eisberg77: For the amount of reports stating that someone would replace their drive, then have to replace it again, and then again, why wouldn't even someone in Moscow be able to replicate it with their own computer. Even back then drives were cheap. And still, Starforce is still being used in Russia and other countries, and there has been no word about the drives being destroyed.
It's a completely revamped version of Starforce that's being used now and doesn't operate with the same low-level permissions. Makes you wonder why they changed the functionality of it if it wasn't hurting people's hardware.
On the subject of the reward, I can well imagine that no one was willing to take their word that they'd pay up, given their reaction to people that reported problems and their threats of lawsuits against anyone that said anything about hardware issues. As hedwards pointed out, they'd likely just say any issues discovered were do to something else other than their software.
tfishell: (Not reading everyone's posts, sorry)
I'm currently on dial-up at home for the summer, so little Steam for me.
Pirating is not going to stop anytime soon, so imo companies should make it as easy as possible to buy games with as little hassle as possible. I do believe that companies should be adequately compensated, however. For instance, it might not be such a big deal for Activision or EA to have many many copies pirated because they have oodles of dough anyway, from a time when internet speed didn't make pirating convenient.
But what if a small start-up game company creates an awesome game, DRM-free, and because everyone pirates it, the company cannot continue on? I'm kinda worried about the little guy, so personally I think maybe some very, very simple legal activation (or whatever) should be possible: maybe activate one time to prove the game is legal, then from that point you don't have to be online unless you /want/ to install patches, bonus content/ crap, etc. (My 2 cents)
That system you're describing already exists. See Impulse. But it doesn't stop piracy. Once
anyone cracks that system, it's done for. It doesn't matter if one person or 1000 people crack it. It only takes one, and then it's out in the wild. Everyone that would steal it will steal it.
2DBoy (the makers of World of Goo) purposely avoided any kind of DRM or activation on their game. They tracked the illegal DLs and while they said they were disappointed that people pirated the game, they also noted that it wasn't pirated any heavier or lighter than any other game with DRM. The conclusion they drew was that DRM makes zero difference in piracy numbers and they were happy to not have gone that route.