indie because it "had an indie feel", but that AssCreed 3 producer is an idiot.
I see, so now you're changing the definition again and simply stating what I said earlier in a way that doesn't make it look like you're ripping off my definition. And then twisting it even further by adding sneakily hidden weasel words to justify bashing the producer of AssCreed 3 even though you yourself said that it's about control.

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PenutBrittle: So no, I don't have nothing. It's such a ridiculous statement I shouldn't even have to refute it, but there you go. Consider yourself refuted.
No, you had nothing, and I'm surprised that you aren't dizzy from all the times you've changed your argument.
If SPAZ is really DRM-free (at last!), it would be the main, or only, reason for me to get the bundle at this point. Torchlight I have already (GOG, yay!), and the other games are completely unknown to me. Sorry if I don't keep track of millions of indie games coming out every day. Maybe I'll try to learn more about the other games.

It would be nice to get SPAZ from GOG though. After all, as far as I can tell Humble Store doesn't have a convenient downloader client like GOG has, does it? ;)

Anyway, maybe I'll get this bundle for SPAZ, I'll check it now...
Post edited September 19, 2012 by timppu
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timppu: It would be nice to get SPAZ from GOG though. After all, as far as I can tell Humble Store doesn't have a convenient downloader client like GOG has, does it? ;)

Anyway, maybe I'll get this bundle for SPAZ, I'll check it now...
'An even better one', any torrent client should work.
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Elenarie: 'An even better one', any torrent client should work.
Well, and they have Steam keys.
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timppu: It would be nice to get SPAZ from GOG though. After all, as far as I can tell Humble Store doesn't have a convenient downloader client like GOG has, does it? ;)
Plus, the SPAZ installer is ~148MB, and I hope you won't have trouble downloading that much in one go. There is also the md5 hash in HiB page to check for corruption.
Soundtracks are 143MB and 48MB for FLAC and MP3 respectively, so again, you shouldn't have any trouble downloading them.
Or, use a torrent client, as Elenarie suggested.
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timppu: It would be nice to get SPAZ from GOG though. After all, as far as I can tell Humble Store doesn't have a convenient downloader client like GOG has, does it? ;)

Anyway, maybe I'll get this bundle for SPAZ, I'll check it now...
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Elenarie: 'An even better one', any torrent client should work.
Awww, I was expecting someone to mention the extra Steam key (which I presume it has)...

Is the torrent the most up-to-date version? I understood the SPAZ developers were updating the game quite heavily before, I don't know if they are still churning updates for the game.

Anyway, the torrent might have trojans, and sharing it to others while downloading the torrent is considered illegal here, I think. I don't want none of that, especially with games I have already bought legit.

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Elenarie: 'An even better one', any torrent client should work.
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SimonG: Well, and they have Steam keys.
Ah, there it was! So:

"But is the Steam version fully DRM-free?"
Post edited September 19, 2012 by timppu
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timppu: Is the torrent the most up-to-date version? I understood the SPAZ developers were updating the game quite heavily before, I don't know if they are still churning updates for the game.

Anyway, the torrent might have trojans, and sharing it to others while downloading the torrent is considered illegal here, I think. I don't want none of that, especially with games I have already bought legit.
The torrents are provided directly by the HiB page, not from any external source. The Torrent protocol is not only used for piracy, it does have legitimate uses.
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JMich: Plus, the SPAZ installer is ~148MB, and I hope you won't have trouble downloading that much in one go. There is also the md5 hash in HiB page to check for corruption.
Downloading with a web browser without a client? But... but... that is soooo 1999s! *tongue firmly in the cheek*

Guys, don't fret, I'll check it. Maybe I'll get this, even though there are no Android versions included this time (OR ARE THERE?!?)
Just bought this. I've wanted to get SPAZ for ages. Very happy :D
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JMich: The torrents are provided directly by the HiB page, not from any external source.
Ah yes, of course, I forgot they offer also the bittorrent links. But I still fail to see how a torrent client is more advanced from the user point of view than even the measly GOG client. But that doesn't matter to me personally. I didn't check yet how well bittorrent clients work from the corporate network anyway, so at least here I would use the http links.
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JMich: The torrents are provided directly by the HiB page, not from any external source. The Torrent protocol is not only used for piracy, it does have legitimate uses.
Na, its witchcraft!

On a more serious note, I wonder why GOG doesn't use that. Their downloads are often criticize for being to slow, and they could save money on the bandwidth. Publishers approval from at least those who are also publishing on the Humble Store should be easy to obtain.
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SimonG: On a more serious note, I wonder why GOG doesn't use that. Their downloads are often criticize for being to slow, and they could save money on the bandwidth. Publishers approval from at least those who are also publishing on the Humble Store should be easy to obtain.
I actually sent a request to support about an idea that they could incorprate their own tracker at GOG, directly used by your own account so that you can download only the games you've bought but also share to others who have bought them as well and trying to download them. Conisidering there's a lot of people here who use GOG as a archiving digital distribution system for old games this would vastly increase download speeds for new users as well put off some load on GOG's server.

I guess the controversy around torrents is still sensentive and/or the coding needed is harder than it looks.

Actually, the coding shouldn't be hard at all. Integrating the tracker is just simple web design but tricky issue might be the permission to access only games you've bought altough I can't that as an issue from someone that is experienced in this field.
Post edited September 19, 2012 by Nirth
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SimonG: Their downloads are often criticize for being to slow, and they could save money on the bandwidth.
Slow? I can cap an 100MB line when downloading a game from them through the downloader, not sure how that is considered slow. The extras are downloaded slower though, since the change to only have 1 parallel download, resulting in faster merging of the file at the end.
Torrent protocol is a quite useful one, but it seems to have had way too much flak going its way, so it is possible that GOG doesn't want to go near it for PR reasons. We already had quite a few "They are selling abandonware" threads, want to combine that with "They are sending the games through torrents"?
P.S. and on another note, I still haven't capped the line when downloading through steam, though I do have this very interesting picture :P
Actually, of the HB games, now I do recognize "Rochard" too, I just didn't remember the name of it. I am somewhat interested into it too.
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JMich: Slow? I can cap an 100MB line when downloading a game from them through the downloader, not sure how that is considered slow. The extras are downloaded slower though, since the change to only have 1 parallel download, resulting in faster merging of the file at the end.
Torrent protocol is a quite useful one, but it seems to have had way too much flak going its way, so it is possible that GOG doesn't want to go near it for PR reasons. We already had quite a few "They are selling abandonware" threads, want to combine that with "They are sending the games through torrents"?
I'm also on a 100MB line and I almost always cap the line, at least average 8MB/s and I think I've only had two minor issues with downloading games here.

However, PR reasons are still unjustified. They don't need to use at as a marketing gimmick, just leave it an as another option to download games (HTTP, Downloader, torrent).

And how is the abandonware thread justified? That's silly. They ask publishers for the rights to sell...
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timppu: Actually, of the HB games, now I do recognize "Rochard" too, I just didn't remember the name of it. I am somewhat interested into it too.
It's awesome! Platformer with some interesting gravity puzzles and decent humour.
Post edited September 19, 2012 by Nirth