Posted March 07, 2012
I see a lot old games here I owned when floppys were 5.25" more or less and floppy. As computer speeds increased, there were many games that became unplayable because the timing mechanism was based on chip speed instead of always timing off seconds. Also, as one poster discussed, the game literally rewrote or appended to the executable file, which made saving impossible. GOG needs a section that plainly states what to expect in the mechanics of opening, and saving game states. I'm too old to go trolling the net for a certain version on DOSBOX, timers, and videocard work arounds. I can just go buy an xbox and practice pole dancing---NOT! Please point me in the right direction. Examples: Starflight, and Darklands. These should be replayable, but last time I tried expanded memory and awful sound scheme made Darklands unworkable off the 5.35" floppys, and starflight couldn't even be read.