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http://thecastledoctrine.net/forums/viewtopic.php?id=585

Sorry if it was already posted , but the GOG forum is flooded with giveaway threads and the search function still sucks .

( where do i find the userscript that hides the giveaway threads )
Post edited February 11, 2014 by ne_zavarj
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ne_zavarj: ( where do i find the userscript that hides the giveaway threads )
Barefoot essentials has one built in that shoves the giveaways to a separate section at the bottom.
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Shaolin_sKunk: Barefoot essentials has one built in that shoves the giveaways to a separate section at the bottom.
Thanks . Configured it in the settings .
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ne_zavarj: ...but the GOG forum is flooded with giveaway threads...
That's a little exaggerated to say, since there are only 20 giveaways threads in the first 120 threads of the forum (4 pages * 30 threads each), and that's including the Ninja thread and the GOG SteamGifts thread... (:P)
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ne_zavarj: http://thecastledoctrine.net/forums/viewtopic.php?id=585

Sorry if it was already posted , but the GOG forum is flooded with giveaway threads and the search function still sucks .

( where do i find the userscript that hides the giveaway threads )
It's in a recent bundle (may still be available).

I have tried approximately 5 minutes of it before uninstalling and placing aside for some far away date to plow through more sophisticated titles in my backlog.


EDIT: Nevermind...checked your link.. you were not asking about the game itself but rather desiring to support the theory suggested in the article.

I tend to believe that article to have been written by a chairman at Gamestop inc.
Post edited February 11, 2014 by carnival73
I have to say that I don't disagree with what he has to say. On the other hand, I don't think such a pricing model will work for all games, and a permanent full price point also requires permanent support and content patching. Games like Minecraft and Don't Starve can use such a pricing model because they are still being supported, and new content and features are still being developed for them, partly by the developers themselves, partly by very active modding communities.
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carnival73: you were not asking about the game itself but rather desiring to support the theory suggested in the article.
You are wrong . I just asked if anyone created a thread about the forum post that i linked .
That was mostly a load of bullshit with a few good points thrown in to make it seem not so.
What can I say, certain games are too cheap while others are too expensive.
One thing is for sure though, there isn't a shortage of games, so sales can mean life for a game that would have been otherwise completely ignored.
high rated
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ne_zavarj: Sorry if it was already posted , but the GOG forum is flooded with giveaway threads and the search function still sucks .
You know what also makes it really hard to find relevant threads? Thread titles that contain zero information about the thread's contents.
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ne_zavarj: Sorry if it was already posted , but the GOG forum is flooded with giveaway threads and the search function still sucks .
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spindown: You know what also makes it really hard to find relevant threads? Thread titles that contain zero information about the thread's contents.
+1 for this. It also makes the title look like attention-whore tabloid journalism.
Hm - with such an inverted pricing model he may prevent the situation that people generally wait for a sale to safe money, but he will loose all those buyers who would only consider buying the game at a lower price point - who can not afford the current price however high it is or who do not consider it worth the current price.

He looses his option for optimization - to cover a wider range of buyers through the chosen price point.
Post edited February 11, 2014 by Asturaetus
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carnival73: you were not asking about the game itself but rather desiring to support the theory suggested in the article.
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ne_zavarj: You are wrong . I just asked if anyone created a thread about the forum post that i linked .
Ah I see, I thought that your aversion to 'give away' threads was supportive of the theory that games are too cheap and ruining the gaming industry in general.

Now taking a second look I have noticed that you haven't offered an opinion in either direction.
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Asturaetus: Hm - with such an inverted pricing model he may prevent the situation that people generally wait for a sale to safe money, but he will loose all those buyers who would only consider buying the game at a lower price point - who can not afford the current price however high it is or who do not consider it worth the current price.

He looses his option for optimization - to cover a wider range of buyers through the chosen price point.
He also does not include any tangential benefits, which are hard to quantify but are very real none the less.

For example, for every X number of games you sell at a sales price, you turn Y number of consumers into the vaunted "Fan" status that he mentions, thus willing to pay premium price for the next game(s). And those are all "Fans" that you would not otherwise have had except for the sale price.
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Strijkbout: What can I say, certain games are too cheap while others are too expensive.
One thing is for sure though, there isn't a shortage of games, so sales can mean life for a game that would have been otherwise completely ignored.
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Pretty much this ^

During my past five years of heavy digital PC gaming where in returns are nearly impossible to get from most retailers and so many are allowed to market half-finished mods as heavily-polished Triple A games - The only reason I even bother to peek at most of the games i purchase is because their price point isn't that much of a gamble.

I mean I can get banned from a game forum in Steam because my complaints are not helping sales but, at the end of the day, said game usually came free in a bundle anyway - What had I paid the old-fashioned price point of $50 for it?