Posted July 15, 2011
This is kind of a modification of a post I create a while back on the indie Hamumu forums. Basically I just think it'd be neat to hear about those near-ecstasy moments in your personal gaming history. If you can't remember very well, I think you could just name or discuss the game in general.
Here are some of mine (modified copy-pasta from Hamumu):
" - Frogger 3D [1997 Hasbro Interactive] The main two things I remember are discovering what the golden frogs did (they unlocked other zones), and beating the last level of the Sewer Zone, essentially winning the game and feeling a big sense of achievement. These days I don't think I could ever do the latter thing again without cheating in some way; I've gotten rather "soft" when it comes to games, and think games should focus more on fun rather than being too challenging. But I digress...
- Frogger 2:Swampy's Revenge As I note with Pac-Man: AiT, I loved the colorful graphics (both games came out in 2000), and being able to beat it relatively easily was very cool, too.
- Pac-Man: Adventures in Time The game was tough (I got to about halfway before all my lives ran out; that lives system made absurd, imo) but fun; I loved the secret little unlockable movies, and still adore the colorful graphics and graphics engine.
- Speedy Eggbert Honestly, the best memory was getting it to work on the buggy PC we had; for some reason, the install option took forever to start up, and I was extremely depressed until it finally did. Then I experienced the wonders of Eggbert/Blupi. I've never really owned a video game system before that, although I loved side-scrollers when I played at friends or Wal-Mart, so getting this to work, playing it, and creating my own levels was an absolute joy at the time. I don't play much anymore, but I've decided to call this my favorite game of all time. :)
- Dr. Lunatic Supreme with Cheese (This is actually a game I bought off Hamumu) This sorta relates to another game from that site, Spooky Castle. About an hour or so into starting the game, I was playing through one of the original creator's worlds (players can create their own), and it struck me that I now owned a HUGE version of Spooky Castle , which was awesome because I liked that game! They're both what we refer to as "2.D action-RPG" games; I liked 'em both because they /looked/ like they could be turn based (and could play on almost any computer), but were action-based (you could get all kinds of weaponry and just start slicing into the "baddies".)
(Here's a little plug for the site: [url]http://hamumu.com/game.php[/url])
- The first two Pajama Sams: I loved the exploration, logical problem-solving, Sam's attitude, the goofy characters, and the silly little secrets/animations everywhere, in these games. The worlds overall worked quite well, and there was only one time I got really stuck, because it wasn't obvious where I was suppose to go. Humongous Entertainment adventure games were pretty much my early childhood; I wish more games nowadays used such classic animation.
- Half-Life This was a darker love, if you will; there was a It's-me-against-the-world-baby kinda quality about the game. Plus, I didn't have Internet at the time, nor had I played many M-rated fps games prior to this one, so I didn't know hardly anything about HL or its storyline, so the lack of an explanation about what was happening in the game also drew me in! Even more so than HL2, because there characters are always chit-chatting about what's going on, and that's ... kinda bleh to me. HL2 was great, don't get me wrong, but the memories for it aren't as significant.
- Streets of Simcity / Simcopter These games were both rather weird and Streets of Simcity had a wonky difficulty curve, but I loved the freedom in the games (I do Simcopter let you do more stuff while walking around though), the action-violence, and (esp. in Streets) the music. Check out the bluegrass on YT if that's a genre you love! The other stuff in Streets is high-qual, but it's mostly lyricless and repetative, so that may be a turn-off for you, but I thought it was sweet, esp. the rock station. Simcopter had some sweet tunes too (including a classical station!), but the quality was much less.
- Lego Island We had a romantic journey, Lego Island and I. Of course I was infatuated with Legos at the time, and my love first started when I watched two separate friends play Lego Island, and I tried to play as often as possible. :) Eventually, I bought my own copy (probably from Toys R Us), and tried to play it at home, but the computer froze up whenever the intro movie ended, in the Infomaniac's station. (I didn't understand how to switch between 3D options at the time.)
So, rather sad, I eventually was able to play it on my grandma's computer, because her machine was quite new at the time and had Win98 and a 3D accelerator (remember those?). Oh, the joy! It was wondrous being able to move freely about the island and discover lots of little secrets, race, run into people, catch the Brickster, and listen to the wonderful music. And so after that, I tried to go over to my grandmothers as much as possible. :P
(Eventually I learned how to changed the graphics settings so that the game worked on our computer at home, but the significance had died down by then.)
My youngest brother liked a lot of my older games and enjoys tinkering around in it occasionally."
EDIT: Not from the forum.
Tomb Raider II (Demo), III (Demo) and III - I was a bit late in coming to the Tomb Raider party (played around '02), but Lara Croft is significant because those games introduced me to more action-y/shooter games than I had played previously. The Tomb Raider II Demo I bought for 5 bucks from a classmate (kind of a ripoff, wouldn't you say?), and I enjoyed the 3D freedom, even though the game was linear. The Special Edition disc (a way of getting around calling it a "demo") claimed to have three levels (Great Wall, Venice, and a sunken ocean liner), but for some reason I could only reach the first two; the game would never take me to the third, instead back to the main menu... but I digress... it was still fun, and iirc had a Tomb Raider III demo included.
I bought Tomb Raider 3 during my 8th grade class end-of-year trip, and enjoyed it even though I couldn't make it past the first boss. (Fortunately I knew about the concept of a cheat code - lol - and had access to the internet at school.) The London Underground, the jungle/crashed plane with more dinosaurs, Antarctica - the puzzles were sometimes seemed absurd, but I could forgave for that because of the sweet, sweet 3D "freedom". (Realize that we didn't get a Win98 computer until about 2001.)
And I must admit the fact that the main character was a sexy female with juicy ... thighs probably added to my love of the series (and many others). As Ben "Yahtzee" Croshaw did, I would sometimes back her into a corner so the camera would swing around to get a frontal look. :P I'm sure the sexuality helped sell it back then, and still does to some degree, but I also think since so many games nowadays have sexy female characters that the Tomb Raider series has started to mature, slightly.
Here are some of mine (modified copy-pasta from Hamumu):
" - Frogger 3D [1997 Hasbro Interactive] The main two things I remember are discovering what the golden frogs did (they unlocked other zones), and beating the last level of the Sewer Zone, essentially winning the game and feeling a big sense of achievement. These days I don't think I could ever do the latter thing again without cheating in some way; I've gotten rather "soft" when it comes to games, and think games should focus more on fun rather than being too challenging. But I digress...
- Frogger 2:Swampy's Revenge As I note with Pac-Man: AiT, I loved the colorful graphics (both games came out in 2000), and being able to beat it relatively easily was very cool, too.
- Pac-Man: Adventures in Time The game was tough (I got to about halfway before all my lives ran out; that lives system made absurd, imo) but fun; I loved the secret little unlockable movies, and still adore the colorful graphics and graphics engine.
- Speedy Eggbert Honestly, the best memory was getting it to work on the buggy PC we had; for some reason, the install option took forever to start up, and I was extremely depressed until it finally did. Then I experienced the wonders of Eggbert/Blupi. I've never really owned a video game system before that, although I loved side-scrollers when I played at friends or Wal-Mart, so getting this to work, playing it, and creating my own levels was an absolute joy at the time. I don't play much anymore, but I've decided to call this my favorite game of all time. :)
- Dr. Lunatic Supreme with Cheese (This is actually a game I bought off Hamumu) This sorta relates to another game from that site, Spooky Castle. About an hour or so into starting the game, I was playing through one of the original creator's worlds (players can create their own), and it struck me that I now owned a HUGE version of Spooky Castle , which was awesome because I liked that game! They're both what we refer to as "2.D action-RPG" games; I liked 'em both because they /looked/ like they could be turn based (and could play on almost any computer), but were action-based (you could get all kinds of weaponry and just start slicing into the "baddies".)
(Here's a little plug for the site: [url]http://hamumu.com/game.php[/url])
- The first two Pajama Sams: I loved the exploration, logical problem-solving, Sam's attitude, the goofy characters, and the silly little secrets/animations everywhere, in these games. The worlds overall worked quite well, and there was only one time I got really stuck, because it wasn't obvious where I was suppose to go. Humongous Entertainment adventure games were pretty much my early childhood; I wish more games nowadays used such classic animation.
- Half-Life This was a darker love, if you will; there was a It's-me-against-the-world-baby kinda quality about the game. Plus, I didn't have Internet at the time, nor had I played many M-rated fps games prior to this one, so I didn't know hardly anything about HL or its storyline, so the lack of an explanation about what was happening in the game also drew me in! Even more so than HL2, because there characters are always chit-chatting about what's going on, and that's ... kinda bleh to me. HL2 was great, don't get me wrong, but the memories for it aren't as significant.
- Streets of Simcity / Simcopter These games were both rather weird and Streets of Simcity had a wonky difficulty curve, but I loved the freedom in the games (I do Simcopter let you do more stuff while walking around though), the action-violence, and (esp. in Streets) the music. Check out the bluegrass on YT if that's a genre you love! The other stuff in Streets is high-qual, but it's mostly lyricless and repetative, so that may be a turn-off for you, but I thought it was sweet, esp. the rock station. Simcopter had some sweet tunes too (including a classical station!), but the quality was much less.
- Lego Island We had a romantic journey, Lego Island and I. Of course I was infatuated with Legos at the time, and my love first started when I watched two separate friends play Lego Island, and I tried to play as often as possible. :) Eventually, I bought my own copy (probably from Toys R Us), and tried to play it at home, but the computer froze up whenever the intro movie ended, in the Infomaniac's station. (I didn't understand how to switch between 3D options at the time.)
So, rather sad, I eventually was able to play it on my grandma's computer, because her machine was quite new at the time and had Win98 and a 3D accelerator (remember those?). Oh, the joy! It was wondrous being able to move freely about the island and discover lots of little secrets, race, run into people, catch the Brickster, and listen to the wonderful music. And so after that, I tried to go over to my grandmothers as much as possible. :P
(Eventually I learned how to changed the graphics settings so that the game worked on our computer at home, but the significance had died down by then.)
My youngest brother liked a lot of my older games and enjoys tinkering around in it occasionally."
EDIT: Not from the forum.
Tomb Raider II (Demo), III (Demo) and III - I was a bit late in coming to the Tomb Raider party (played around '02), but Lara Croft is significant because those games introduced me to more action-y/shooter games than I had played previously. The Tomb Raider II Demo I bought for 5 bucks from a classmate (kind of a ripoff, wouldn't you say?), and I enjoyed the 3D freedom, even though the game was linear. The Special Edition disc (a way of getting around calling it a "demo") claimed to have three levels (Great Wall, Venice, and a sunken ocean liner), but for some reason I could only reach the first two; the game would never take me to the third, instead back to the main menu... but I digress... it was still fun, and iirc had a Tomb Raider III demo included.
I bought Tomb Raider 3 during my 8th grade class end-of-year trip, and enjoyed it even though I couldn't make it past the first boss. (Fortunately I knew about the concept of a cheat code - lol - and had access to the internet at school.) The London Underground, the jungle/crashed plane with more dinosaurs, Antarctica - the puzzles were sometimes seemed absurd, but I could forgave for that because of the sweet, sweet 3D "freedom". (Realize that we didn't get a Win98 computer until about 2001.)
And I must admit the fact that the main character was a sexy female with juicy ... thighs probably added to my love of the series (and many others). As Ben "Yahtzee" Croshaw did, I would sometimes back her into a corner so the camera would swing around to get a frontal look. :P I'm sure the sexuality helped sell it back then, and still does to some degree, but I also think since so many games nowadays have sexy female characters that the Tomb Raider series has started to mature, slightly.
Post edited July 15, 2011 by tfishell