Posted February 08, 2009
i have no problem with change or innovation. I have no problem with simplification and easy access.
I think Dawn of War 2 seems much better than Dawn of War because it dumped a lot of the pointless things.
Fallout as an FPS makes sense, and treating isometric camera angles as a "genre" or a key part of a game is daft..
But for there were 2 things that made homeworld original and great: the story/feel and the 3d tactics. take out the second one and you're left with an RTS similar to all others.
(and there has never really been a fun space RTS on one plane).
They can take out the harvesters, make it faster and more accessible, etc.. (infact those would be improvements imho). But they NEED to keep it in 3 planes... whatever control scheme they come up with...
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Since I bet they want to put it on consoles, I'd suggest an Endwar style setup. 3d FPS camera with voice controls for formations, etc... seems like it'd work great in homeworld.
I think Dawn of War 2 seems much better than Dawn of War because it dumped a lot of the pointless things.
Fallout as an FPS makes sense, and treating isometric camera angles as a "genre" or a key part of a game is daft..
But for there were 2 things that made homeworld original and great: the story/feel and the 3d tactics. take out the second one and you're left with an RTS similar to all others.
(and there has never really been a fun space RTS on one plane).
They can take out the harvesters, make it faster and more accessible, etc.. (infact those would be improvements imho). But they NEED to keep it in 3 planes... whatever control scheme they come up with...
--
Since I bet they want to put it on consoles, I'd suggest an Endwar style setup. 3d FPS camera with voice controls for formations, etc... seems like it'd work great in homeworld.