Potzato: The thing that got me curious when I watched your video is the lack of hud, what kind of RTS you are trying to make.
If you had to make a comparison, is your game closer to:
- Myth, with the fixed set of unit approach and the minimal interface (you said unit improvement ?)
- Sacrifice, with the action and strategy oriented gameplay
- Dungeon Keeper, with a digging/expansion aspect (I saw digging in your video, but the 'commonalities' with DK doesn't seem to go further than that)
- C&C with some form of old school harvesting/base building (didn't see resource gathering)
- Something like overlord, filled with action and puzzles
- Something more accessible, story oriented.
- Something completely different.
I avoid facebook more than plague, and so far in your video I saw some gameplay hints, a clear setting, but the 'line of progression' of the game isn't clear at all.
I won't give you suggestions, as I am more tied to the turn-based crowd :)
Hey Potzato,
The Hud is hidden on the video, there will be key to toggle it on and off. We want to avoid hud taking too much of the playing view. Minimap and unit information is still very important, so i dont think there is a way to make the game user friendly without these features.
The closest example i can think of, is Homeworld/Starcraft 2/Dungeon Keeper 2 hybrid. You build a base and it works like a insect hive, workers gather different materials and bring those back to base. Buildings have dynamic evolution system. So for example, if you find plants and bring those to base. It changes appearance. Own units are able to pick up dead enemy gear as trophies.
The fishing you see on the video is one form of food gathering, there is two types of resources: Materials and Food. However different type of gatherable consumables count towards the same food count. Same goes for materials, you can gather gold, diamonds, iron, rocks, wood, plants and all those affect the material count.
~Sauli
SkydomeHive: Currently we are at early alpha stage. We have playable demo ready.estimated time to develop the game is one year from now, depending on the funding we are be able to receive.
Nirth: Thanks. I'll keep an eye on it for reasons I mentioned earlier. Have you considered some kind of crowd funding?
Yes, Kickstarter and Indiegogo are one of the options. However we need to first see if there would be demand for this kind of game. So the best way to help us achieve these goals is to tell more people about the game.
All this feedback is very valuable to us! ~Sauli