Personally, KotOR is bleh. I'd say play it to see what everyone's talking about, and don't buy the hype. Just play it for what it is.
Personally, I was happy with the "twist" when it finally occurred, as I finally was able to stop asking myself when it was going to happen. Predicatable.
And the NPCs. What a fawning bunch of boring yokels who just love to follow <CHARNAME> around. Thankfully, there's HK, but he doesn't bring the cast out of the red. Ugh, and the talking head dialogue. And if I hear Carth whine one more about those issues of his...
Wait, they all freaking whine. Except HK. Thank goodness for HK. Not so much for the meatbags.
Sorry to offend anyone, the game clearly doesn't have universal appeal.
EDIT: Ugh, and the love interest. The only love interest I've been able to stand in a game is Viconia. This one is...I don't think she's my type, unless she doesn't talk. And I can't imagine how the female lead romance would ever please anyone.
EDIT 2: And do you want to play the evil dark side? Well, tough. You really just get to play a thug.
EDIT 3: And did anyone else find the good-dark endings a bit...boring? Especially the dark-side ending.
EDIT 4: And the game is a breeze. Play on higher difficulty.
Delixe: I think the problem with Taris is the same problem exhibited in most BioWare games, it's a tutorial in a sense and once you have played it the first time you are not keen on playing it again on your second go let alone your fifth. It's the same with KOTOR2's Peragus, Mass Effect's Eden Prime, Dragon Age's Ostagar and Mass Effect 2's Cerberus facility. Once I have played the game once I find myself impatient and getting annoyed at how drawn out these sections are as i'm no longer a n00b.
+1 for the start of BG1, which I've never tired with. Not so much for BG2, hence the tweak "DungeonBeGone".