Posted August 15, 2013
So I just fired up Mirrows Edge, would never had bought it if it wasn't included in that Origin bundle.
I played it for a couple of minutes, started the tutorial (which was very obnoxious and unsettling) and started the first map.
Everything worked smoothly until you have to make a long jump from one rooftop to another trying to hit some pipe which you grab to climb up.
I missed that jump.
Like 20 times or so...
So I didn't have do to the same level again, it starts just a couple of seconds before, which is refreshing but hardcore gamers probably would disagree.
I'm having a bad day so I'm edgy and agressive to say the least but then I stopped and wondered for a moment.
If I'm too bad to fail that jump in the beginning, maybe I'm not meant to enjoy this game.
Or should I enjoy and revel in the fact that stupid and incompetent Faith (the protaginist) agonizly fell down a skyscraper while the satisfying crunch of broken bones fills your ears just before the reload screen appears?
She actually deserve this. She is actually breaking the laws and running like stupid from one rooftop to the next, just like enzo did only that he had some nice blade and better clothing style.
Another thought:
How many times I should retry that jump until I'm allowed to toss this game away, declaring it rubbish?
Is failure part of the game experience? There are games where you never really fail, or games that really are too easy for you but obviously some effort was put into the fact that your character just died, so you are bound to fail, to die, to miss the first jump, but when does that failure turns out to be too much to bear.
When is your personal failure or the possible risk of dying in game not enhancing your gameplay but detrimental to your gaming experience?
I played it for a couple of minutes, started the tutorial (which was very obnoxious and unsettling) and started the first map.
Everything worked smoothly until you have to make a long jump from one rooftop to another trying to hit some pipe which you grab to climb up.
I missed that jump.
Like 20 times or so...
So I didn't have do to the same level again, it starts just a couple of seconds before, which is refreshing but hardcore gamers probably would disagree.
I'm having a bad day so I'm edgy and agressive to say the least but then I stopped and wondered for a moment.
If I'm too bad to fail that jump in the beginning, maybe I'm not meant to enjoy this game.
Or should I enjoy and revel in the fact that stupid and incompetent Faith (the protaginist) agonizly fell down a skyscraper while the satisfying crunch of broken bones fills your ears just before the reload screen appears?
She actually deserve this. She is actually breaking the laws and running like stupid from one rooftop to the next, just like enzo did only that he had some nice blade and better clothing style.
Another thought:
How many times I should retry that jump until I'm allowed to toss this game away, declaring it rubbish?
Is failure part of the game experience? There are games where you never really fail, or games that really are too easy for you but obviously some effort was put into the fact that your character just died, so you are bound to fail, to die, to miss the first jump, but when does that failure turns out to be too much to bear.
When is your personal failure or the possible risk of dying in game not enhancing your gameplay but detrimental to your gaming experience?