Posted December 22, 2014
As far as I can see modern, frequently updated, large games are a problem on GoG
Galaxy is supposed to solve this but who knows when that's coming out ?!?
What if - instead of offering incremental patches to keep the game up-to-date we had...
XDELTA (difference-patching) updates on the games installer files?
> It solves the problem with having to download all new installers (i.e. Wasteland 2; 10 GB, D:OS; 10.3 GB )
> They'll be no need to store all those extra patch files somewhere
> Prevents a lengthy patching process which must be done each time you install the game
Let's take an example like Wasteland 2 - to install the game I have to download and run:
setup_wasteland2_2.0.0.8.exe
setup_wasteland2_2.0.0.8-1.bin to setup_wasteland2_2.0.0.8-5.bin (9.62 GB)
patch_wasteland2_2.2.0.11.exe (1.4 GB)
patch_wasteland2_2.3.0.12.exe to patch_wasteland2_2.4.0.16.exe (767 MB)
It must've taken me at least 45 minutes to install the game and apply all the patches!
The size of the patch files keeps ballooning - it's almost a quarter of the main installer.
If I could simply download a file that would update every base installer file i.e.
setup_wasteland2_2.0.0.8.exe -> XDELTA -> Latest .exe
setup_wasteland2_2.0.0.8-1.bin -> XDELTA -> Latest -1.bin
etc
> I'd only have to run the patch once to update my main installer files.
> I'd only have to uninstall and re-install the game to get the latest version.
> I'd always have the latest installer AND the latest game update.
inXile are doing this
There's exceptions to this rule i.e. Dead State - it's enough to currently install
setup_dead_state_2.0.0.1.exe (988 MB)
patch_dead_state_2.0.4.5.exe (15 MB)
Which isn't a problem.
Thoughts?
Galaxy is supposed to solve this but who knows when that's coming out ?!?
What if - instead of offering incremental patches to keep the game up-to-date we had...
XDELTA (difference-patching) updates on the games installer files?
> It solves the problem with having to download all new installers (i.e. Wasteland 2; 10 GB, D:OS; 10.3 GB )
> They'll be no need to store all those extra patch files somewhere
> Prevents a lengthy patching process which must be done each time you install the game
Let's take an example like Wasteland 2 - to install the game I have to download and run:
setup_wasteland2_2.0.0.8.exe
setup_wasteland2_2.0.0.8-1.bin to setup_wasteland2_2.0.0.8-5.bin (9.62 GB)
patch_wasteland2_2.2.0.11.exe (1.4 GB)
patch_wasteland2_2.3.0.12.exe to patch_wasteland2_2.4.0.16.exe (767 MB)
It must've taken me at least 45 minutes to install the game and apply all the patches!
The size of the patch files keeps ballooning - it's almost a quarter of the main installer.
If I could simply download a file that would update every base installer file i.e.
setup_wasteland2_2.0.0.8.exe -> XDELTA -> Latest .exe
setup_wasteland2_2.0.0.8-1.bin -> XDELTA -> Latest -1.bin
etc
> I'd only have to run the patch once to update my main installer files.
> I'd only have to uninstall and re-install the game to get the latest version.
> I'd always have the latest installer AND the latest game update.
inXile are doing this
There's exceptions to this rule i.e. Dead State - it's enough to currently install
setup_dead_state_2.0.0.1.exe (988 MB)
patch_dead_state_2.0.4.5.exe (15 MB)
Which isn't a problem.
Thoughts?
Post edited December 22, 2014 by mwnn