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I just wanna say something a little off-topic but lets talk about what is the best tactical shooter you guys have ever played? so far I am loving Rainbow Six 3 Raven Shield with the 2.0 mod since it is the only true tactical shooter I have played
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Elmofongo: I just wanna say something a little off-topic but lets talk about what is the best tactical shooter you guys have ever played? so far I am loving Rainbow Six 3 Raven Shield with the 2.0 mod since it is the only true tactical shooter I have played
I have a question: is RVSgaming.com a safe website? I'm trying to enter it to download 2.0 but it keeps telling me my IP is blocked.

Back to favourite tactical game: SWAT 3. I like SWAT 4, but I don't like how they limited certain commands (no 'Breach, Bang and Clear' unless it's a locked door; no 'Open Door'). SWAT 3 still gets my vote for best tactical game ever made.

Next up is Rogue Spear, but IMO Raven Shield has a more entertaining multiplayer experience.
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Elmofongo: I just wanna say something a little off-topic but lets talk about what is the best tactical shooter you guys have ever played? so far I am loving Rainbow Six 3 Raven Shield with the 2.0 mod since it is the only true tactical shooter I have played
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lowyhong: I have a question: is RVSgaming.com a safe website? I'm trying to enter it to download 2.0 but it keeps telling me my IP is blocked.

Back to favourite tactical game: SWAT 3. I like SWAT 4, but I don't like how they limited certain commands (no 'Breach, Bang and Clear' unless it's a locked door; no 'Open Door'). SWAT 3 still gets my vote for best tactical game ever made.

Next up is Rogue Spear, but IMO Raven Shield has a more entertaining multiplayer experience.
are you playing raven shield on steam if so I went to gamefront to get the 2.0 mod
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Elmofongo: are you playing raven shield on steam if so I went to gamefront to get the 2.0 mod
Nope, mine's straight from the disc.
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Elmofongo: are you playing raven shield on steam if so I went to gamefront to get the 2.0 mod
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lowyhong: Nope, mine's straight from the disc.
then i got good news for you:

http://www.gamefront.com/files/20510238/RavenShield+2.0+32-bit+Retail+English.rar

its the retail version I went to the same website for the steam version and it worked
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JonConley: It might, yes. We didn't want to get anybody's hopes up, but if we have the budget, we will look into supporting Linux, as soon as Valve decides to officially support Steam.
Been playing UT3 on Linux with my girlfriend, which also uses UE3 so GB should work with Wine without issue :)
Main KS pitch video updated.
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lowyhong: Back to favourite tactical game: SWAT 3. I like SWAT 4, but I don't like how they limited certain commands (no 'Breach, Bang and Clear' unless it's a locked door; no 'Open Door'). SWAT 3 still gets my vote for best tactical game ever made.

Next up is Rogue Spear, but IMO Raven Shield has a more entertaining multiplayer experience.
Definitely SWAT 3! I've clocked so many hours into that game its not funny. The randomn enemy locations, the brilliant AI (of the enemies particularly, the allies can be a real pain in the ass sometimes) the shout first shoot later dynamic etc. etc. Every replay is completely different.
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JonConley: Here's the official post about the DRM-free binary: http://www.kickstarter.com/projects/670743543/ground-branch/posts/252919
That's what I wanted to see :)
Pledged 50$. I hope I can double that later, but I'm already a bit over my gaming budget right now ...
I just watched the video again and it reminded me of something I wanted to ask.

In the game, if you walk up next to a wall or something, you "put down" your weapon. I guarantee that this (as shown in the video) will be extremely annoying during actual game-play.

Yes, in real life you can't put a gun through a wall, but you also wouldn't put your gun down like that in real life either. You'd have the awareness of where the wall is, where you are and where the gun is to avoid it.

During gameplay, it will feel like you are "randomly" putting your gun down as you creep around a doorway (and then promptly get shot before you bring your gun back up).

Any chance this can be made optional, removed or are there plans to modify it so it is easier to avoid doing? During the video, I had no idea when it was about to happen (especially with the table).
The single player portion is now included for backers: http://www.kickstarter.com/projects/670743543/ground-branch/posts/254741 \o/
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xyem: I just watched the video again and it reminded me of something I wanted to ask.

In the game, if you walk up next to a wall or something, you "put down" your weapon. I guarantee that this (as shown in the video) will be extremely annoying during actual game-play.

Yes, in real life you can't put a gun through a wall, but you also wouldn't put your gun down like that in real life either. You'd have the awareness of where the wall is, where you are and where the gun is to avoid it.

During gameplay, it will feel like you are "randomly" putting your gun down as you creep around a doorway (and then promptly get shot before you bring your gun back up).

Any chance this can be made optional, removed or are there plans to modify it so it is easier to avoid doing? During the video, I had no idea when it was about to happen (especially with the table).
That's a good point. Some exceptions need to be made to compensate for the lack of situational awareness in navigating the world by a 2d screen.

ARMA2 seems to get this right. When ever I play with a Light machine gun like the M249, it feels a lot more bulky to aim and move with. I'm not sure exactly how they do this though.
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JonConley: Here's the official post about the DRM-free binary: http://www.kickstarter.com/projects/670743543/ground-branch/posts/252919
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DoctorGOGgles: That's what I wanted to see :)
Pledged 50$. I hope I can double that later, but I'm already a bit over my gaming budget right now ...
Thanks, man. We appreciate it. :)
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xyem: I just watched the video again and it reminded me of something I wanted to ask.

In the game, if you walk up next to a wall or something, you "put down" your weapon. I guarantee that this (as shown in the video) will be extremely annoying during actual game-play.

Yes, in real life you can't put a gun through a wall, but you also wouldn't put your gun down like that in real life either. You'd have the awareness of where the wall is, where you are and where the gun is to avoid it.

During gameplay, it will feel like you are "randomly" putting your gun down as you creep around a doorway (and then promptly get shot before you bring your gun back up).

Any chance this can be made optional, removed or are there plans to modify it so it is easier to avoid doing? During the video, I had no idea when it was about to happen (especially with the table).
The system isn't finished yet, and the automatic lowering was put there as our SF contributors wanted us to try and model things that are "second nature" to them. The collision detection is still being worked on, and we will offer another method for lowering your weapon.

All of this stuff is being prototyped, and nothing that we've shown is even remotely final.
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xyem: I just watched the video again and it reminded me of something I wanted to ask.

In the game, if you walk up next to a wall or something, you "put down" your weapon. I guarantee that this (as shown in the video) will be extremely annoying during actual game-play.

Yes, in real life you can't put a gun through a wall, but you also wouldn't put your gun down like that in real life either. You'd have the awareness of where the wall is, where you are and where the gun is to avoid it.

During gameplay, it will feel like you are "randomly" putting your gun down as you creep around a doorway (and then promptly get shot before you bring your gun back up).

Any chance this can be made optional, removed or are there plans to modify it so it is easier to avoid doing? During the video, I had no idea when it was about to happen (especially with the table).
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PMIK: That's a good point. Some exceptions need to be made to compensate for the lack of situational awareness in navigating the world by a 2d screen.

ARMA2 seems to get this right. When ever I play with a Light machine gun like the M249, it feels a lot more bulky to aim and move with. I'm not sure exactly how they do this though.
ArmA does this by increasing "mouse drag". It's done to simulate the heft and bulkiness of the larger weapons.

Unfortunately, they also have incorrect weapon posturing, which means that most large weapons, or scoped weapons take up 3/4 of your screen view, at all time.

I like the idea of mouse acceleration differing between certain weapons to some degree, and we'll experiment with this stuff until we feel it is correct. We are attempting to model fatigue to some degree, so that you cannot deploy something like an LMG as you would an assault rifle. With an LMG, you tend to "swing" when readjusting, whereas a lighter rifle, you tend to "snap".

Have you ever tried standing and firing a heavy "battle rifle" like an FN FAL? Imagine how difficult it is to carry around a support weapon!

There's a reason that these polymer-framed weapons are being developed; weapon and gear weight is a huge issue for many infantrymen.
Post edited June 28, 2012 by JonConley
'Sigh' only 1 week left and it has not even reach 100,000 yet, if it fails it will never happen again this thing happens once in a life time. I also don't have faith in Takedown ever even existing judging from what 2 guys I know said
There is only 5 Days remaining people, if you liked Rainbow Six (Ravenshield) or Ghost Recon from times past, then this game for you. An Old Style Tactical Shooter that does not only recreate those great games but improves on them with modern graphics, modern physics and modern weapons. All for the price of a Mcdonalds meal. This game is being developed by by those same people who created Rainbow Six and Ravenshield, so they know how make games. Ground branch is innovative in its design and mechanics, will have ongoing mod and other support and weapons and equipment will be customisable.

If this sounds good to you, have a look at their Kickstarter page.

http://www.kickstarter.com/projects/670743543/ground-branch