Posted June 13, 2013
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
Posted June 13, 2013
"story by
Jim Sterling"
Bleh.
Anyways, misuse of budgets, not some rocket science or out of this world crap that is implied in that "story"... more like a rant by 12 year old kid. He's dismissing every AAA game because a few that were badly managed to begin with failed. Oh, and even more stupid, is the "graphics are the only evil!" crap that is mentioned.
Jim Sterling"
Bleh.
Anyways, misuse of budgets, not some rocket science or out of this world crap that is implied in that "story"... more like a rant by 12 year old kid. He's dismissing every AAA game because a few that were badly managed to begin with failed. Oh, and even more stupid, is the "graphics are the only evil!" crap that is mentioned.
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 13, 2013
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 13, 2013
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Rohan15
The Joe
Registered: May 2009
From United States
Posted June 13, 2013
Know what game is really fun?
Rage.
Rage.
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stonebro
Love Lumberjacks
Registered: Sep 2008
From Netherlands
Posted June 13, 2013
Honestly the power of the big retailers (enabled largely by the used games market) might be worse for consumers than the publishers.
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Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted June 13, 2013
How is Gamestop is worse to me as a consumer, it was publishers that used the now standard $60 at retail, and even if Gamestop stop selling used games, Publishers will still keep the price high, and lets not forget that retailers to put it in laymen's term, 10% profit from New games while publishers take 90%.
Post edited June 13, 2013 by Elmofongo
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SCPM
Registered: Dec 2010
From Croatia
Posted June 13, 2013
:D I love the way the main character dismounts the quad-bike when you bump into an obstruction at a certain velocity.
Edit: There it is:
https://www.youtube.com/watch?v=SDvGPjCM7S8
I initially thought I could use this to get past all those invisible walls, but you just warp back near the bike. =/
Edit: There it is:
https://www.youtube.com/watch?v=SDvGPjCM7S8
I initially thought I could use this to get past all those invisible walls, but you just warp back near the bike. =/
Post edited June 13, 2013 by SCPM
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C17
Old User
Registered: Oct 2008
From United States
Posted June 13, 2013
Maybe things are drastically different in Macedonia, and the proletariat engage in daily beatings of the starved artists. Because we all know if video game designers don't have Aeron office chairs, its the end of the world. All I ever see from Eastern European developers is a true love of their craft, Western Developers in General "Why am I not being paid more!"....
His article makes valid points, your inability to see them says a lot.
***Pro Tip for Publishers*** Detroit is nice and has inexpensive living conditions!
His article makes valid points, your inability to see them says a lot.
***Pro Tip for Publishers*** Detroit is nice and has inexpensive living conditions!
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stonebro
Love Lumberjacks
Registered: Sep 2008
From Netherlands
Posted June 13, 2013
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At any rate, you won't see a change in price without a change in the underlying structure defining that price. It's not down to "tradition" that new games tend to cost about $60, like we're still just doing what Nintendo started doing in the 90s. That seems to be the "sweet spot" with the current distribution model, which has stayed pretty much the same since the 90s.
Then Steam came along and kind of threw a spanner in the works. But they still have to compete with the retailers, which drives up the price point for them - publishers are swayed by retailers, who would not allow Steam to severely undercut their prices.
Post edited June 13, 2013 by stonebro
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Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted June 13, 2013
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At any rate, you won't see a change in price without a change in the underlying structure defining that price. It's not down to "tradition" that new games tend to cost about $60, like we're still just doing what Nintendo started doing in the 90s. That seems to be the "sweet spot" with the current distribution model, which has stayed pretty much the same since the 90s.
Then Steam came along and kind of threw a spanner in the works. But they still have to compete with the retailers, which drives up the price point for them - publishers are swayed by retailers, who would not allow Steam to severely undercut their prices.
But there is this point that Jim Sterling made that I agree, if EA for the time was so against used games and such and they have Origin to comlete bypass retailers, why are they still charging retail prices?
Post edited June 13, 2013 by Elmofongo
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 13, 2013
Yeah. Let's stop with bashing the author and examine the points made.
Do the most successful video games sales wise always have super high production values? No.
Do big publishers spend a ton of money not on on graphics, but also on corporate bloat? Yes.
So then should we blame the consumer and his nasty trading/piracy/whatever when games that cost way too much to make "only" sell 6 million copies and are deemed failures?
These are good points.
Do the most successful video games sales wise always have super high production values? No.
Do big publishers spend a ton of money not on on graphics, but also on corporate bloat? Yes.
So then should we blame the consumer and his nasty trading/piracy/whatever when games that cost way too much to make "only" sell 6 million copies and are deemed failures?
These are good points.
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted June 13, 2013
I agree with the article. Its quite obvious big publishers equate big production values & visuals over gameplay (in the most part). And the enormous amounts spent on marketing alone is ridiculous (dont companies have the ability to write off marketing costs of something along those lines)