Posted December 05, 2012
NOTE: First of all, this is not intended in any way to endorse piracy or bash GOG, but for a discussion about a possible misconception on GOG's side, or the side of whoever wrote that article.
http://www.redbull.co.uk/cs/Satellite/en_UK/Article/GOG-How-An-Indie-Game-Store-Took-On-Piracy-And-Won-021243288934552
Or was it just the usual crackers who simply crack DRM so it is cracked, and other criminals then share it?
Have we arrived in a world where the best protection against piracy is to have no protection against it, because that protection only would lead to piracy? If we think of cracking DRM as a sport - as it is often romanticised by the scene, if you find interviews with crackers - and then the final product being illegaly released (pro tip to all hackers: Next time just distribute the DRM free files and not the rest that is necessary to play a game, saves you bandwidth and prevents piracy!), then this point of view comes close.
On the other hand we simply could say that the disc version was illegaly uploaded first, so the GOG version never spread as much.
How much can we trust the statistics? Did GOG win against piracy? Or did the pirates just spare GOG because there were other means? Or would the pirates not have had anything indeed if there wouldn't have been a disc version?
http://www.redbull.co.uk/cs/Satellite/en_UK/Article/GOG-How-An-Indie-Game-Store-Took-On-Piracy-And-Won-021243288934552
Earlier this year, it slapped hack and slash RPG blockbuster The Witcher 2 up for sale, complete without DRM - it sold 40,000 copies in six months, making it the second biggest digital download service for the game (almost certainly after Steam).
The game was promptly put up for download online, but here's the kicker: it was a disc version of the game that was most widely pirated. That's right: rather than just sharing the DRM-free version from GOG, pirates went to the trouble of buying the game in a shop, taking it home and breaking the DRM instead. That's about all the proof Rambourg needs to show he's on to something.
Did GOG really win against piracy? Or was it just that pirates didn't want to hurt GOG any more than in their opinion necessary and thus took the disc version instead, i.e. that they used the disc version instead of GOG version to promote their point of view about DRM. The game was promptly put up for download online, but here's the kicker: it was a disc version of the game that was most widely pirated. That's right: rather than just sharing the DRM-free version from GOG, pirates went to the trouble of buying the game in a shop, taking it home and breaking the DRM instead. That's about all the proof Rambourg needs to show he's on to something.
Or was it just the usual crackers who simply crack DRM so it is cracked, and other criminals then share it?
Have we arrived in a world where the best protection against piracy is to have no protection against it, because that protection only would lead to piracy? If we think of cracking DRM as a sport - as it is often romanticised by the scene, if you find interviews with crackers - and then the final product being illegaly released (pro tip to all hackers: Next time just distribute the DRM free files and not the rest that is necessary to play a game, saves you bandwidth and prevents piracy!), then this point of view comes close.
On the other hand we simply could say that the disc version was illegaly uploaded first, so the GOG version never spread as much.
How much can we trust the statistics? Did GOG win against piracy? Or did the pirates just spare GOG because there were other means? Or would the pirates not have had anything indeed if there wouldn't have been a disc version?
Post edited December 05, 2012 by Protoss