Posted April 05, 2013
As near to perfection as I've found....
- Persona 4 / Persona 4 The Golden :: P4 had everything I wanted in a game - great characters, a personal story rather than some globe-trotting army-trashing epic, wonderful soundtrack, graphics that complement rather than eclipse the gameplay, total freedom without ever once making you ask "Well, what am I meant to do now?" and a set of game mechanics that perfectly intertwine such disparate things as combat, fishing, summoning demons (personas), going to school, making friends, sitting for exams, cooking lunch and stopping murders.
- Mass Effect 2 :: Possibly a controversial one, this. First time I played it, I hated it as it had stripped out a lot of the RPG and character progression elements from ME1. By the end, though, I loved it. The vision and consistency of the Mass Effect universe is a labour of love for Bioware, I feel sure of it (just as I feel sure that everyone of any relevance or talent was off sick when they had the meeting about how ME3 was going to end. I should have just let Marauder Shields save me!). Mass Effect 2 was a sci-fi Dirty Dozen with an ensemble of engaging and memorable characters on a one-way ticket to hell and they rode there in style. There is no game I've played through to completion as many times as I have Mass Effect 2 (8 times so far, 60+ hours each time)
- Xenoblade Chronicles :: Quite aside from changing my mind about what the Wii was good for, Xenoblade Chronicles delivered a solid story that wasn't afraid to play with tropes (mmmm, snipe me with those healthy bullets of love, Sharla!). After all, how many game plots are fueled by nothing more than pure, murderous vengeance? I found it's pacing and gameplay suited me very comfortably, and the constant chatter of the party members imparted a sense of cheerful camaraderie that I found to be heartening (which may seem at odds with the whole 'pure murderous vengeance' bit, but.... look, just play it? :) ).
- Persona 4 / Persona 4 The Golden :: P4 had everything I wanted in a game - great characters, a personal story rather than some globe-trotting army-trashing epic, wonderful soundtrack, graphics that complement rather than eclipse the gameplay, total freedom without ever once making you ask "Well, what am I meant to do now?" and a set of game mechanics that perfectly intertwine such disparate things as combat, fishing, summoning demons (personas), going to school, making friends, sitting for exams, cooking lunch and stopping murders.
- Mass Effect 2 :: Possibly a controversial one, this. First time I played it, I hated it as it had stripped out a lot of the RPG and character progression elements from ME1. By the end, though, I loved it. The vision and consistency of the Mass Effect universe is a labour of love for Bioware, I feel sure of it (just as I feel sure that everyone of any relevance or talent was off sick when they had the meeting about how ME3 was going to end. I should have just let Marauder Shields save me!). Mass Effect 2 was a sci-fi Dirty Dozen with an ensemble of engaging and memorable characters on a one-way ticket to hell and they rode there in style. There is no game I've played through to completion as many times as I have Mass Effect 2 (8 times so far, 60+ hours each time)
- Xenoblade Chronicles :: Quite aside from changing my mind about what the Wii was good for, Xenoblade Chronicles delivered a solid story that wasn't afraid to play with tropes (mmmm, snipe me with those healthy bullets of love, Sharla!). After all, how many game plots are fueled by nothing more than pure, murderous vengeance? I found it's pacing and gameplay suited me very comfortably, and the constant chatter of the party members imparted a sense of cheerful camaraderie that I found to be heartening (which may seem at odds with the whole 'pure murderous vengeance' bit, but.... look, just play it? :) ).