It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Another thing I drew (well not exactly drew...created in photoshop, but I drew the glass! :D) is DruidShinobi avatar.
Post edited February 08, 2012 by Detlik
I'm no expert, but I took some drawing classes. The biggest thing that improved my ability (which is terrible) was to draw a photo upside down.

When you draw something upside down, your eyes are forced to see.

If you draw something you are familiar with, your eyes don't see. They only tell your brain to look for you.

That is, you will truly see what a tree looks like. But when you look at a tree right-side up, your eyes just inform your brain that a tree is there. Oak? Cedar? Where is the moss? Where are the shadows? How old is the bark? Who cares? Just don't walk into it or that girl will think you're a dope.
avatar
TrollumThinks: further to my last suggestion:
THIS MONTH ONLY (February 2012) Daz is giving away Daz Studio 4 PRO and Bryce 7 Pro for FREE, (usually they're $450 and $250 respectively - Daz does crazy stuff like that once in a while) now anyone with no drawing ability can make lovely character scenes (DS) and beautiful landscapes (Bryce) :)
http://www.daz3d.com
(free account sign-up needed)

Hexagon 2.5 (3D modelling software) is also free this month.
thanks for telling us! :)
avatar
Detlik: ...
avatar
Stuff: Nice work. Since you enjoy pixel based work and games let me suggest allowing GOG to give you some artwork assignments. Every week GOG releases two or more games. You never know till release day what games are going to be released . . . usually anyway.

Find cover images for the releases and remove old publishers, ratings, media type, etc. The cover images can be found on MobyGames or just by Googling for them. Some games have several different covers which would be a bigger challenge to edit all versions. Every game uses a different "type" of artwork, some realistic . . . some cartoonish.

Bring the finished cover image up to 300 dpi @ 3" x 4" with all offending image data removed. You can use multiple images, edit the area directly, clone image data, use vector tools to redraw . . . anything you want . . . just have the finished image look as if the artist just finished the artwork and the marketing dept has not gotten their hands on it yet.

This would give you some interesting random assignments and combine two of your interests. See attached for an example of what I am suggesting . . . =)

Edit: Finding high quality images to work with will be one of your biggest challenges.
Thanks that seems fun, and whoah, there are a lot of new tips O.o I will check them out later (in practic phase)
avatar
Detlik: ...
I think working on an existing image, one flawed section at a time, might give you some experience without worrying about creating the whole image. Work on a transparent layer above the image so you can turn it off and on to check your progress. When your edit looks like it is the original . . merge the layers ( Link the two and press CTRL - E ) and pick another problem to edit. You will get a lot of practice on varied image types, increasing your skills over time.

You will also get some practice at color correction, contrast, blur etc. as it can take many tools to make the edit look as if there was no edit at all . . . =)
Expect more stuff next week since I will have holiday :D