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JMich: I was under the impression Antisquad was Turn Based, not Real Time. Am I mistaken?
You are not.
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JMich: I was under the impression Antisquad was Turn Based, not Real Time. Am I mistaken?
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Grargar: You are not.
Right, my french confused these two, oops, thanks. :p

Edited it as "turned based tactics on grids"

My dislike for the genre comes from Final Fantasy Tactics, and Disgaea games, actually. :/

Another brick in the wall of, "some things can't be explained", Vagrant Story plays very tactically and is almost grid like, yet I really love it.. Perhaps the managment of a single player opposed to a team to handle.. Visual identity.. Setting.. Plot.. Oh well.
Post edited June 03, 2014 by koima57
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koima57: Vagrant Story plays very tactically and is almost grid like
What ? The one on PSX (don't know if there is another one) certainly doesn't. Great game though.
Post edited June 03, 2014 by Erich_Zann
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koima57: Vagrant Story plays very tactically and is almost grid like
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Erich_Zann: What ? The one on PSX (don't know if there is another one) certainly doesn't. Great game though.
Yes, the only one Vagrant Story. :D

It has a pause / sphere battle system seemingly working like a grid in terms of characters positioning and body parts damage localisation, the risk points as actions / moves available per turn.. Granted I'm drawing remote comparisons here.

Great game yes, I got it for my PSP and Vita, on the PSN.. A true PsOne CLASSIC! :)
Post edited June 03, 2014 by koima57
The first bonus has unlocked.

The next one is Journey of a Roach at 12k sold.

This is shaping up to be the best bundle in a really long while.
Post edited June 03, 2014 by cich
Maybe this one isn't doing as well as they hoped? Sales have kinda slowed to a standstill. They are doing a special where if the bundle hits 15k sales by the end of sunday, they will unlock all the bonuses immedietly.

Kinda think this wont happen XD
Second bonus has been unlocked. Other bonuses hidden for now, since it's running the 15K Bundle Weekend Challenge. 2 Games and 3 Albums are the remaining bonuses.
Compared to the other Be Mine bundles this is really selling poorly. Maybe they should have included some more DRM-free games instead than just Steam keys?

Third bonus unlocked (Holy Ghost Tent Revival - Sweat Like The Old Days).

Fourth bonus: Mechanic Escape @14,500 bundles sold
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PaterAlf: Compared to the other Be Mine bundles this is really selling poorly. Maybe they should have included some more DRM-free games instead than just Steam keys?
I think the problem lies in the composition rather than the DRM.

The 4$ tier is really good, but the 1$ tier is too weak to entice people into buying the bundle several times over for resales. Therefore the number of bundles sold keeps low. Groupees (and the devs) may still make a decent profit assuming that most customers will go for the 4$ tier.

Also, and perhaps more important, I don't think previous Be Mines had to compete against two Humble Bundles, four IndieGala bundles, four Topware store bundles, several daily GMG bundles, fourteen (!) BundleStars bundles, and one bundle each from Indie Royale, Bundle Bandits, Daily Indie Game, Vodo, and Bundle Central, all running concurrently.

The market has become crowded to a point where even a 1$ bundle will lose sales due to competition.
Post edited June 09, 2014 by Psyringe
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PaterAlf: Compared to the other Be Mine bundles this is really selling poorly. Maybe they should have included some more DRM-free games instead than just Steam keys?
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Psyringe: I think the problem lies in the composition rather than the DRM.
For a bunch of people it will be the lack of DRM free. Two games. That's pretty much it. That's why i passed on it as well.
Limp effort by Groupees this time.
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Niggles: Limp effort by Groupees this time.
Not sure if we can blame Groupees alone for the lack of DRM-free downloads. I asked them in their chat and they said they asked all developers for DRM-free downloads, but most of them only wanted to provide Steam keys.
Post edited June 09, 2014 by PaterAlf
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Niggles: Limp effort by Groupees this time.
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PaterAlf: Not sure if we can blame Groupees alone for the lack of DRM-free downloads. I asked them in their chat and they said they asked all developers for DRM-free download, but most of them only wanted to provide Steam keys.
Lazy devs *sigh*
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Niggles: Limp effort by Groupees this time.
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PaterAlf: Not sure if we can blame Groupees alone for the lack of DRM-free downloads. I asked them in their chat and they said they asked all developers for DRM-free download, but most of them only wanted to provide Steam keys.
it is just so much easier, especially when you are selling games with such a small profit margin. All you need to maintain is the Steam version, and this is also your main point of contact with the community.
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PaterAlf: Not sure if we can blame Groupees alone for the lack of DRM-free downloads. I asked them in their chat and they said they asked all developers for DRM-free download, but most of them only wanted to provide Steam keys.
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Niggles: Lazy devs *sigh*
not so much lazy as cost efficient. Maybe if the bundles where more than $1-4, it would make it more viable.
Post edited June 09, 2014 by amok
nvm
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PaterAlf: Not sure if we can blame Groupees alone for the lack of DRM-free downloads. I asked them in their chat and they said they asked all developers for DRM-free download, but most of them only wanted to provide Steam keys.
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amok: it is just so much easier, especially when you are selling games with such a small profit margin. All you need to maintain is the Steam version, and this is also your main point of contact with the community.
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Niggles: Lazy devs *sigh*
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amok: not so much lazy as cost efficient. Maybe if the bundles where more than $1-4, it would make it more viable.
Cost efficient my ass. Its laziness.Especially when there *are* drm free versions available they could have supplied. Instead they dump Steam keys some of us do not want. Its all well and fine for some Steam fanatics like yourself, but some of us prefer not to have to keep adding to our steam libraries thanks.
Post edited June 09, 2014 by Niggles
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Niggles: nvm
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amok: it is just so much easier, especially when you are selling games with such a small profit margin. All you need to maintain is the Steam version, and this is also your main point of contact with the community.

not so much lazy as cost efficient. Maybe if the bundles where more than $1-4, it would make it more viable.
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Niggles: Cost efficient my ass. Its laziness.Especially when there *are* drm free versions available they could have supplied. Instead they dump Steam keys some of us do not want. Its all well and fine for some Steam fanatics like yourself, but some of us prefer not to have to keep adding to our steam libraries thanks.
steam agnostic... I do not mind where I get my games, but unlike you, I can see why developers do it.