It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
xxxIndyxxx: Maybe ... and maybe i am just reaching here but... maybe we shouldn't think of them (the new ones) as FPS's. The term FPS's reminds me of doom and als those games of let's say the 90's. Modern shooters have evolved into something bigger (for some better, for some not). Just like nintendo refuses to call the metroid prime series a FPS. Maybe we shouldn't see them as true FPS's. I you can understand what i'm trying to say (and i'm not saying they are not fps's, damd this is confusing to put into words...)
avatar
trusteft: I get your point. Basically what you say is that the "real" term FPS should be one used for games that are shoot'em-ups only in first person. In that case you would count as FPS games like Serious Sam and Painkiller, but not games like Ghost Recon.
It's an interesting point. First person games existed before the genre of FPS games of the 90's appeared, and some of them had shooting elements in them. Are they FPS? Not really. The problem is defining what exactly makes a game a FPS and what doesn't.

You just made me realise something!!!: didn't we use to call games like doom and blood,... shoot'em-ups and not FPS. Is the term FPS not something newer? I can't really remember because it seems like we've been calling them FPS forever but is that really the case. Offco0rse we are just discussing semantics here, but still...
avatar
xxxIndyxxx: You just made me realise something!!!: didn't we use to call games like doom and blood,... shoot'em-ups and not FPS. Is the term FPS not something newer? I can't really remember because it seems like we've been calling them FPS forever but is that really the case. Offco0rse we are just discussing semantics here, but still...

The term shoot'em'ups was usually only used for side etc scrolling shooters where you had a vehicle or character and was shooting at waves of enemies. Examples are R-Type, Xenon, Ikari Warriors, Commando, 1942, etc.
The few first person "shooters" of the 80's were either called that, or shoot em ups with a first person perspective or depending on the game, RPG, action adventure, adventure.
For example Battlezone which in a way is a FPS, was mainly called shoot em up, where Total Eclipse (this one http://www.mobygames.com/game/total-eclipse ) was called Adventure or more rarely Action Adventure.
The term FPS is indeed newer than any first person shooters, but good luck explaining all the above to anyone whenever it comes up lol.
Post edited May 11, 2010 by trusteft
avatar
xxxIndyxxx: You just made me realise something!!!: didn't we use to call games like doom and blood,... shoot'em-ups and not FPS. Is the term FPS not something newer? I can't really remember because it seems like we've been calling them FPS forever but is that really the case. Offco0rse we are just discussing semantics here, but still...
avatar
trusteft: The term shoot'em'ups was usually only used for side etc scrolling shooters where you had a vehicle or character and was shooting at waves of enemies. Examples are R-Type, Xenon, Ikari Warriors, Commando, 1942, etc.
The few first person "shooters" of the 80's were either called that, or shoot em ups with a first person perspective or depending on the game, RPG, action adventure, adventure.
For example Battlezone which in a way is a FPS, was mainly called shoot em up, where Total Eclipse (this one http://www.mobygames.com/game/total-eclipse ) was called Adventure or more rarely Action Adventure.
The term FPS is indeed newer than any first person shooters, but good luck explaining all the above to anyone whenever it comes up lol.

Thanks for the history lesson ;) but you are right. Indeed the term shoot'em ups was probably first uses for side scollers
avatar
xxxIndyxxx: You just made me realise something!!!: didn't we use to call games like doom and blood,... shoot'em-ups and not FPS. Is the term FPS not something newer? I can't really remember because it seems like we've been calling them FPS forever but is that really the case. Offco0rse we are just discussing semantics here, but still...

If I recall correctly, we called them DOOM and DOOM-clones.
avatar
Orryyrro: If I recall correctly, we called them DOOM and DOOM-clones.

Hey, where did you leave Wolfenstein! Shame on you...
avatar
Orryyrro: If I recall correctly, we called them DOOM and DOOM-clones.
avatar
Twilight: Hey, where did you leave Wolfenstein! Shame on you...

I'm just saying what people called them.
I can't say I liked the first generation of First Person Shooters a lot. But then, I did come from the adventure genre, and so expected all games to have at least a basic storyline, and some kind of creative challenge, or excuse for exploration for my fantasy to latch onto. The Wolfenstein and Doom generation simply didn't do it for me, and I hated (and still hate) the original Quake with a vengeance for its complete lack of story, and any kind of what I call engaging gameplay.
It was not really before the '98 generation of FPS's that I really started to pay attention to the genre, with games such as Half Life, Unreal, Trespasser (a failure though it ultimately was) and to some degree Quake II. What really sold the genre to me was the excellent No One Lives Forever, and in my opinion, the genre has managed to hold up quite nicely through the last decade.
At this point in time, my feelings for the first person shooter genre is really 50/50 - some games I like, others I don't. Still, I find most games of the past decade and the present to be better than that early/mid 90's generation. At least there is some context to them now, something other than just running around corridors and shooting pixels.
Post edited May 11, 2010 by Skystrider
In my opinion FPSs haven't been fun in a LOOONG time. I remember when Half Life and Unreal came out. After playing those two I decided I was done with FPSs. Here were two games with praise being heaped on them. But upon actually playing them: Unreal was slow paced and tedious. I got ticked when it became obvious that I was going to certain locations just so the developers could show off their lighting effects. Half life was even worse. Everyone told me it was scary and had a good story. I thought the story was awful and it sure as hell wasn't scary. Note to developers, small fast moving enemies are not scary, they are irritating and if you give them cheap super powered attacks then all you are doing is forcing me to quicksave all the goddamn time. The worst part was the stupid puzzles that ground the game to a halt.
Anyway, What's alarming to me is that FPSs have actually gotten worse since then! I do not want to sit behind a wall waiting for the strawberry jam to fall off my goggles! I do not want some horrible story with godawful voice acting and loathsome characters. And most of all I don't want any squad mates!!!! What part of lone killing machine do developers not understand?
The most recent FPS' I've played that I really liked were HL2, Painkiller, and Portal (if it counts.)
And I keep coming back to Counter-Strike: Source I guess.
There have been some other recent FPS' that I've enjoyed playing to one degree or another (Crysis, Alpha Prime, Serious Sam TFE HD), and some retro gaming (Redneck Rampage, Blood). But none of them drew me in nearly as much as the first three I mentioned.
I have STALKER on Steam, but haven't played it yet. Should get to it eventually as I work through my backlog.
avatar
FlameWhip: In my opinion FPSs haven't been fun in a LOOONG time. I remember when Half Life and Unreal came out. After playing those two I decided I was done with FPSs.

Actually I wasn't too crazy about the first Half-Life either. With Unreal you kind of had to get into the "feel" of the world for the ambience. If you didn't, the game wasn't all that great. Why don't you give Painkiller Black a shot? It's right here on GOG. Feel free to ignore the "story" :)
And if you really want story, get Deus Ex GOTY - an awesome FPS/RPG hybrid that lots of people place as their #1 game of all time :)
Post edited May 11, 2010 by kalirion
avatar
kalirion: The most recent FPS' I've played that I really liked were HL2, Painkiller, and Portal (if it counts.)
And I keep coming back to Counter-Strike: Source I guess.
There have been some other recent FPS' that I've enjoyed playing to one degree or another (Crysis, Alpha Prime, Serious Sam TFE HD), and some retro gaming (Redneck Rampage, Blood). But none of them drew me in nearly as much as the first three I mentioned.
I have STALKER on Steam, but haven't played it yet. Should get to it eventually as I work through my backlog.
avatar
FlameWhip: In my opinion FPSs haven't been fun in a LOOONG time. I remember when Half Life and Unreal came out. After playing those two I decided I was done with FPSs.

Actually I wasn't too crazy about the first Half-Life either. With Unreal you kind of had to get into the "feel" of the world for the ambience. If you didn't, the game wasn't all that great. Why don't you give Painkiller Black a shot? It's right here on GOG. Feel free to ignore the "story" :)
And if you really want story, get Deus Ex GOTY - an awesome FPS/RPG hybrid that lots of people place as their #1 game of all time :)

I freakin' love painkiller! I agree with Yahtzee on it being the true Doom 3.
You know, that's one of the things that really puzzles me about Half Life. There are story based FPSs that work. System Shock, Deus Ex, Ultima Underworld, Strife (sort of), Dark Forces, Jedi Knight. But modern story based FPSs ignore them and go straight to copying Half Life.
avatar
Nnexxus: That's not entirely true : I really loved the Stalker series. While it's only a FPS hybrid, with elements from adventure/RPG genre, it really induced the "just one more level" effect on me. And it clearly has something with its atmosphere and overall feeling that make it special.
For most other modern FPS, though, I think you made a point.
avatar
lowyhong: STALKER was indeed quite unique for me. I loved the open world, and I loved the non-linear combat, unlike COD's shooting gallery style. It was a fine breath of fresh air after so many FPSes that forced you to play in a scripted way.

Amen about STALKER series.
Don't get me wrong, I like the COD's - especially COD4:MW - but man, STALKER: Shadow was outstanding.