Rorek: I'm sure I am going to sound like the odd man out here, but really? I do not believe in them. Meaning I do not feel there is a good enough, or even justifiable reason to ever hand give money to said kickstarter. It sounds like a cheap cop-out for money. They do not even have to actually succeed, and they do not have to give a refund, and the list drags on.
If they want money for their "project" they can go to a bank, and apply for a loan. Otherwise they can walk into a publishers office, and proceed with talks. Best of luck to them, but yeah - my money is not going to some "kickstarter". They can help themselves, and are able bodied persons.
Or.. Get this they can budget themselves, and start out really small with using out moded techniques. Go retro, with eight bit, or sixteen bit. No one is forcing them to spend hundred of thousands on building a game that has to compete
graphically with other modern titles.
Hate me as you wish, but yeah.. Kickstarters piss me off. It's just another notch on the long list of - what is wrong with this industry. What's next? ElectronicArts asking for handouts on producing the next DragonAge, or other IP? Bollocks!
You don't sound like an old man, just an ill-informed person that has no idea what he's on about.
Also, I'm not sure if you've ever tried taking a loan out at a bank recently, but -- we had a bit of a financial crash in the states, mate. Not sure if you heard? It's a bit tricky to go and take out a loan, these days; especially when you already have.
Had you done any bit of research before condemning us to the depths of Hades, you would've read that publisher talks failed, and that community funding seems like a last resort, for us. We tried your methods for many years, mate. Believe me. We met with every publisher, and not a single one of them wanted to fund the idea of a game that isn't turned into an annual crash-grab, or a free-to-play microtransaction title. We explained that we intended to revive the tactical shooter genre, support the product for multiple years, and to avoid player fragmentation (exclusive items or maps) at all costs. Imagine the look on their faces, dear boy.
And we have taken out loans, and spent our own money; how do you suppose we were able to afford to pay for motion capture cameras and the like without any money? How do you suppose we got to pre-alpha? This isn't charity, it's the crowd-sourced democratization of game development; you're paying for change, for an idea; you're paying for someone to bring back the style of games you miss playing.
Not sure if you've taken note lately, but: currently, there is only one game in our genre. It's called "Armed Assault". Look it up, and then read many of the complaints people have with it. Our goal is to address those complaints, and bring back the feeling of the old Ghost Recon and Rainbow 6 games. On top of that, we offer some unique innovations not found in any retail product, in terms of our game modes, sound design and animations.
The point is: games take a lot to be made. More than you're probably prepared to realize. Our asking budget on KS is actually criminally low. What we've made so far, we've made with an impossibly small budget. None of us are getting rich. Sometimes, you just make things for the passion of making them.
Comparing us to EA asking for handouts is pretty insulting. Perhaps, someday, you'll be on my end, and you'll understand that.
Also, get real: you think that an "8-bit" or "16-bit" title (I'll assume you meant pixel-art) doesn't take a lot of work? Check out "Cortex Command". Go ahead and google that, for a second.
Games are a lot of work, and it takes a lot to make an impression. Those that played this genre of games know what to look for, and that's who we're catering to. It doesn't work for everyone (clearly, you), but it doesn't have to. That's the beauty of indie game development.
You don't have to support us with your money, but do your research before you shit on someone, please. When's the last time you saw someone from the games industry come into a public space, and publicly address concerns like this, eh?
Either way, you've made up your mind. That's fine. You're not the first person on the internet to be negative. Just realize that it's insane to think that we'd rip you off; can you honestly believe that? At the very least, if you walk away with one bit of knowledge, walk away with that. There are much easier ways to scam people, than to crucify your name, your company and your IP.
Cheers.