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orcishgamer: I would imagine it'll be a lot like the RvR keep battles in WAR. That wasn't perfect, but you had to take multiple parts of the keep before attacking the lord. You weren't even allowed to attack some keeps until you controlled enough shit in the region.
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thebum06: They've said it will be a lot like the PvP in DAOC. But I've never played that so I can't really compare.
WAR was pretty much based on the DAOC concepts (though many would argue less well executed) so that probably is a reinforcement of the supposition in my post (and I was purely guessing, mostly based on the fact that it's the ideas and concepts in this area that seem to have worked best). I'm glad they'll be aiming for a formula that's had some pretty good success in the past and that should allay any fears that people will simply just swarm some NPC boss and trivialize the whole thing.
IGN WvW video

We get to see a bit of the central keep and some other keeps, and whoever's playing standing pretty much alone against a pretty large enemy squad. I'll see if I can find a more interesting WvW video later.
BFF Report did a great video about GW2 as well. This might turn out to be the first game I buy on release date ever.
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Psyringe: I should probably get more info about GW2 - I assumed that the focus on multi-player gameplay (non-instanced areas etc.) meant foregoing opportunities for single-player gameplay. But from your description this doesn't seem to be the case, it sounds as if they rather tried to have cooperative play emerging automatically out of single-player gameplay.
Destructoid GW2 Beta Weekend impressions

Should be interesting for you, since the guy who wrote it was a loner too. Also has an interesting part about WvW. Seems like he had a lot of fun.

Edit:
45 minutes long WvW video. More interesting than the previous one so far. Haven't finished watching it yet.
Post edited February 20, 2012 by KingOfDust
Thanks for the update. :)
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KingOfDust: GW2 World vs World sounds awesome
Have you played GW1? If not that your sentence could be true.
If yes, it is a little surprising. WvW seems like enhanced AB mode - it could have too much chaos inside, less strategy as there is hard to control whole battle. WvW needs some command center.
https://beta.guildwars2.com

Register here for the chance to get beta invitation.
EDIT: fixed the link
Post edited February 22, 2012 by klaymen
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klaymen: hxxs://beta.guildwars2.cz

Register here for the chance to get beta invitation.
are you sure that link is legit? It doesn't seem to have a good score on wot: http://www.mywot.com/en/scorecard/guildwars2.cz

I think this is the link you were looking for: https://beta.guildwars2.com/

edit: Remove hyperlink to the potential spam site in that quote. I don't want anyone clicking it by mistake
Post edited February 23, 2012 by Thunderstone
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KingOfDust: GW2 World vs World sounds awesome
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Lexor: Have you played GW1? If not that your sentence could be true.
If yes, it is a little surprising. WvW seems like enhanced AB mode - it could have too much chaos inside, less strategy as there is hard to control whole battle. WvW needs some command center.
Yes I've played GW1, but never tried Alliance Battles, as I wasn't too interested in GW's PvP. Obviously large battles are going to be chaotic, but hopefully guild-groups are going to be somewhat organized, and share objectives in a way that make sense. Communication is going to be important though. You'll want scouts keeping an eye on enemy movements and relaying this info to the others, small groups dealing with supply nodes and convoys, and larger groups dealing with keeps.

Since the battles will 2-weeks long, and you'll always be fighting alongside people/guilds from your server, hopefully after a while there should be some semblance of organization. But yeah, it's going to be a mess in the first few weeks.

On another note, just signed up for the Beta. I never get chosen though.
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Thunderstone: *snip*
Oh, crap! You're absolutely right, of course. It was a brainfart or something. I'll edit it now.
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KingOfDust: Yes I've played GW1, but never tried Alliance Battles, as I wasn't too interested in GW's PvP. Obviously large battles are going to be chaotic, but hopefully guild-groups are going to be somewhat organized, and share objectives in a way that make sense. Communication is going to be important though.
So here is your mistake. ;) In AB in theory you have three "coordinated" parties with 4 persons each - if you think that some tactics and strategy was manageable then you are wrong. Yes, of course "some" battles were fun. But later in game, when more advanced players got bored, AB was soooo chaotic. Now enlarge this to greater scale like WvW - it just can not be too good. Yes, at first it will be fun, but after a few months / a year, it will be frustrating again to play like AB was / is lately.
Post edited February 22, 2012 by Lexor
There's a big difference between 12v12, and 100v100. AB have only 2 sides, and each side has the same amount of people. WvW doesn't really try balance the number of people each side has, and it's not small matches but 1 two-week long battle. You can't really compare them. The DAOC RvR comparison seems much more appropriate, but I've got no experience with that.
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KingOfDust: There's a big difference between 12v12, and 100v100. AB have only 2 sides, and each side has the same amount of people. WvW doesn't really try balance the number of people each side has, and it's not small matches but 1 two-week long battle. You can't really compare them. The DAOC RvR comparison seems much more appropriate, but I've got no experience with that.
Yes, but as you may know each battle, even bigger should have some coordinators. If you have troubles to coordinate it in 12vs12 (which was, at some levels as 3v3 only) then I can not say any positive hopes for 100vs100. In most cases the only tactics will be "zerg mode" which is so far away from real strategy I like.
I think WvW matches will most likely turn into guerrilla fights with small groups of organized people doing the tactics and taking the strategic points and such, while the other participants will just be there as a distraction.
WvWvW will be unbalanced, but that's part of what makes it fun.