DLC without worth, such as a skin change or a little worthless tweak (adding in cheats or such) are cash grabs, but ones people can choose to ignore.
I like games with plenty of content and when a developer wants to add extra on after the game is released I feel add-on packs are a great way to do it. The developer sees money so they are willing to put the effort in and the good ones I have always felt were a good price to quality.
Add-on packs are still considered DLC in our day and age, which is where we need to be careful. I actually enjoyed the SotS:Mindgames. It is a real add-on pack, where as the latest one (Juggernault) is a conventional DLC(skimpy add-on). I have not experienced much more in SotS:The Pit (I still suck big time), but the game is so enjoyable I actually wanted more, so these DLC/add-ons are a price I am willing to pay to play the extra bits of the game.
Because I am willing to pay the developer is motivated to add more to the game, keeping people interested. So in some respects good DLC is good for gamers and developers. We just need to try and ignore so much more of the bad DLC, and hope that in time the developers and publishers will learn.
craig_ethan_123: In light of the recent digital release of Disney Infinity 2.0, with its $6 dollar characters list the worst exampe of DLC you have come across. Mine is is the one I just mentioned.
I know, those are nothing but a cash grab. The problem is I really want the Ironman and racoon ones. No interest in the game itself though, just the models.