scampywiak: I know a pad is not ideal for FPS, but somehow, with the help of MS? Gamers were convinced this was the way to play FPS...how did this happen? Why are devs focusing on the lowest common denominator for shooters?
I got to concur with you.
My friends got used to the double stick whatnot and think it's normal now, but on both instances when they showed me a shooter on their consoles, I couldn't wrap my brain around the controls.
It felt really clumsy compared to a mouse and I didn't understand why they didn't opt for a shooter on the PC (though quite frankly, I'm still at a loss concerning why consoles haven't adopted a mouse yet which is the intuitive choice for some games).
Like other posters posted, game designers mainly go where the money is even if the platform is clearly inferior for their game.
hedwards: People don't know any better? A lot of people were introduced to the FPS genre via Halo and honestly, they don't know any better.
It might be elitist, but I've never played an FPS on a console that could compete with a typical PC FPS.
My friends know better as they are of my generation and played all the PC shooting classics after the original Doom.
Somehow, they just wrapped their minds around the console controllers (even for shooters) and seem to have stop minding that the mouse is a superior tool for many games.
If I wasn't allergic to the notion of owning redundant hardware for gaming only and wanted the freshest shooters on release, I would probably have resigned myself to those controllers too.